
Incremental Town RPG lets you build and manage a thriving village. Master resource management, develop a robust economy, and enjoy a relaxing experience as you equip your settlement to conquer new lands and challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

*Check out the latest version with numerous bug fixes and improvements!
*You can progress faster by playing it as a Clicker, or take it slow by playing Idle while doing other things. The game was designed to be relaxing
*Disclaimer: Incremental Town RPG was an experimental blend of idle and town management mechanics. While it may not be a perfect fit for all idle game fans, it remains a unique experience for players who enjoy both styles. Future projects will focus on a more refined idle gameplay approach based on community feedback.
Incremental Town RPG lets you build and manage a thriving village. Master resource management, develop a robust economy, and enjoy a relaxing experience as you equip your settlement to conquer new lands and challenges!
Build, Expand, Conquer: Your Town Awaits in Incremental Town RPG

⚔️ A Relaxing Base Building RPG with engaging resource management and hours of entertainment.
🏝️ Beautiful Pixel Graphics and a soothing ambiance for a calming gameplay experience.
⚙️ Enjoy a satisfying progression system with strategic depth.
🌟 Prestige Tree - Reset progress to gain permanent boosts, accelerating future growth and gameplay.
🦊 Efficiently manage your team to optimize resource delivery and economic development.
🔨 Forge equipment to strengthen your village and overcome new challenges.
📦 Strategically plan your resource gathering to meet various demands and improve efficiency.
⛏️ Discover and utilize a wide range of items to enhance your gameplay experience.
🎒 Fully interactive Crafting and Inventory System for streamlined management.
🌟 Regular game content updates through expansions, keeping the experience fresh.
🌟 Suitable for players of all ages seeking a relaxing yet engaging experience.
Embark on an epic adventure filled with battles, quests, and a lot of loot. As you progress through the levels, you'll unlock new gears, vehicles, new places and buildings, allowing you to take on even tougher challenges and defeat fearsome enemies.
Thank you so much for your visit! I'm a solo indie game developer and I am doing my best to improve the game based on the community feedback. By purchasing the game you are encoraging me to keep making games even better. Best wishes!
Incremental Town RPG does not contain microtransactions. Enjoy the complete game experience without spending money during the game.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
chill lil game. Despite being a incremental game there is a bunch of bottle necking issues u have to deal with thanks to how some of the resources scales or should I i say the lack of scaling for some of the resources. Manage to finish the achievements in about 7 ish hours. So the time investment is not too bad.
There's some jankiness to the game in the controls, the ux/ui and just how it feels in general, but I am enjoying it as an idle game that you can come back to anytime you want with no repercussions. I haven't prestiged yet but I assume that's going to make the game WAY longer than I would've thought. Finished? No Steam Achievements? A lot of grinding, will take a LONG while. Steam Deck? N/A for idle game. Rating? 6/10 My curator page: https://store.steampowered.com/curator/45865425-CozyAriGames/ Full videos on Youtube.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Endgame content was a total drag, but at least it was something unique. It felt like it ended pretty abruptly, and some of the later islands obviously had less enemies on them. I'm not mad - I got this for like $2 & got well-worth my money.
Amazing incremental title! The upgrades are logical, for once! Progression was fine, even the prestige mechanic was decent. It's great to see one's town fully built and the army growing. Very nicely done, start building!
It was fun, beat it in one evening because I found an exploit. The gameplay was fun. Price was low enough for the value. Downside: there are some bottlenecks that make things like flour, beer, some of the meals, and especially the troops take forever to upgrade production speed for. I'd suggest to the dev dropping the cost for speeding those up to single digits and going from there. Otherwise, it's cool. I'm letting it run overnight to accumulate troops to finish the final battle.
Mediocre idle/clicker game that is neither offensively bad nor is it really any good. The whole thing feels unfinished, actions are often unintuitive, balance is very strange, I ran into a few session-breaking bugs.... It's "fine", I'd give it like 5/10, but I wouldn't recommend it to anyone really.
[h1]Side-scrolling Town Idler[/h1] [i]Incremental Town RPG[/i] is pretty much what it says on the tin. It's an idle game where you build up a town, and go fight some monsters. The town is in side-scroller form, several screens long. Send villagers to harvest resources, mainly wood, fish, coal, and ores. You have to hire villagers to use them. You can send a few villagers per resource station to improve output. You can also upgrade stations in the market. Upgrading requires spending the resource produced. Fortunately, you can also click on resource stations for fast gathering. Later, there are production buildings that use said resources. A mill/farm combo makes grain, grinds it into flour, and also produces meat and horses. The cookery makes bread and uses fish, meat, and bread to make better meals. The tavern brews grain into beer. And you have your standard blacksmith. Spare villagers can be trained up in the barracks and sent out into battle agains various monsters. Your army is led by a general who levels up by fighting by themselves in areas accessed by the tavern. The fights here are full-screen, but there is a minimize button so you can do other stuff while your general fights. You'll need to build access to the areas the army fights in. You build a building the game text refers to as a "mint" to make coins, but instead of making it out of the gold you're mining, you just get a better trading post. You trade in resources for coin, but this is done on a countdown. There's no instant-sell of goods, nor are all resources tradeable. Production also seems to find some special resources, like fishing up bottles or finding gems, but these are not sellable, either. These rare finds become relevant for the final building. The inability to sell everything at once becomes an annoyance with a million-coin quest milestone you need to reach. You have to babysit some of the trading goods to make sure they don't fall below what you need for efficent production. The army fights do earn you cash, though you'll of course have to replace lost soldiers. Your general also earns cash when he fights in the areas accessed through the tavern. The game has a "prestige" system, but it doesn't feel worth it. I didn't bother with it and still reached the endgame in 25 hours. The prestige currency is prayer points, which are mostly earned by trading in drops from your general's fights in the tavern. Appropriately, the building to use them in and gain prestige is a church, but it is one of the last buildings you build. There are a few prestige tech trees to improve your town, but you have to restart the game to use them. By the time you've saved up for something good, you're already halfway through the game, and most of the improvements you can gain are duplicated in the other upgrades you can get in a run. After you've won the game, there's a couple more things you can do. There's a final building with access to a post-game fight zone. This takes some rare drops, the gems and such you can't sell, but one of them didn't drop for me by the time I unlocked it, probably because I didn't set production high enough on the resource that dropped it. There's also a couple statues to buy. This is a nice short little game by a young new dev. It needs some polishing up, but there are some solid fundamentals here. The dev already has announced another game in this vein in the works.
i liked the game play, and evolution of difficulty. keep the good work!!!!
There is not much content beyond the demo. The game turns into a sit and wait for resources idle game and there isnt anything else to do or manage. you can only put 4 workers on a single resource and it doesnt seem balanced at all. you will have all workers maxed out quickly and then theres nothing more to do besides wait. the prestige system is just a series of upgrades locked behind one random resource (bones) that you cant even obtain any quicker through upgrades. the combat army system is so boring and unrewarding. theres a lot of resources you collect from combat that seem to have no purpose at all.
Game starts lagging incredibly hard once a few upgrades are bought.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2K | 99 | 65% | $2.99 | |
| — | 0 | — | — | |
| $182.2K | 479 | 85% | $9.99 | |
| $423.7K | 1.6K | 87% | $5.59 | |
| $335.8K | 835 | 67% | $9.99 | |
| $5.9K | 40 | 60% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.5K | 80 | 92% | $19.99 | |
| $14.5K | 255 | 86% | $2.99 | |
| $14.5K | 51 | 82% | $14.99 | |
| $14.5K | 173 | 78% | $4.99 | |
| $14.5K | 164 | 84% | $3.99 | |
| $14.5K | 136 | 62% | $4.99 |