
An Idle Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Infinity is a game about reaching infinity. In an abstract world ruled by numbers, you’ll grow exponentially stronger through a truly infinite, procedurally generated skill tree.
You fire automatically. No action is required other than interacting with the skill tree.


Your number isn’t just your Health—it’s also your size. The bigger your number, the larger and more powerful you become. But be careful: one defeat sends you all the way back to “1”, though you’ll keep your upgrades when you restart.
Unlock new sectors of the infinite skill tree, discover unique upgrades, and keep pushing your growth farther and faster.
An infinite, procedurally generated skill tree
Unlock new sectors to expand the skill tree endlessly
Add new upgrades to the pool to customize your build
Play in full screen or as a side-window companion while doing other things
Complete quests to earn more resources
Ascend to unlock permanent upgrades and boost XP gain
No limit to your power
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is great, but I think the skill tree should have infinite zoom out as I can't see my whole tree.
Good idea, decent potential but not $5 worth of gameplay. Theres not enough to do
Not a good incremental. The skill tree is exremely boring, builds are non-existent and pointless and anything works, metaprogression is confusing and does not feel meaningful.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It has a really cool premise for an incremental game, but it unfortunately gets pretty stale after a while.
無限に広がるスキルツリーで、俺の考えた最強のビルドを目指すゲーム……ではない まず(自分が確認した範囲では)強いビルドは大体決まっていて他のビルドをする意味が無い。 このゲームはラン毎に最初から全ての要素が解禁されているのではなく、スキルツリーの新しいセクターを開放する際に、新しい要素を解禁するポイントがある。このポイントを解放すると以降スキルツリーを拡張したとき該当要素が出現する可能性が生まれるのだが、上記の通り強弱の差があるので、余計な要素を解禁しない方が良い。 加えて、特定の条件を満たしてスキル取りする(基本ダメージアップを5回獲得等)事で追加のスキルポイントを貰えるクエストなるシステムがあるのだが、余計な要素を解禁していると当然クエストにもそれにちなんだお題が出る可能性が発生してしまう。 結果、効率を求めると余計な要素の解禁を避け、毎回同じビルドで亀のようなスケーリングを繰り返す事になる。 効率が全てではないが、アセンションする度にアセンションに必要なラインが上がっていくので、弱いけど好きだから使う、という事がしづらい。 ノードは各能力+1、みたいのばかりでブレイクスルー的なものは無く、アセンションによる最高階層の更新も遅く、ゲーム進行度やランダム性による最適解の変化も無い。 無限に広がるスキルツリーや、都度更新されるランダムクエスト等、面白くなりそうな要素はあるので、良いところを残しつつ進化してほしいという期待はある。
This one has some flaws but it's worth the price. The procedural generation of upgrades makes it interesting to a point, making each run very random. Lots of build options unlock after a few runs. I found myself carefully pathing around certain upgrades to control what generates as I go, which is an interesting mechanic. The tuning is pretty solid, encouraging you to push a bit further each time. On the other hand, it can be a bit grindy at times if you choose to do that. My playtime is a little inflated from just leaving it to run a couple times. Ultimately there's not much of an end goal, other than achievements. I'd say ~7/10. Fun for a few runs but could use more direction and maybe more ascension upgrades to push that "one more run" mindset that works so well in roguelikes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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