
Mutants are flooding the planets! Destroy them all! Improve your technology, upgrade weapons and turn dangerous worlds into safe havens. Every click is a step towards the future of mankind!
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About
The captivating clicker game in which you join space expansion!
Take on the role of an autonomous orbital station in this space adventure! Your goal is to prepare planets for the landing of a team of explorers. There’s just one problem: the planets are inhabited by many hostile creatures who are not very happy about the arrival of uninvited guests...
Destroy the mutants, get coins and buy improvements that will make you even more effective in combat: increase the damage dealt by each shot, slow down enemies when hit or reduce the reloading time.
Game features:
Many progression options: upgrade weapons and abilities to fight more effectively.
Intuitive gameplay: this simple and entertaining clicker doesn’t require you to have masterful skills, but still keeps you on your toes.
Destroying mutants: every click is a step towards victory over alien creatures inhabiting dangerous planets.
Every click brings you closer to getting a planet ready for a successful landing. Use the full potential of the orbital station to clear the planets of any threat! The squad of heroes will not get here soon, but the future of their mission depends on your work.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Korean, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ну нормально тут надо жучков паучков инопланетянинов мочить квадратиком и скил нажимать еще можно игра короткая к сожалению меньше двух часов то есть бесплатная
I took it slow completed with all achievements in 3.5 hours. Its a great game. Nodebuster light to me. Go get it !
Kickback Clicker is a science-fiction themed incremental clicker developed by Dot blood and published by Targem Games that centers on straightforward progression, escalating firepower, and the satisfying rhythm of constant upgrades. Framed around the defense of alien planets from mutant infestations, the game transforms the familiar clicker formula into a cosmic conflict where each mouse press represents a shot fired from an orbital defense platform. It does not attempt to redefine the genre, but instead refines the core appeal of incremental growth within a simple, accessible structure. The primary gameplay loop revolves around manual clicking to deal damage to waves of hostile creatures. Each defeated enemy yields currency, which can be reinvested into stronger attacks, faster firing rates, reduced cooldowns, and passive damage improvements. Early progression feels deliberately paced, encouraging players to actively participate in each encounter. As upgrades accumulate, damage numbers increase rapidly, transforming slow engagements into high-speed destruction. The satisfaction lies in watching small increments compound into exponential growth, a hallmark of well-designed incremental systems. Unlike more complex idle games that introduce layered resource management or prestige systems early on, Kickback Clicker keeps its structure relatively transparent. Upgrades are clearly categorized, costs scale predictably, and players are rarely overwhelmed with information. This simplicity makes it welcoming to newcomers in the clicker genre. However, it also means that strategic depth remains modest. Most decisions revolve around choosing which upgrade path accelerates damage output most efficiently rather than balancing multiple interdependent systems. The game’s sci-fi setting provides thematic framing rather than deep narrative context. Players act as the overseer of an automated orbital station clearing alien worlds for safe colonization. While this premise offers a sense of purpose, storytelling remains minimal. The focus is consistently placed on combat output and numerical progression rather than character development or world-building. This approach aligns with the genre’s typical emphasis on mechanics over narrative immersion. Visually, Kickback Clicker adopts a clean and functional interface. Enemy designs and planetary backdrops are stylized but uncomplicated, ensuring that the screen remains readable even as damage values increase. The UI highlights upgrade categories and damage statistics clearly, maintaining a smooth feedback loop between action and reward. Effects accompanying successful hits or major upgrades reinforce a sense of impact without overwhelming the display. The presentation remains consistent with the game’s lightweight, accessible tone. One of the more engaging aspects of the experience is the steady acceleration of power. What begins as single-digit damage values evolves into large-scale destruction as upgrades stack multiplicatively. This progression curve taps directly into the core appeal of incremental games: the psychological reward of exponential growth. Watching numbers climb into dramatically higher tiers creates a constant sense of forward momentum, even when the underlying actions remain repetitive. However, the repetition inherent to clicker design becomes more noticeable during extended sessions. Without substantial gameplay variation or evolving objectives, the experience may feel cyclical once core upgrades are unlocked. There is little in the way of dynamic enemy behavior or shifting environmental challenges to diversify the loop. As a result, longevity depends heavily on a player’s tolerance for repetition and enjoyment of incremental scaling mechanics. Ultimately, Kickback Clicker delivers a focused and competent incremental experience wrapped in a science-fiction aesthetic. It excels at providing the satisfying cadence of click-to-upgrade progression and keeps its systems accessible to players of all familiarity levels with the genre. While it does not introduce groundbreaking mechanics or narrative complexity, it offers a polished, straightforward clicker loop that will appeal to fans of idle progression games. For those who enjoy watching damage numbers skyrocket and steadily building unstoppable power through consistent input, it provides an engaging and dependable experience within its niche. Rating: 7/10
Если коротко об "игре" - залипалка на пару часиков. Напоминает Astro Prospector, но как по мне более лайтовая. Цель - убить всех врагов. Каждое действие/выстрел тратит топлива. Убиваем врагов, собираем ресурсы, прокачиваем, зачищаем локации. 3 планеты, в каждой по 6 миссий. Зачистка локации открывает доступ к новому уровню, и редкий ресурс, требующийся для прокачки особых навыков. Итоговое мнение: Такие "игрушки" трудно рекомендовать к покупки, но есть пару факторов которые могут сподвигнуть вас к её приобретению: - Игра самое то, когда хочется расслабиться, отключить мозг и провести время не забивая хоть чем либо голову, возможно и под пивко. - Стоит стакан кофе. В общем: советовать ни кому не буду - посмотрите ролики: понравится - покупайте. Но игра имеет право на существование.
This game is an antidote to stress. It calms, relaxes, and brings pleasant emotions. The clicker doesn’t overwhelm - it’s about getting a little bit of something good, but consistently. A perfect choice when you want to clear your mind and simply enjoy your time.
短時間で終わるけど爽快感もあって値段分は楽しめた
Прошёл игру за 2,5 часа, ожидал чего-то, но ничего не произошло. Очень расстроился когда она кончилась потому что вроде и не дорого (160 рублей), а вроде мало разнообразия и игры в целом.
[h1][b]仅需点点点的增量游戏[/b][/h1] 《Kickback Clicker》是一款极简风增量游戏,玩家将穿梭于多个星球对抗如潮水般的变异生物,这个过程中可不断收集资源成长,随着不断提升就可以获得爽快的刷怪体验了。 游戏打造了多个星球,难度依次递升,进入后会看到诸多变异生物在乱跑,而玩家要做的就是用点击来杀敌。 可以看到画面中心有个绿色方框,这便是我们的锁定框了,使用鼠标便可操控,然后对准敌人点即可输出。 由于敌人会乱飞,想要最大化输出效率,最好寻找密集的敌群然后点击。 游戏采用了此类游戏的倒计时设计,最上方的燃料会缓慢降低,耗空后就结束关卡了,玩家则要赶在其归零前消灭所有敌人。 这就需要不断刷刷刷了,游戏提供了一系列成长要素,诸如伤害、装弹间隔、敌人掉落等,此外还可以学习技能吸引敌人聚堆。 本作的画面也走的简洁风,整体观感比较一般,画面上有一层滤镜无法关闭,其余像扫描线、形变效果则可以在设置中调整。 整体还可以的一款增量游戏,玩法非常特别,全程一只手就可以玩,因此体验也非常轻松休闲。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Enjoyable simple clicker game with interesting visuals
This whole thing was pretty casual and in places unbalanced/dragging (in some levels enemies were tanky, in some way too profitable, saws are useless, vortex META), but since it goes for 70% it might be worth for a little distraction if you're into incrementals. I'd expect it to be at 80-85% recommended, so my opinion doesnt change much with my preferences to this game's rating XD
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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