
An Idle Incremental game where you explore an infinite, procedurally generated skill tree. Defend yourself against ever-growing waves of numbers. Unlock new abilities, complete quests and expand the skill tree to become infinitely powerful.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Incremental Infinity is a game about reaching infinity. In an abstract world ruled by numbers, you’ll grow exponentially stronger through a truly infinite, procedurally generated skill tree.
You fire automatically. No action is required other than interacting with the skill tree.


Your number isn’t just your Health—it’s also your size. The bigger your number, the larger and more powerful you become. But be careful: one defeat sends you all the way back to “1”, though you’ll keep your upgrades when you restart.
Unlock new sectors of the infinite skill tree, discover unique upgrades, and keep pushing your growth farther and faster.
An infinite, procedurally generated skill tree
Unlock new sectors to expand the skill tree endlessly
Add new upgrades to the pool to customize your build
Play in full screen or as a side-window companion while doing other things
Complete quests to earn more resources
Ascend to unlock permanent upgrades and boost XP gain
No limit to your power
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 166 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bought this game and within seconds starts spinning my fans at full pelt , even when set to 60 fps. Better to hold off until optimised better , would almost swear it was crypto mining 😆
The game is insanely repetitive. its a cool concept but way to boring.
Even for a cheap incremental game this is fairly dissapointing as it wants to be a giant oroborus but lacks any engagment or mechancis for the player to actually invest into while the skill tree lists different variations of upgrades its essentially all the same as it all just lets you do a bit more damage and doesn't evolve beyond that.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Russian
Hours played at review time, across 166 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Incremental Infinity" holds up to its name by being an incremental game with infinite progression, but sadly zero depth. The ascension feature tries to add more depth to the game, however, after the 8th ascension there isn't really any motivation to keep going as Incremental Infinity lacks many typical aspects to keep the player engaged. As barely any player activity is required due to a lack of minigames and overall features, it becomes very repetitive and bland fairly quickly. To finish this off with a positive note, I do see a lot of potential for this game as the core idea is great - who wouldn't like a game with infinite playability after all - but the lack of core mechanics is what makes me lean towards a negative review.
[h1]プレイ30分ぐらいで虚無が訪れる[/h1] [u]画面最下部に自機がいて自動で射撃する固定砲台[/u]のインクリメンタルゲーム。 WAVE制で上から現れる敵を倒すと経験値が手に入り、一定のWAVEに到達するとボスが登場、みたいな作品が多く「縦STGをインクリメンタルゲームにした」ようなデザインだ。 この手のインクリメンタルゲームは2026年6月頃前後から現れ始めたが、 ・見ていて楽しいもの ・強化が楽しいもの など多彩な弾幕が画面内に飛び交うため特に視覚的に楽しめるものが多いのが傾向として見られる。 さて、本作はどうだろうか。 結論から言ってしまえば、普通に遊べるもののUI周りの出来はなかなかひどい。 [h1]UI[/h1] 画面サイズ変更はあるが、解像度変更はない。 代わりに「コンパクトモード」という解像度を低くする機能が用意されているが、固定サイズで端を引っ張ることもできないのでなんとも半端なつくりだ。 次にこの手のジャンルでは必須と言える[u]「最前面表示」のON/OFFがないので常に最前面に居座る[/u]のだ。 たとえばコンパクトモードにしているとウィンドウの右下に鎮座するが、当然その範囲を含めた別のウィンドウを広げて別作業をしようものなら容赦なく本作のウィンドウが居座って視覚的に邪魔をする。 ウィンドウの位置も「ウィンドウの上側を左ドラッグ」で動かせるというわかりにくさだ(当然のように説明は一切ないし、示唆するものもない)。 もうこの時点でインクリメンタルゲームとして「遊びやすさ」は落第レベルといっていい。 [h1]ゲーム部分[/h1] 敵を倒すと経験値が手に入り、スキルツリーを広げるタイプの作品だ。 序盤は次々と広げられるので多彩なアップグレードが画面に広がり、「どれから取ろうかな」と考える楽しみが味わえる。 また画面左下には「ミッション」が常に3種類表示され、いずれか達成することでミッションごとの達成報酬が得られるようになっている。 このミッションは達成する度に刷新されて新しい報酬が用意されるようになっているので、「ミッション内容をこなしながら進む」ことを目標にしてスキルツリーを広げると効率良くポイントが稼げる所感だ。 無論、ミッションを無視して自分がやりたいようにやるのもいいだろう。 常に敵と戦闘しているのでミッションが火力増強系のものでなければ無視するのもありかもしれない。 それから「点滅スター」というものがスキルツリーのどこかに表示されており、そこに到達すると特典がもらえるのでそこまでスキルツリーを伸ばすのも大目標のひとつだ。 定番の「転生(アセンション)」も存在しており、まさにその点滅スターの効果の一つに転生があるので、実際にはそこを目指すプレイとなるだろう。 [h1]微妙な部分[/h1] ・最前面表示しかない ・絵面が地味過ぎる ・自由度があるように見えてない ・WAVE100以降、1つのWAVEが長く、冗長 ・出現するミッションがランダムすぎてマイナスに偏ると著しいダイヤ不足に陥る ・転生5で160ウェーブを目指すシーンがひたすら遠い ・同じことの繰り返しで2回目の転生以降、プレイに変わり映えがない [h1]まとめ[/h1] 画面の一部を常に占有し続けるのが邪魔。 ゲームはスキルツリーが広がっていく様は面白いが、30分もプレイすれば慣れるのでなんとも思わなくなる。 常にスキルツリーを表示しながらプレイできるので強化は手軽に行えるが、画面の絵面としては地味で単調な印象は否めない。 また「転生」が最大の目標でもあるのでしばらくプレイしていると[u]「スキルツリーはものすごく広がるが、結局転生狙いで強化を繰り返すので別に自由度が高いわけではない」[/u]というのはストアのサムネイルを見て「自由度が高そう!」と思って購入するとちょっと肩透かしを食らうことになるだろう。 つまらなくはないし、UIの完成度の低さはあるがインクリメンタルゲームとしては標準的な出来なので一応おすすめにしておく。 [b]ただ手放しで称賛する出来ではないし、目新しさもないし、実績もたいして多くないし、万人向けとは言えないのでどこまでいっても「個性の弱い暇つぶし」の域は出ない。[/b] 転生を繰り返していると本作は「如何に効率良くプレイするか」に集約されているので、「効率的な育成」が好きな人は合うかも?
Cool game idea,but shallow game ,basically the demo was the entire game and not optimised at all,my fans are taking off
yeah no its not great, its got zero depth whatsoever and is just endless "wait until you have enough [generic currency A or B] then press a button...
Do not recommend. Not enough skill points, quests are unremarkable, takes too long to clear stages. Prestige isn't clear on what or when it will occur. Save your 4 bucks.
The concept of endless skill tree sounds pretty good. Unfortunately, this game just isn't very interesting. After 18h, I had 100% achievements. I had unlocked ALL unlocks after abour 10h. Very short for a pure idle game. As an Idlegame, there is no gameplay, the game runs (except for one upgrade) on its own. While it's doing it's thing, it's not particularily interesting to look at, mostly you are waiting on it to farm skillpoints or diamonds. The gameplay must be the choices on the skill tree, but apart from choosing which basic mechanics you want to be even able to get, there is very little variance in the skill tree. You cannot navigate to multi-shot-side or something like that, each little blob of skills is 100% random. This defeats long term planning. The update that adds some rarer nodes helps a bit, but it pretty much just gives a bit more stats. The skills you can get on the skill tree basically affect one of the mechanics. Firespeed, base damage, knockback, and then each mechanic has ONE variance of upgrade you get for it. Multishot gets +20% chance of multishotting, turrets have +1 turret, and so on. Each of the added mechanics aren't very deep. Balancing wise, some feel mandatory, and some feel absolutely useless. Bounce regularily misses the bounced target and is 100% useless against single bosses. Shield ALWAYS completely resets all enemies encrouching to the furthest point. This is mandatory. I found most success with ignoring most mechanics, just picking things that DIRECTLY multiply my damage (multishot, critchance, crit dmg). Thats fairly boring balance. I 100%ed the game without killing the boss for wave 220, which has a few billion HP. Far from infinite. The game doesn't offer some sort of statisticsview that displays finer details about what deals how much damage. Mechanics are described very simply and as a player you are left alone in how they interact with each other (mostly they don't). Multishots cannot crit for example (without an upgrade). The prestigue system just gives you damage multiplier, experience multiplier or diamond gain multiplier. It can unlock some things, but there is no choice what to unlock and there are way too few things to unlock. It feels more like getting things you should have from the beginning. It's very boring as a system. The game, especially after dying or prestiguing isn't running fast enough. Going through 100 trivial waves takes a long time. My wishlist to make this game better: - Prestigue needs to be interesting somehow. - Let me focus on a build. The quest system works AGAINST that. Make scaling into "just rockets" work and fun. - Improve the tutorials/descriptions. I have 100%ed the game and I couldn't tell you how much damage most mechanics will do. - Make the skill tree more varied, more interesting and more plannable. As a player, I want to look at the skill tree and plan what to focus.
yes this sandwich is infinite , but its made out of only stale bread
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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