
The latest entry in the character collection and football simulation RPG series, "Inazuma Eleven!" With an original story featuring new main characters, over 5,400 players from across the series' history to collect and train, as well as exciting online tournaments, you can play the game your way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
O smoldering clouds, let INAZUMA's lightning split the sky!
The newest title in the hyperdimensional football RPG series "Inazuma Eleven" is finally here!
A new story featuring a new protagonist, over 5,400 characters to collect and train, as well as an intense competitive mode; there is no shortage of activities to enjoy!
■ Story Mode
This new story takes place 25 years after the first Inazuma Eleven.
In search of a world without football, protagonist Destin Billows enrolls at South Cirrus Junior High. Meanwhile, within the prestigious Raimon Junior High - renowned as the top team in the nationals - rises a Football Monster named Harper Evans.
When these two cross paths, a tale begins to unfold...
■ Chronicle Mode
A roster spanning over 5,400 characters from previous entries in the series!
Relive past Inazuma Eleven matches with Victorio, the boy who came from the future.
Take on various teams, collect and train characters, and build your ultimate dream team!
■ Bond Station (Kizuna Station)
Freely arrange nostalgic objects from the Inazuma Eleven series to create your own "Bond Town"!
Customize your avatar, invite friends over and enjoy socializing and playing matches together!
Your custom made avatar can also be used in matches!
■ The Ultimate Anime Experience Brought to Life by MAPPA
In-game anime cutscenes were made in cooperation with animation studio MAPPA!
With the longest anime runtime in the series' history, the story's intensity will reach new heights.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 12.1Kreviews | 89% | — | $22.7M |
| $79.99 | 15.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
IA-ZUMA ELEVEN
Otro juegazo de Level 5
我的2025最佳游戏。我永远爱闪电十一人
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $69.99 |
| 312ratings |
| 90% |
| — |
| not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI도 있는데 이제 공식 한글화 좀 해줘
Pero como coño no le había metido review a este juego. Me cago en el momento que me compre esta bazofia a precio completo, juego roto de salida con más bugs que prompts en la IA del Akihiro. Juego soso con historia decente y modos de mierda, hasta que baje de 20-30 euros ni lo mires, y no te compres la mierda de la deluxe porfavor
INAZUMA ELEVEN: Heroes' Victory Road ⭐⭐⭐⭐⭐ Una maravillosa combinación de fútbol, RPG y anime que logra ofrecer una experiencia única y muy divertida. Los partidos son emocionantes, las técnicas especiales son espectaculares y la progresión de los personajes hace que siempre haya algo nuevo por descubrir. El juego captura perfectamente el espíritu de la serie, con personajes carismáticos, una historia entretenida y muchísimas opciones para formar el equipo ideal. Tanto para los fans de Inazuma Eleven como para quienes buscan un juego diferente, INAZUMA ELEVEN: Heroes' Victory Road promete muchísimas horas de diversión y momentos inolvidables. ¡Totalmente recomendado!
I can play this game all day. It's perfect for Inazuma fans.
Do i recommend this game? Yes and No, Why? Dont get me wrong this is a Great game its Fun too and the Moves and Characters are all very Amazing. The Gameplay is Pretty Fun too when you get used to it, Story Mode? i really loved and Enjoyed the Story. Chronicle mode is also a good way to relive a short story for each Inazuma Game/Anime. So whats wrong with the game? Lets start with the Grind. This game introduces a Scout system where with 5 Bond Stars you can "Gamble" for 10 random players on a specific banner, You get 5 of those starts for winning or losing 1 online match, 5 by comepleting Route Unlock in Chronicle Mode and sometimes 1 - 2 by comepleting a Chronicle Route Match (dont count on it tho). The First Problem is getting those Bond Stars, 1: Doing Online Matches is Fun but gets annoying overtime especially when u have to face People far greater then you since they already have all the good characters. 2: Getting them by Route Unlock is A good way to play Chronicle and get them but if your only there to grind the bond Stars Trash way. Next thing is the Banner Rates. Heroes... Destroyed my fun in the game over 1000 Bond stars for mostly 1 hero or none and than you can get duplicates... These rates are simply Trash but still pretty alright. Fables...We all know they are the grindiest thing known to an Inazuma game and should be cancelled so i wont get into that anymore. Now the next thing is the MATERIALS Holy the main Currency to getting moves for your Team or Equipment and its GRINDY TO GET???? yeah alright atp the game wants you to spend your life in this. Well if your fine with all of this (like i am) than you can have alot of fun in this game and it will probally become one of your Favourites. all i can say is to end this, if you decide to play this game dont do uneccecary grinding..it will and trust me it will ruin your fun in the game. That was all Have fun playing!
As a massive fan of the original DS titles, which I consider some of the best RPGs I ever played, this new entry completely missed the mark for me. The story is pretty bad and heavily delays the actual soccer gameplay. You have to endure about [b]3 hours[/b] of a tedious [spoiler]"walking simulator"[/spoiler] filled with basic [spoiler]rock-paper-scissors QTEs[/spoiler] just to touch a ball, and a full [b]6 hours[/b] before your first real match. What a joke. Once you finally unlock the soccer gameplay and Special Moves, things briefly improve. The game is painfully easy from start to finish. The pool of Special Moves feels extremely limited, and you can instantly guess who will join your team just by looking at the character designs, as regular NPCs look incredibly generic. This kills any desire to use the Scouting system, which only unlocks near the end of the game anyway, rendering it practically useless. Unlike the DS era where the post-game was rich and engaging, there is absolutely nothing to do after the credits roll. You spend the entire campaign breezing through matches with the same five key players, spamming the exact same moves. So much epicness and a real shonen experience! (It's sarcastic) lol To be fair, the anime cutscenes are absolutely gorgeous as always. The core gameplay loop itself is actually quite good, but it's completely wasted on terribly weak AI opponents that never push you to use the mechanics in satisfying way. Hoping for a better endgame, I turned to Chronicle Mode and the multiplayer to grind for iconic players and new moves. Unfortunately, the grinding mechanics are terribly explained. Worse, the online player base is already dead. Tying achievements to multiplayer (like "Win 10 Online Matches") is the final nail in the coffin. The only people left playing online are hardcore veterans who have already min-maxed the game, making completion impossible for regular players. Ultimately, I'm dropping the game. A huge disappointment for long-time fans.
No puedo recomendar este juego. Prometieron que seria el juego definitivo,que duraria por años...y tras esperar 9 años solo de retrasos (no en total,solo retrasos),el juego salio incompleto,trayendo el resto de cosas con el tiempo. Todo eso para que anuncien que la empresa utiliza IA en sus juegos una vez ya la gente gasto su dinero. Pero la guinda es que...el juego que prometieron que duraria años,al final en menos de 1 año de lanzamiento ya le anunciaron una secuela. No veo mal que la saga continue,me alegro que inazuma siga en pie tanto tiempo,pero me siento engañado que el juego que tanto se esperaba se olvide en 1 año al contrario de lo que ellos decian,usen IA y lo digan abiertamente solo cuando su juego mas esperado ha salido y que el juego haya salido en un estado tan deplorable. Prometo que he intentado darle oportunidad al juego, a la vista estan mis 85 horas en lo que escribo esto,pero es que cada vez me siento mas engañado por lo que he pagado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $968.2K | 466 | 48% | $59.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $2.8M | 1.9K | 83% | $59.99 | |
| $972K | 2.1K | 91% | $9.89 | |
| $19.3K | 51 | 41% | $9.99 | |
| $22 | 1 | 100% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.7M | 25.6K | 65% | $39.99 | |
| $22.7M | 59.7K | 90% | $19.99 | |
| $22.8M | 47.1K | 90% | $20.99 | |
| $22.6M | 40.8K | 92% | $24.99 | |
| $22.6M | 16.2K | 63% | $59.99 | |
| $22.6M | 45.8K | 93% | $19.99 |