
Dominate the classical Mediterranean in Imperator: Rome, a grand strategy game from Paradox Interactive. Navigate the dangerous waters of politics and diplomacy as you build up your provinces and conquer foreign lands. Now available with special content and the digital artbook.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 19 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 26.9Kreviews | 66% | — | $29.2M |
| $39.99 | 5ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Original review below, however there have been changes to this game that force me to change my review to negative. The use of regurgitative AI that takes pirated data and then freely infringes on artistic copyrights is abhorrent and obviously illegal. I morally cannot justify supporting Paradox games any further until they stop stealing other people's creative efforts without proper compensation. Imperator Rome was originally not very fun due to the wide variety of currencies used, multiple important uses for each currency, and general feature bloat. Thus, Paradox simplified the game overtime, unlike its other game which tend to bloat and start to become too unfocused. Thus this game is actually still good, especially with the Invictus mod that subtly fleshes out the systems that still exist to make them even more interesting, and improving some UI annoyances. I believe this game is objectively better than their newer releases of CK3 and Vic3 as those games still have the same issues that early Imperator had, but are getting new mechanics instead of making its mechanics better.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Simplified Chinese, Spanish - Spain
Hours played at review time, across 848 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Imperator: Rome - игра с огромным потенциалом, но к сожалению игра была заброшена. Игре самого начало не везло - релиз был неудачный, а обновления не исправили ситуацию, что и привело к гибели проекта в мае 2021 года. Отмечу главные проблемы (в игре их много, но выделю самые основные): во первых почти многие страны однотипные и неинтересные, самые прикольные - это Рим и Карфаген и еще парочка других стран и все! Еще одна проблема - Когда я играл, то казалось, что персонажи были безликими, их черты почти не влияли на историю, а взаимодействие с ними было скучным и механическим. И да, хоть карта и большая, но наполнение однообразное. Переходя к плюсам, сама игра выглядит достойно, графика и интерфейс приятно глазам. Проводить битвы на обширных территориях мне понравилось. Да, все те недостатки, которые я отметил, исправят моды, но без них игра хоть и классная, но недоработанная.
I got this on release, played it once as a tribe, got my insides pulled outside and put it up. Paradox abandoned it to resell a game they couldn't get working the last time around, this is a much fuller game and doesn't have hundreds of dollars of dlc. If on sale, give it a go, it's got parts of lite CK and EU in it's DNA and workshop for the decent bones. It has decent army play, overall I enjoy the wars more in this than in any CK game, best in class city growth: has sprawl on the map! So far, 7-8/10 damn shame they left this treasure to rust.
Mac players - avoid, performance is horrendous. No matter what setting I use, 4k, 2k, the fps hovers in the 20s on the M3 iMac.
Been Playing as Judea for 8 hours straight with only prior paradox game knowledge, and Ive had so much fun, great game, glad i didnt skip over
Despite the negative reviews, this game gets better with age.
Крутейшая стратегия! Проработанная система управления территорией, где каждый поселенец влияет на экономику, численность армии, возможность восстания, производство товаров, исследование технологий. Всё это можно увеличить или уменьшить различными способами, помощью различных событий, которые иногда рандомно происходят, строений и бонусов или технологий. Внутренние и внешние события сильно влияют на игру. Внешне ты можешь спонсировать мятеж другой страны, заключать союзы, вести войны, требовать территории. Внутренне то можешь сажать в тюрьму, казнить, дружить, принимать законы, назначать должности, принимать политику, строить города, управлять провинциями. Если население будет недовольно, то вспыхнет восстание, а если недоволен генерал - гражданская война. А ещё проработанная система боя, где на результат сражений влияет не только численность, но и опыт, боевой дух, исследования, традиции, командиры, местность, состав и расположение войск. Твоя армии может даже полностью умереть от голода, даже ни разу не вступив в сражение! Отсюда и множество вариаций действий в стратегическом плане, чем игра и берёт.
A decent game if you find EU4 a little too complex, and Rome Total War a little too easy, this is perfect. Was also abandoned by Paradox in a pretty good state, making it affordable for a change.
Passing a kidney stone is easier than moving armies in this terrible game. Please avoid this game at all costs. I am going to back to Total War.
Replaying in honor of the Ides of March. Very charming, after the bug fixes this is a fantastic experience. Out of all paradox games, I would say Imperator is the best roleplaying game. Dynastic trees, multiple independent characters operating autonomously both inside and outside your nation. A gameplay loop revolving around the devolution of the greek empires, encroaching roman "civilization" and the frantic Gallic resistance. While the actual game experience can be a bit frustrating at times, there is a lot of flavor, charm and the a lot of fantastic concepts. Everything "wanted" by a paradox enjoyer is present in the game's current state, and it is a shame development seems stopped. -> Provinces with individual states, stats, populations and loyalties. -> Culture specific technologies, militaries and gameplay loops -> Wonderful historical flavor albeit lacking in content -> Government type and internal politics that actually matter; potentially tanking your nation if you ignore it -> Militaries are customizable, vary based on resource access, automation (including too autonomous mercs/disloyal), with province/fort capitals for fast siege. (except civil wars. ♥♥♥♥ civil wars). -> Navies actually matter somewhat, and losses are devestating Rated X / X
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.5M | 16.5K | 92% | $19.99 | |
| $216.2M | 137.4K | 88% | $49.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $923.7K | 2K | 83% | $14.99 | |
| $1.4M | 2K | 48% | $19.99 | |
| $780.5K | 688 | 58% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $29.3M | 134.4K | 89% | $9.99 | |
| $29.3M | 71.5K | 95% | $19.99 | |
| $29.2M | 30.6K | 73% | $49.99 | |
| $29.2M | 25.6K | 84% | $29.99 | |
| $29.1M | 83.4K | 86% | $17.99 | |
| $29M | 19.6K | 86% | $39.99 |