
Embark on the journey to your envisioned future! In this Japanese-style role-playing game infused with elements of microcosm and yuri, you will take on the perspective of Koushuki, a former gang girl. Experience the profound changes unfolding in the Serbian town through a series of events.
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Languages: Simplified Chinese, English
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
[h1]Review with accompanying screenshots and video in Sinical Network[/h1] https://www.sinicalanimenetwork.com/post/imaginary-future-review [b]Imaginary future[/b] is [i]Seventeen horns's[/i] second RPG Maker-based game in Steam, featuring a young girl Gu Shuoye who changed her ways from a gang leader to become a freelance police officer after a crackdown on criminal elements in the steampunk nation of Serbia. As Gu Shuoye takes up her new role with the Serbian police department, she is dragged into a conspiracy that threatens the world, making some friends along the way, and falls in love with a female companion. In the DLC expansion [b]耶尔与地底世界[/b] (which means Yel and the Underground World), Gu Shuoye and her partner Banaime decide to visit Shiro who played an instrumental role in bringing the two of them together. Shiro will send Gu Shuoye's party to a different world in which they find themselves in a quest to save the world again while making additional friends and facing tougher challenges than before. [h1]Plot and Character Backgrounds[/h1] The English version suffers from a rough translation that may reduce the enjoyment of those looking for a compelling narrative RPG. Despite some pacing issues, text spilling out of page, and inconsistent dialogue, I was still able to follow through the story and complete all quests. I appreciate the developer adding a warning in the form of different coloured dialogue choices when the player has to choose between the routes for the normal ending and the true ending. As yuri is part of the story, it will also have some adult content and fanservice elements that are mentioned in the text regardless of whether the uncensored patch on the developer's website is applied or not. It is a bit disappointing to see some of the supporting characters and party members become virtually silent companions after completing their quest arcs though. This makes the player feel less invested in them. Although some attempt has been made to add more dialogue among the new companions in the DLC, the characters with CGs of them are more memorable than the rest. [h1]Artwork and visuals[/h1] The artwork and animations are the game's best features, as I also gave this game a try to see the combat animations in an RPG Maker game. The game boasts an updated title screen and a set of CGs that unlock in a gallery mode upon reaching the true ending in the main game and DLC. Every character also has a distinct set of combat animations to make the game stand out, although it suffers from frame rate drops on my PC which doesn't meet the recommended system requirements stated on the game's store page. I would have also liked the male NPCs to have proper artwork sprites instead of just black silhouettes. [h1]Audio[/h1] The base game and DLC both have a large variety of background and combat music to keep it interesting with different music being played in each area, fight, or cutscene. My favourite BGM tracks are Going to battle for you tomorrow ([i]明日を征くあなたへ[/i]) that plays during the fast travel option and Mysterious realm ([i]ヒキョウ[/i]) that plays in the crystal maze, both serving to highlight the protagonist going on her adventures for the characters she cares about and her newfound friendship with a major character in a mysterious realm, respectively. Although I like the inclusion of voice acting in the combat segments, they are in Japanese which might be difficult for players not versed in the language to understand fully. Furthermore, the significant frame rate drops during combat has the tendency to produce jarring noises in the various special effects or moves, preventing me from fully appreciating some of the combat BGM. [h1]Gameplay[/h1] The game has day and night cycles which will have an influence on the type of enemies that show up in certain areas. Although the feature is nice, it is limited to only a few areas and quests, and the window which shows the time and day of the week tends to be hidden after certain cutscenes with no instructions on how to reopen it other than completing the chapter, which is permanently hidden in the DLC. Gathering resources, cooking food, pastries, brewing potions, and combat are a tedious grind. Many of the lower tier craftable items and skills are too weak to be worth getting and training on because bosses and even some of the regular mobs have powerful abilities that could defeat the entire party easily. Therefore, it is important to save the game frequently. In the main game, defeating the regular mobs will not yield any experience, so the player has to rely on cooking food and pastries to raise the character levels to progress in the main story and obtain some achievements. With that said, I like how the developer places certain epic items deep inside nearly every dungeon area to reward players who are thorough in their exploration of a mob-infested area. There is also an unlockable CG when a major character uses the highest-tier skill during combat. The DLC is a large open-world dungeon crawler with challenging mobs, complex mazes, and puzzles that allows the party to gain experience and reach their maximum level cap from defeating the regular mobs, adding new and bigger challenges. It is only accessible after reaching the true ending. Lastly, I did experience asset loading errors on multiple occasions. I will give big props to the developer as I contacted them for awareness, and they quickly responded with patches for the issues within a day. [h1]Overall thoughts[/h1] I have spent more than one hundred hours in levelling up all characters and their skills, completing all quests, getting all achievements in the main game plus DLC. [i]Imaginary future[/i] brings some interesting new features to the RPG Maker genre with voice acting, combat animations, good artwork, a decent narrative despite the current English translation, some mystery, puzzle solving, and stealth-based segments. Although, the tedious grinding mechanics, frustrating combat encounters, rough English translation, and high PC hardware requirements might also be a turn off for some players. Therefore, I can only recommend a buy now for this game if you are a hardcore, experienced RPG fan who likes a good challenge with good visuals, background music, and would like to support the developer. Having some knowledge of the Chinese language is also helpful in understanding and appreciating some of the finer details in the story, regardless of whether you are playing the English or Chinese version. If you are on the fence about buying this game, I would recommend waiting for the English translation to be fixed to justify the long play time required for the game. [h1]Pros[/h1] - Interesting new features in an RPG Maker-based game - Good visuals and audio - Interesting fantasy and mystery narrative - Challenging gameplay and puzzle solving for experienced RPG fans - Helpful and responsive developer [h1]Cons[/h1] - Comes with the existing faults in an RPG Maker-based game - Rough English translation - Tedious grinding mechanics and frustrating combat - Limited supporting character development - High PC hardware requirements [h1]Visual novel, JRPG, Anime Steam group - Join the group and consider following the group's curator list for more reviews[/h1] http://steamcommunity.com/groups/vnislife
[quote][b]Check out our [url=store.steampowered.com/curator/36364102-Horny-Hentai-Festival/]Steam curator[/url] , [url=www.youtube.com/curatorhhf/]YouTube channel[/url] and [url=twitter.com/hhfcurator]Twitter[/url]![/b][/quote] [Ecchi/Kawaii/JRPG] Not only the rich volume story, also stunning well-made turn-battle system. As an ex-gang girl, makes the future. Tremendously cute anime artwork including yuri. [JRPG] 百合風味ありのJRPG。今回は英語も実装しているので遊べる人も増えるだろう。とっても可愛い良絵柄で、カットシーンのみならず戦闘シーンの作り込みがなかなか良い感じとなっている。
Story rich JRPG + interesting setting + controller friendly = Adventure with waifus and uncover the conspiracies. Collect materials, perform alchemy and cooking to get items. Grab the 18+ patch. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
有優點,但是問題更多。 前排提醒,可以去打個補丁,有幾張CG是補丁解鎖的。 不過前作不如續作本身其實是比較正常的事,但是問題還是太多了,那還是主要講講問題吧。 其實硬要說的話本作的所有問題都可以總結成一句話:有不少想做的地方,所以給發散開來了,但是又做的不深入。 操作手感很不好,應該是全部移速都調了倍速的樣子。人跑快點我沒什麼意見,但是怪跑的也快,尤其是黑夜打手電筒的時候不在視野裡的怪突然就瞬移撲到臉上來了,要是加個CG就可以當恐怖遊戲玩了。印象最深的是最開始玩的時候忙著探索城鎮不知不覺到了晚上,然後那時完全不知道真的有安排夜裡遊蕩的怪物,突然從看不見的死角撲過來然後先手一下瞬間把你打死GAME OVER,立刻跳回標題發現一小時白打,給我氣笑了。不過關於移速這點算是個人問題吧,玩這遊戲反而要降60幀,幀數如果高了就像是開了倍速一樣,所以這點我就按下不表了。但是即使是80級只要是被撲上來哪怕是10級小怪也要老實打這也太累了點。 戰鬥方面做的很粗糙,每個人在戰鬥方式本質上一開始就是固定的,技能樹只是略作一些延申或是單純加個Buff。而至於裝備方面基本上也沒啥裝備可以裝啊?主要武器就是從頭到尾用到尾的,只能強化來加一下數值,整個裝備就只有奇物的數量稍微多一點點。這個數值填的也是,我實在看不太明白,填完後難道就沒發現有問題嗎?還是說沒有測試過?而反觀另一邊一個烹飪系統居然還要拆成甜點和烹飪兩個部分,數量還多。這是不是太本末倒置了一點。 至於敘事方面,本作的體量不大,敘事上只有五六章的內容,但居然能寫出來五個勢力[spoiler] 警局、教會、紅蓮會、黑幫、市政廳 [/spoiler]的糾紛。它們甚至還可以[spoiler] 互相勾結互相開戰,還能玩一手左右腦互搏 [/spoiler] 都這樣了就這還沒有算上主角一方 [spoiler] 而主角一方甚至還能拆成古朔月和八奈棉 [/spoiler] 和調停者之手的赫卡特。明明敘事都已經這樣了這個敘事節奏也是非常抽象,主角甚至在前四章都只是在幫警局跑腿,基本上沒有給什麼有效信息,那你第五章突然給我說一大堆全爆了你到底希望我有什麼反應才好啊? 人物塑造也不太行,世界觀講的也非常亂。反正這作講的世界觀即使是我先玩了神樹再來玩的也看不太懂,在看本作裡世界觀的描述完全是按神樹裡的印象來的,但即使是這樣說句實話看得也是一頭霧水。至於這個人物塑造,我只能說就跟敘事與劇情一樣,確實是沒怎麼打磨過。 所以有些時候就是不做就不錯了(悲 最後如果你是玩過神樹殘響想著來玩玩前作的我其實也不是很推薦,赫卡特作為本作最重要的配角牌面倒是有的,是除開主角二人組之外唯一一個有必殺CG的,也有一定的戲份。但本質上也沒講什麼特別有效的訊息,資訊量甚至不如神樹本身所提到的赫卡特原本未來的多。你如果真的想要擴充一下世界觀,那就左轉神樹點擊遊覽本地文件去看設定解釋集,作者本身都有寫,還有做神樹時的思考和取捨,這下來不比這遊戲觀感好啊?而且真要看前作反而會發現神樹本身有一些吃書的地方,那這不就是負體驗嗎(
Perfect Rpg , name of the game not English because of this it probably remain as hidden gem Gameplay : https://youtu.be/dWxOeCXCWjg
呜呜呜呜,赫卡特.....见到赫卡特,想到寻找赫卡特孤独致死的两人,以及与赫卡特擦肩而过的瞬间,就忍不住破防了......我认为,虚构未来所在的世界线,是神树残响众多世界线中最令人悲痛的一个,无论是对于失去了一切的赫卡特,还是苦苦寻找赫卡特孤独而终的两人。#通关了本篇,我觉得,虚构未来在结局的处理上要比神树残响要好得多,神树残响最终多少还是有点包饺子的感觉。
前言:我是玩完了续作《神树残响》再回来玩前作的,所以下面的评价主要基于两作的区别重点评价,先说结论,建议玩家先玩《神树》再玩本作,理由我会在下面详谈: (另外我是通过家庭共享玩的神树残响的,所以库里没有,库存警察勿扰) 游戏性方面:本作属于是常规的RPG宝可梦回合制对战玩法,各个分系统丰富度比续作《神树残响》要丰富,有完整的伙伴战力,各种工会,采集系统也更丰富,烹饪和烘焙系统全程可用,支线委托也非常多,还有昼夜交替,续作《神树》反而是阉割了很多功能,但事实上,体感上确实《神树》更好玩,当然卡牌系统带来了更多的乐趣,但不得不说多而杂的系统带来的是给玩家带来的是更多的麻烦,而非增益。 剧情上,《虚构未来》这作,只谈真结局,概括的讲就是女主为了拯救和自己朝夕相处了半年的小女友(女同向)不惜付出一切最后拯救成功的故事,而事实这个小女友只是把你当工具人最后还背叛了女主,故事非常传统也非常圣母,从立意高度上就远远低于讲赫卡特为主角的《神树残响》的,《神树》完全是从个人救赎,到家国救赎,再到人类这个种族的救赎,立意可以说非常高了,两篇故事读下来,《神树》给人以一种十分畅快的感觉,而读完《神树》再读《虚构未来》就完全是在《神树》的阴影下,只想把本作作为《神树》世界观的补充去了解杀人鬼时期的赫拉特,而对于女主被背叛再去舍命救赎的“感人”故事,就完全无感了。 另外,世界观的营造我认为本作是不全面的,很多世界观是我从读了续作《神树》的剧情,变的理解的,这也是为什么我建议先看《神树》,因为在《神树》剧情临到最后是梳理了一遍类似红莲之主到神树一系列的神权更替的,脉络就很清楚,而本作事实上是没有完全说清楚的,无法想象在没看《神树》的前提下,是如何对这个怎么理解了。 结语:说了那么多,只是想说本作全面不如续作《神树残响》,也没什么大惊小怪的,前作不如续作,不是很正常嘛,所以还是推荐大家玩一玩的,无论是作为独立的作品去看,还是作为续作世界观的补充,本作的内容是非常值得一玩的,特别一提,在这两作的比较中,不妨可以代入作者的思考,对于各系统的取舍以及制作思路,可能会有不一样的收获。
当然是因为打完了神树残响变成了神树子大人的忠实粉丝所以跑来玩前作的,连续重打了三四遍第三章仍然进不了TE之后,我红温了…… 打开mtool看了一眼老八的委托开关,确认所有的委托确实都做完了,推剧情,也没有尚未完成事件的提示,实在是搞不清楚哪儿出了问题……所以本作我是打了三遍NE,TE结局是……云的。 实话说,如果和我一样抱着看神树子大人来补前作的话,确实是没必要,虽然神树子大人一如既往的又帅又强,还有幽默牢白登场,但是本作的信息量很少,核心剧情基本都集中在老八身上,没给神树子大人补充多少信息,不过话又说回来,本作还是有神树子大人的专属CG的,就是怎么感觉……胸……缩水了? 说回本作,游玩过程相当折磨,明显能够体验到创作者的青涩,反人类的地方真的不少,而且最大的问题是地图设计和强制遇敌这两点和续作神树残响形成了鲜明对比,玩得属实很累。剧情的话,只能说能看出从本作到神树,确实是进步很大…… 说回本作小古x老八这一对CP,我确实是吃不太动,朋友们,老八真不是个东西吧(捂脸),这么一想小古也是真惨,又是幽默牢白的昏睡红茶。又是下头老八的老八不要啊。后面还有耶尔的触手play……说回老八,就算老八后面怎么卖惨,我还是觉得这段感情里小古为老八付出太多了,老八为小古做的相较于她做的混账事远远不够,虽然感情的事不能算的那么清楚……但是我说老八你为小古做的好像还没有一般路过的神树子大人多啊! 总之,比起来玩这部前作,不如期待创作者的新作,虽然新作看起来似乎没有路过的神树子大人了(哭哭
制作组官网有补丁,根据前作经验,应该是R16补丁
个人提醒,如果你是因为《神树残响》来玩本作的话,我其实完全不推荐。虽然你赫在本作剧情很c,但这是基于本作已经没有人类的情况下了,神棍赫已经是最正常的人了。开篇主角太窝囊了,而且在前期你基本没有什么有效剧情推进,前三章你都看不出来这群人想干什么。最主要的就是老八,她跳反是真的纯跳反,不跟你虚的,直接给你爆了,说真的赫卡特都比你有女主相。老八干的事真的不地道,纯折磨古朔月来的。但抛开这些问题不谈,你游还是有些可圈可点的地方,战斗可以看出来是下了很大功夫的,可惜敌人太少,而强敌都是剧情杀,战斗体感是很差的。制作系统有创新点,但是延申太少。采集卡等级,也没啥收益。剧情有克系元素,但我搞不懂,窥伺过去与未来真的不会被亚弗戈蒙盯上吗?虽然亚弗戈蒙很超模,但我觉得也不该让死神来吧,虽然确实有点他的事。还有就是这个父神是谁?直接隶属于犹格索托斯?还是分身?如果直接隶属确实能解释亚弗戈蒙不烧你,那死神就显得有些不知死活了。 总结就是,不如《神树残响》。等我dlc推完可能改评。
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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