
Gemini is an action tower defense game, where your goal is to protect the crystal and stay alive.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Go read the negitive comments the positive ones dont tell you much
Cute, but everything else about this game feels awkward. Combat just feels bad, especially meleeing jumping slimes. There's no clear indicator of where your sword swing will go, and a jumping slime is effectively dodging at triple normal movement speed, so good luck. And the screen is so zoomed in compared to how fast enemies move, you have to babysit the gem since an enemy can go from being offscreen to attacking the gem in about 3 seconds -- so there's no point in being proactive and hunting enemies. Also, for some reason this game is tagged with tower defense and roguelite, but that's inappropriate imo. This would a great college project / $1 game, but somehow got inflated to a full game and priced at $8.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做得太粗糙了,玩法也没有什么意思。
MUITO BOM
Achei chato.
I only have 6 minutes in this game. I actually decided I hated it after 4, but you need to play at least 5 to review a game. ... So why did I disagree with this game so quickly? First off, the music and the sounds are very high pitch. I muted them. Next we have the gameplay. You have to defend a blue gem from slimes by hitting them with your sword. One of the user tags is tower defence.... this is not. You run up to hit the slimes with your sword by clicking in their direction, which is a problem, became aiming the sword is an awful time. Then the biggest issue. There's no borderless full screen option. You can play in a box that won't line up with the edges of your monitor... or you can play in a mode that throws a hissy fit whenever you alt tab or click on your other monitor. So what you're left with is a game you have to click on, in a box that doesn't line up with the edges.... you're going to wind up clicking off the game a lot if it's not lined up very well. Borderless windowed gaming didn't like this game when I tried that. So I am refunding it and recommending against it. You might think my reasoning is bad... but it's my reasoning. Thank you for reading, or skipping to the end. Whether or not you agree with me, I hope you have a lovely day. <3
É um jogo muito, muito, muito simples. Apenas um quadradão com o cenário característico, no caso do primeiro mundo, é floresta, são 5 'mundos' ao total, com um diamante ao centro, precisando proteger dos inimigos. Para sobreviver depende de habilidades, caixas, drops dos inimigos e a variação deles no local. São 5 waves cada fase, morrer na última wave é um fato para me desanimar, e recomeçar já não está mais presente no meu espírito persistente. Alguns Tower Defense eu até aproveito e chego no final, mas esse vou ficar devendo, quem sabe em uma próxima oportunidade futura. Talvez fascine para quem curte esse gênero, pois a progressão é evidente, ficando mais difícil conforme avança, precisando lidar quais itens usar.
I just don't think it's very fun, got it cheap at least, but £5.79 for this is too much for me, it's repetitive and doesn't really make the basic formula all that interesting, there aren't really additional layers of depth, and you have to keep going back to replay the already very boring earlier levels to afford more than 1 upgrade, not to mention like half of the items in the shop are just cosmetic, give me some choice that's actually gonna affect gameplay and improve my experience
Cara vai tomar no cu. esse boss do mundo 4 é o pior de todos, nem com os melhores equipamentos derrota, vsfder
Yeah fun game I liked getting all the ♥♥♥♥ and stuff. idk. It's kinda ♥♥♥♥♥♥♥ annoying when you die like I just have to retry it again with a different weapon but like if I was using my best weapon then what the ♥♥♥♥ can I do except just do it better. No offense of course, I enjoyed it. I beat it through and through on my steam deck that I got for summer break. I got 100% of the achievements, but it doesn't show up on my profile which is a sting; it doesn't bother me all that much though, but I know it might to some. Yeah I mean fun game, no replayability though. I tried and it's just not the same when you don't know what's coming. First time around the weapons are all unique and the bosses pose interest and threat. I played it like a year ago and couldn't get past the underground and stopped, I got the deck and beat it like a week ago so I guess it had that much replayability because I picked it up again and enjoyed it enough to rerun the whole game from the start. I guess I had a goal in mind of getting the book all done second time around. No reason to ever play again afterwards. Magic ♥♥♥♥ gets the meta at the end. There's boomerangs and they come back to you, they're cool but I think that they should never be used in any circumstance. The game has a ♥♥♥♥ ton of luck involved, like the shop sells you ♥♥♥♥ you already own so you can get unlucky and have nothing to buy; which is especially ♥♥♥♥♥♥♥ annoying when you want the book all done and so you instead have to rely on the incredibly uncommon chance to get a weapon from a mob drop. Same thing with potions in the shop. I don't want to spoil the whole game. Yeah i enjoyed the firts 30 hours so I do think I would recommend this to all of my friends; however, I don't think I would have played this witohout the stea m deck just because there's better ♥♥♥♥ on the PC. No offense. Maybe not. I mean I did put in like six or so hours on the PC. So the sale I got it on was like a must. Eight bucks is like yknow the game might have 12 hours in it to 100% the whole thing if you're fast and lucky as hell. my 20 hours is a fluke on my part because I took my sweet time looking over the maps. YOu can replay maps to get loot, the game is hella cheatable like that. You can break a coin box, press escape, go the the map, and the coins stay in your wallet. Just like that. So I would take notes on large clumps of boxes for when you are pulling out pocket lint where the gold should be if you catch my breeze. I love this game. I stay awake not sleeping because I am thinking about this game. The sheen art style draws me in and the clean sword swinging action is appealing to every god loving gamer out in the green glorious globe. I enjoyed being a young colorful ham creature giving its life for the blue. If you read this far I would like to include that map 1-2 has four lumps of 3 boxes at each vertex of an imaginary square around the blue. It takes like eight seconds to run around and tag all 12 boxes and on average you're gonna get 48 coins, 96 if you have a double coin buff. Plus the flag is so close on the left it's not even necessary to exit to the map. Easy money and it's accessible early on to the game I mean it's like it's a very good thing. Like just grind out a few coins and then get back to the objective. Whatever. I thought it was gonna take sooo long to get the book fully done so I mapped out each level in the firts world and calculated the average coins and ♥♥♥♥ per map and 1-2 is the best map based on proximity to the ♥♥♥♥♥♥♥ boxes none of this was necessary don't do this just take my world on it. There is s[ace to squeeze ♥♥♥♥ out of this game and I thnk it's worth the play. You can really play it how you want to. You can play it legit, level per level, or you can take it slow or quick or not. Like I said the coins are exploitable, I'm sure I missed something. A nire intelligent player could run throught his and beat it. I also beat it. You don't have to be smart to play video games. edit: spelling
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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