
Gemini is an action tower defense game, where your goal is to protect the crystal and stay alive.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 155reviews | 84% | — | $22.5K |
| $3.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Go read the negitive comments the positive ones dont tell you much
É um jogo muito, muito, muito simples. Apenas um quadradão com o cenário característico, no caso do primeiro mundo, é floresta, são 5 'mundos' ao total, com um diamante ao centro, precisando proteger dos inimigos. Para sobreviver depende de habilidades, caixas, drops dos inimigos e a variação deles no local. São 5 waves cada fase, morrer na última wave é um fato para me desanimar, e recomeçar já não está mais presente no meu espírito persistente. Alguns Tower Defense eu até aproveito e chego no final, mas esse vou ficar devendo, quem sabe em uma próxima oportunidade futura. Talvez fascine para quem curte esse gênero, pois a progressão é evidente, ficando mais difícil conforme avança, precisando lidar quais itens usar.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
做得太粗糙了,玩法也没有什么意思。
Cute, but everything else about this game feels awkward. Combat just feels bad, especially meleeing jumping slimes. There's no clear indicator of where your sword swing will go, and a jumping slime is effectively dodging at triple normal movement speed, so good luck. And the screen is so zoomed in compared to how fast enemies move, you have to babysit the gem since an enemy can go from being offscreen to attacking the gem in about 3 seconds -- so there's no point in being proactive and hunting enemies. Also, for some reason this game is tagged with tower defense and roguelite, but that's inappropriate imo. This would a great college project / $1 game, but somehow got inflated to a full game and priced at $8.
MUITO BOM
I only have 6 minutes in this game. I actually decided I hated it after 4, but you need to play at least 5 to review a game. ... So why did I disagree with this game so quickly? First off, the music and the sounds are very high pitch. I muted them. Next we have the gameplay. You have to defend a blue gem from slimes by hitting them with your sword. One of the user tags is tower defence.... this is not. You run up to hit the slimes with your sword by clicking in their direction, which is a problem, became aiming the sword is an awful time. Then the biggest issue. There's no borderless full screen option. You can play in a box that won't line up with the edges of your monitor... or you can play in a mode that throws a hissy fit whenever you alt tab or click on your other monitor. So what you're left with is a game you have to click on, in a box that doesn't line up with the edges.... you're going to wind up clicking off the game a lot if it's not lined up very well. Borderless windowed gaming didn't like this game when I tried that. So I am refunding it and recommending against it. You might think my reasoning is bad... but it's my reasoning. Thank you for reading, or skipping to the end. Whether or not you agree with me, I hope you have a lovely day. <3
Achei chato.
Cara vai tomar no cu. esse boss do mundo 4 é o pior de todos, nem com os melhores equipamentos derrota, vsfder
I just don't think it's very fun, got it cheap at least, but £5.79 for this is too much for me, it's repetitive and doesn't really make the basic formula all that interesting, there aren't really additional layers of depth, and you have to keep going back to replay the already very boring earlier levels to afford more than 1 upgrade, not to mention like half of the items in the shop are just cosmetic, give me some choice that's actually gonna affect gameplay and improve my experience
Gemini is an indie hybrid of tower defense, roguelite progression, and top-down action shooting that aims to make players an active participant in every battle rather than a passive overseer of automated defenses. Developed by Gagonfe, Ulon, and Rhowsl, and published by Gagonfe, the game revolves around protecting a vital crystal from increasingly dangerous enemy assaults while simultaneously ensuring your own survival. This simple premise forms the foundation of a gameplay loop that is easy to understand but capable of delivering a surprisingly engaging challenge. Unlike traditional tower defense titles where success often depends on placing structures and waiting for them to eliminate threats, Gemini constantly encourages direct involvement. Players move across the battlefield, attack enemies, collect resources, and react to changing situations in real time. Every wave demands attention because threats can come from multiple directions, forcing players to balance offensive actions with defensive responsibilities. The need to protect both the crystal and the player character creates a welcome sense of urgency that keeps encounters exciting from beginning to end. The game offers a respectable amount of content through its collection of worlds, stages, and enemy waves. Progression feels steady as new environments introduce stronger opponents and more demanding situations. What initially appears to be a straightforward defense game gradually reveals additional layers of strategy as players learn how different enemy types behave and which upgrades work best against specific threats. The escalating difficulty ensures that victories feel earned rather than automatic. A major strength of Gemini lies in its extensive upgrade and equipment system. The large selection of obtainable gear encourages experimentation, allowing players to shape their own approach to combat. Some builds focus on overwhelming firepower, while others emphasize survivability, crowd control, or defensive efficiency. Discovering effective combinations and adapting them to new challenges becomes one of the most satisfying aspects of the experience. The roguelite-inspired progression gives every run a sense of unpredictability, making repeated playthroughs more enjoyable than they might otherwise be. Combat remains fast and responsive throughout the adventure. The twin-stick shooter mechanics are simple but effective, creating battles that require movement, positioning, and situational awareness. Enemy waves gradually become more intense, culminating in boss encounters that serve as meaningful tests of skill and preparation. These larger battles often require players to fully utilize their upgrades and knowledge of the game's systems, adding excitement and variety to the overall campaign. Visually, Gemini embraces a colorful pixel-art presentation that suits its arcade-inspired gameplay. While it does not attempt to compete with larger productions in terms of graphical complexity, the art direction succeeds in delivering charm and clarity. Character sprites, enemies, projectiles, and environmental details remain easy to distinguish even during crowded battles. The retro-inspired aesthetic complements the gameplay nicely and helps create an inviting atmosphere without distracting from the action. The game's accessibility is another positive aspect. New players can quickly understand the core mechanics and begin making progress without facing an overwhelming learning curve. At the same time, the deeper customization options and increasing challenge level provide enough substance for players seeking greater mastery. This balance allows Gemini to appeal to both casual players looking for quick sessions and enthusiasts who enjoy optimizing builds and strategies. Its weaknesses are mostly related to repetition. Although new equipment, enemies, and stages help maintain interest, the central objective remains largely unchanged throughout the experience. Players who prefer narrative-driven adventures or highly varied mission structures may find the gameplay loop somewhat predictable after extended sessions. The game focuses almost entirely on mechanics and progression rather than storytelling, which may limit its appeal for those seeking a richer narrative experience. Even with these shortcomings, Gemini succeeds by delivering exactly what it promises. It combines familiar genres into a cohesive package that remains entertaining thanks to its active gameplay, rewarding progression, and satisfying customization systems. The blend of action and strategy creates a constant sense of involvement that separates it from many conventional tower defense games. While it may not reinvent any of its individual mechanics, it combines them effectively enough to create an experience that feels both polished and enjoyable. For players who appreciate indie games that emphasize gameplay depth over spectacle, Gemini offers a rewarding adventure filled with challenging battles, meaningful upgrades, and a steady sense of progression. Its combination of tower defense strategy and hands-on combat proves to be a compelling formula that remains engaging throughout most of the campaign. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $0 | 26 | 69% | Free | |
| — | 0 | — | — |
Related
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| $22.5K | 89 | 80% | $7.99 | |
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| $22.5K | 255 | 95% | $6.99 |