
IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian*, German*, Polish, French, Spanish - Spain, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Geniales VR Erlebnis. Ein absolutes Muss für jeden WW II /WW I Hobby-Piloten. Wenn auch nicht ganz günstig wenn man sich AddOns zukauft. IL-2 bietet nämlich massenhaft Content, sodass für jeden das passende Flugzeug dabei ist. Auch wenn es für mich als völligen Neuling anfangs viel Frust und Schweiß kostete, so war die Lernkurve doch gigantisch. Während man in den ersten paar Stunden noch mit der Aerodynamik zu kämpfen hatte und regelmäßig aufs "Deck" (Boden) aufgeschlagen ist, ohne das Feindkontakt notwendig war, tastete man sich immer weiter an die Techniken der Dogfight-Asse heran und fand sich schon bald selbst im Getümmel des Simulationskrieges. Es macht wahnsinnig Spaß und die Zeit vergeht sprichwörtlich wie "im Flug". Nach meinem Empfingen ist ein Joystick + Throttle absolute Grundausstattung! Ich verwende dazu noch eine Meta Quest 3 VR-Brille um die Immersion perfekt zu machen. Nachträglich habe ich mein Set noch uim Rudder-Pedals erweitert, da das schon nochmal eine spürbare Handlingverbesserung mit sich bringt. Einziger GROSSER Kritikpunkt: Der Multiplayer / Coop.-Modus ist nicht mehr zeitgemäß!!! Öffentliche Server sind zwar zugänglich wenn auch mäßig besucht, jedoch habe ich ettliche Stunden damit zugebracht einen Server für mich und meine Freunde zum Laufen zu bringen und habe es nicht geschafft, trotz meines jahrelangen Erfahrungsschatzes an verschiedensten Multiplayerspielen. Hier wären die Entwickler dringend gefragt eine Lösung zu finden! IL-2 9/10 Punkte von meiner Seite aus.
This is a $50, 90 GB video game that offers you, the new player, what I can only estimate is about 5 hours worth of content with terrible controls, poor visuals, incompetently programmed AI, and no options to improve this situation but to go the devs' way or the highway by spending $1500 on DLC older games give you for free. In fact, saying that paying the toll gives you what other games do is dishonest; there's no Pacific theater here, and I doubt there ever will be one, but that's ok because nothing important happened there. Oh, but the game's supporters will tell you that you just need to try one semi-modeled plane to see the light after you spend $500 on a HOTAS setup, of course. Sure, the much maligned War Thunder has controls that work perfectly well with your basic PC hardware, and it looks like a modern game instead of a late 2000s Xbox title, but that game only demands some of your money, rather than all of it like this one. Us normies just can't understand that it wouldn't be the same experience if you didn't need to spend 5 hours configuring joystick axes to larp on an empty server with 4 other people. Sure, something like DCS might offer higher-quality visuals and more detail for its high prices, but we can't expect these godlike developers to put that much effort into their product after 10+ years while they abandon it for a new game. Since I'm not a 90-year-old WWII veteran who wants to spend their social security checks to be able to tune the plane radio to their favorite oldies station, I think I'm going to go play IL-2: 1946, which I bought for $10 and is chock full of actually interesting content, like planes, maps, and missions that I don't need to pay for, provided by both the devs and the ample modding community, and somehow still has a better UI and control scheme despite being much older. It's a shame the WW2 flight sim bar is so pathetically low that this is seen by some as a good game, but maybe in 40 years, when all the whales are dead, we'll actually get a true successor to 1946.
Coming from IL-2 1946 I find the FM in Great Battles to be more forgiving, contrary to what I've read. I'm not sure it is because GB is more arcady or because it's control is smoother and more responsive, I find it easier to land and less likely to stall in. Perhaps 1946 simply has poor controls? Never flew in real life so I can't tell. I get it that Difficulty =/= Realism, or Ghost 'n Ghoul would be the most realistic game ever. Sometimes it just bad controls. As to the AI, yeah I think it sucks but at least it doesn't cheat like in 1946. I'm always wary of praises for game AI, because no game has anything close to "AI" in the modern sense. Usually it's just cheating (Alien: Isolation always know your location) or well scripted behavior pattern to trick you into believing that it is "thinking". Overall I'm glad that I bought GB and have not returned to 1946 ever since. Thinking of getting all the DLCs just to support the developers. ----- Can't get enough of this game after 40 hours of playtime. I just bought all the WWII aerial DLC except for those belonging to Odessa and Leningrad. Will wait for a bigger discount for them.
Schönes Spiel auch in VR. Aber leider in den letzten Jahre sehr ruhig geworden auf den PVP Servern. Die auch Teils sehr unfair gestaltet sind. z.B. Hurrican mit 20mm zu einem Zeitpunkt da sie dies geschichtlich gesehen noch nicht hatten, gegen BF 109 etc. die dem Geschichtlichen Zeitrahmen entsprachen. Also unfair und nicht geschichtlich korrekt. Dazu Spitfire etc die eine wesentlich höhere Performance haben als Deutsche Maschinen die irgend wie.... beschnitten wirken. Die Server und Modelle scheinen sehr zu Lasten der deutschen Flieger erstellt zu sein. Die englischen und russischen Flieger dagegen viel zu hohe Performance. Das macht keinen Spaß da man aus nicht nachvollziehbaren Gründen urplötzlich vom Himmel geholt wird. Aber was solls es gibt ja DCS und demnächst auch noch andere bessere Flugsims die weit fairer gestaltet sind. Für mich ist IL2 dadurch Tod. Sollte jetzt einer meinen "ähähäh du kannst ja nur nicht fliegen" ist dem nicht so, den ich habe die Gegenseite auf diesen Servern geflogen und es hat sich als Tatsache heraus gestellt.
It is a good game, and quite fun to play and fly about in. Still, can't shake the feeling that it doesn't quite beat out 1946 in the long run. Oh well.
Can't play at all because "invalid license key" even though this was purchased through Steam and my account is linked through Steam. Waste of money.
It is a bit harsh to learn all in game features and that stuff, but, once you start to get it, this right here, lads, is a masterpiece. I am brazilian, and just to see the Senta a Pua livery, from the 1st Brazilian fighter group of the expeditionary forces sent to Italy, is just beyond awesome for me. Congratulations for all the team behind this incredible sim. Looking forward to IL2 Korean War!
神作,起码就我个人而言,想要玩好一架飞机,就和大多数模拟飞行游戏一样,需要你去了解她,就比如最基础的知道自己这个飞机在哪个高度能占到对方优势,你不需要去特地每个都玩,其实你上网搜对面的主力机型哪怕是搜到历史资料都能套进来用,了解自己和对方的机体性能是很重要的,最起码知道自己和对方更适合在哪个高度作战,用哪种方式打最合适,一无所知的杀进去只会被AI打得怀疑人生
比起DCS有更沉浸的二战体验,可惜没有把太平洋从1946拉过来。期待朝鲜半岛,快端上来吧
I love the tank battles, unfortunately I could not care about aircraft. Really looking forward to more tanks. In the begining of playing I was very confused about the controls, though you can just look up a youtube video like I did. looking forward for more content dev man.
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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