
Are you ready for a story-driven, rom-com, roguelite puzzle game?! Yamada-kun (Age 36) is a game programmer who hates his job. Alone in his apartment, he toils to create his own game: an RPG, where he is the hero, Brave Yamada!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ストレス9:爽快感1 低すぎる命中率にイラつき 誇張抜きで同じダンジョンを20週しても目当てのアイテムを引けない事がある ようやく手に入れ装備を強化してもさほど強くなれない ハクスラのような苦労の後のカタルシスがない 元が課金ゲーということもあるのだろうがバランスが悪すぎる ただの苦行が好きな人向け
[b]Grinding is something you must do a lot in this game [/b]. You will also need to use object at a perfect timing, you can not control the character, instead you control the path it will follow and choose the items/gear beforehand. It has an [i]absurd humor[/i] that makes it really entertaining. It has a funny story, [i]charming characters[/i] and tons of surprises to mantain you entertained [u]for hours[/u]. I still have tons of stuff to unlock and I played for almost 300h. Humor and [b]tryharding[/b] is something that defines this title that conquered my heart since the first release in phones. There are just a few things that do not appear in this version that in my case did not affect my experience. It is a challenging game that makes repeating each stage different due to random enemies, objects and events. Totally worth the price! [hr][/hr] [spoiler]Cheat: Close the game before diying to restart from the last checkpoint.[/spoiler]
It's really good, I played for 13 hours, made it to the final dungeon, then just watched someone else finish the game on youtube. I identified with the Yamada in so many ways, very similar to me right now :) so that kept me hooked. Basically, very unique fun game, with lots of heart and charm. It feels good to play what is clearly a work from the heart. Can't really say I was super satisfied with the ending but journey to their was worth it. Maybe you'll disagree! Also, if you bounced off of Moon RPG due to it being outdated, this is far more playable and less tedious, with essentially the same message: love is important.
No cloud save support: too easy to loose all progress
Steamクラウドに対応していないのでセーブデータが消えました。
The best game within a game to ever game 10/10 worth playing all the way to the ends
There's nothing like Onion Games. Try the demo and if you dig the quite unique combo of their humor, snappy pacing, crazy characters, sfx and art well you're in for a treat and go check out their other games like Million Onion Hotel. The gameplay loop itself is pretty simple, it's a "snack" game. Eat it in small doses daily. Arabesque!
DO NOT BUY THIS GAME. I've played over 200 hours and I can vouch for it. We have strengthened and evolved weapons and armor, and have enjoyed various tactics in turn-based battles to capture the game. In the midst of the difficulty and despair of giving up, I had the pleasure of finding a strategy and clearing it. But that is ruined in the final dungeon, Stairway to Heaven. It's not worth spending your money and time to buy this game. At the end of the game, you will be waiting for the final stage that ruins all the gameplay, such as strengthening the game's strategy and weapons and armor. I will say it again. Don't buy a game that ruins all your fun at the last minute after playing over 200 hours.
For fans of nethack, other classic roguelikes, or classic DnD dungeon crawling, Dandy Dungeon - Legend of Brave Yamada provides an excellent palette cleanser of a fun dungeon looting gameplay combined with the beauty of using videogames as the art form they can be. It has the necessary depth to rival full feature dungeon crawlers, and manages to be fun and forgiving at the same time. You barely even notice this is a mobile game port. In fact, the port is so PC friendly, it has zero microtransactions, you can make use of the keyboard and mouse, and it pays attention to take the player seriously, and doesn't try to wrest control from you or babify anything. This is NOT an automatic game, you play it. There is NO energy system preventing you from making progress, you can just play and play. The worldbuilding and humor are also excellent. As I mentioned, this is art, it passes on the developer's wisdom and experiences in life in a beautiful gameplay experience. They released a massive free update that doubles the content of the game and the length of the campaign. These devs simply made a great videogame here, I beg you to give it a chance if you want to play tile based dungeon crawlers but are sick of dying and loosing it all. It's not the same gameplay, but it scratches exactly that itch for me - casual dungeon crawling. Marvelous!
最初の結論から書くと「シレンとかのローグライクゲーム風目当てで、完全に遊びきりたいと考えるなら買うならやめておけ」 本ゲームに関してだが、他のローグライクと違い最悪なポイントが一つある。それは「一度入力した操作の変更が受け付けられない」という点だ。一筆書きという操作を入力したが最後、ローグライクゲーの基本である「強敵からの逃げ」の入力を受け付けないため、敵の痛恨やこっちの攻撃を外したりで窮地に陥っても「やっぱなし!」や「一度下がって!」とかが通用しないのである。 一応「HPが0になる前に回復アイテムを使用を待機してゾンビ状態から復帰」という小技でHPは回復できる…できるんだが、このゲームのある機能と致命的に相性が悪い。「早送り機能」である。早送り状態だと敵からの不意の一撃で一瞬でHPが0になり、アイテム入力の処理が受け付けられず操作入力ができたと思ってもゲームオーバー、それまでの努力が水の泡となる。 一回のミスで水の泡はローグライクの醍醐味ではあるが、このゲームはゲーム側の処理によって勝手に操作されてしまうため、通常のローグライクよりもはぁ!?という感じがひどい。 また、マイナーゲームゆえに有志の攻略情報やゲーム内データの詳細も少なく、ボスの状態異常耐性や行動、「かなり」とか「ときどき」と書かれた装備の能力発生確率、コラボダンジョンの出現条件も不明なためその点も歯がゆいところ。そもそものボスの行動が初見殺しや超耐性、アイテムのクールダウンの処理に追い付かずぼっこぼこということも多いため、ボス討伐に関しては苦行じみたイメージが多くもう一度やりたいとは思えない、が、このゲーム元がソシャゲなので装備フルコンプには周回が必須である。実績開放率からみても前半山場突破者が25%、後半山場突破者が5%と完全攻略はかなりきつい。 もちろん、このゲーム内のBGMやパロディ、強い装備でお手軽に周回したり、ソシャゲ時代の課金アイテムを湯水のように使える点など面白いという点も存在する。それでも自分にはゲームから与えられる不快感とゲームから得られる爽快感を天秤にかけた時に不快感が上回るため、購入の際にはその点は考慮しておこう。
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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