
BLACKSHARD is a first-person exploration game. Wander through a strange megastructure, the Labyrinth, to unravel its mysteries... Your behavior within the Labyrinth will define the outcome of your journey. What path will you choose to take?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.43/day in the week after.
About
BLACKSHARD is a first-person exploration game. Wander through a strange megastructure, the Labyrinth, to unravel its mysteries. Your behavior within the Labyrinth defines the
outcome of your journey.
ENTER THE LABYRINTH
...
BLACKSHARD is a visual and narrative experience, a dreamlike journey
into uncharted liminal spaces. You will roam strange places,
endless corridors and unreal architectures, encountering mysterious
figures that have been forgotten for ages...
WHAT PATH WILL YOU TAKE ?
...
Explore a unique semi-open world. Find your own way through the
Labyrinth.
Find shards of memory from those who came before. Accept the order of
things or choose a different path.
Interact with your environment. Transform the Labyrinth with
unspeakable powers, or preserve its cold complexity.
BEWARE. YOU WERE NOT MADE FOR SUCH JOURNEY.
"I waited for a time that cannot be told.
The Labyrinth is a dull, sterile and ordered space.
It is the embodiment of time and causality.
The harbinger of the Tyranny of Fate.
I played my part. I watched over the Labyrinth. I resisted the whispers.
I did not intervene. I did not count the unclean numbers.
But the Sign promises. It offers."
EMBRACE THE TYRANNY OF FATE
...
Genres
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先感谢大佬的汉化补丁(指路xhh或b:我的无神论) 阈限空间探索类解谜游戏。 一场行走在黑白灰极简主义里的高级美学洗礼,冰冷的巨型结构与几何平面交织,(非环艺生不知道算不算新古典主义或者非典型性粗野派,就很多现代主义元素穿插在古典主义风格的建筑上)反正场景审美真的很喜欢……特别白厅想到光之教堂。 配乐也很有氛围感,加上偶尔的低语声,神圣恢弘,在无尽的迷宫与虚幻的古典建筑中穿梭,孤独的梦境感。 游戏操作基本是步行模拟器+一点跳跳乐,收集记忆碎片找到所有的古神解除封印(影响到结局,一共7个),我流程大概6个小时,封印齐碎片缺,成就党应该需要二周目或者在去结局的路上之前先集齐,有几个关键点难找可以看指南里的地图,我大致说一下容易卡关的地方,以心智圈出来后的存档点为中心,左下通往白厅和黑塔,上去是核心,白细绳的那个门,好像是去完黑白塔之类的才有雕像人铺路铺齐的,看着是延申完的话就能走过去,右上雕像人搭出来的桥往上走是熔炉入口(我这个卡了很久……sad) 这游戏让我学会的不是如何坚持往上爬,而是偶尔就是需要下坠的勇气。出路不一定总在顶端,也可能是到达顶端后的纵身一跃。
When I think of Sacred Geometry, this game will be forever carved into my psyche. Truly a beautiful masterwork of level design and traversal. This game will be in my benchmark suite for OLED testing, absolutely beautiful HDR mastering and perfected graphic design. Has one of the absolutely visual stunning levels I have ever seen on a calibrated OLED, I legitimately had to stop and just observe. Absolutely enrapturing music and sound design, it will envelop you. I really, really enjoy the megastructure design in this, it feels utterly unique and not relying on tropes like the backrooms to convey its own sense of otherworldly grandeur in a vast world that was not made for you. Each time I was getting upset or lost with the game, I would sleep it off. This gives me the same feeling as Void Stranger, but as a walking simulator and a bit less rage. Easily one of the most aesthetically pleasing while puzzling games I can recall ever. Each time I wander off the track thinking the developers didn't intend this, I was rewarded. It felt as if the game was watching, learning how I played and adapting. There are no maps, the tips provided are layered, there is no hand holding. The checkpoint system in this is beautifully done, but can be very painful for those who feel like walk backs are a waste of time. I really enjoy the lack of a map as it forces you to take the levels in mind on a very detailed level. If you are a fan of surreal exploration games, do not ever sleep on this. Be warned that this is really not a game for the average person, even more so for those expecting immediate gratification. You will be lost and confused and if you get overwhelmed in that, this will not be a game you will enjoy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
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| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A shame movements and collisions are so outrageously bad and inconsistent, that broke my sense of wonder way too many times. An exploration of those infinite labyrinths of the impossible with such a banger OST would have been a lifetime gaming experience without this feeling of wackiness. One of the best megastructures i've explored. A shame i did so in such an uncomfortable and arduously irratiting way. Everything else is great.
If you like a Kairo, or a NaissanceE, or a Fugue In Void, this is one of those x infinity.
Probably my favorite game. For the esoteric world building.
This game is truly excellent. Scratches a very niche itch that only a very few other games (Outer Wilds, Echo, Observation) manage to hit. Bringing cosmic scale and cosmic horror across is hard to do, and it's even harder to do on a budget, but this game manages it through creative architecture, tonally-exact writing, and a surprisingly open exploration structure where you actually get rewarded for trying strange routes. If you've ever looked at a picture of a black hole and felt that thrill, the sense of vertigo as you imagine toppling in, and you're unable to look away? This is the game for you.
Very immersive and runs well. Great music. Otherwise, it's a bad game. The lack of a map is a killer...Also, the platforming is pretty bad. If you fall, it starts you over at the beginning of the level. The game needs a map and more checkpoints!
Immaculate vibes and beautiful scenery. Absolute screenshot porn. Interesting story as well. My only minor criticisms are some awkward platforming at times, and the glacial move speed given the map size. Using a speedhack at 3x fixed this annoyance for me entirely. In summary, if you like megastructures at all, I can highly recommend this.
This game was great. I've never had a game make me feel small and insignificant. This one did. But in a good way... there was this... place. This huge place. What's around this corner? What's around that corner? Can I get there? And when you dig far enough you're rewarded with lore. There needs to be more of this. The developers clearly had this well thought out universe (no pun intended) and it left me wanting more. It is primarily a walking simulator but the place you're walking in! The things you can find... Be aware that this will punish your graphics card like a new Crysis.
Un jeu absolument unique. J'ai fini déjà plusieurs fois le jeu et à chaque fois, je l'ai terminé avec un sentiment différent. La découverte était assez boulversante: on est plongé dans un univers éthéré, immense, un peu froid, dans lequel on se sent écrasé par l'immensité des mégastructures et la narration cryptique. Le jeu est si beau qu'on se perd parfois dans sa contemplation. Puis on y revient parce qu'il reste tellement à comprendre et à découvrir. Et les parties suivantes sont toutes autant chargées d'émotions par ce que raconte cet univers, ses petits secrets cachés, les imbrications avec les autres jeux. Merci, maintenant je suis mordue, épluchant du contenu lovecraftien pour tenter de tout comprendre de ce formidable petit monde.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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