
Idle Squire is a desktop idle roguelite RPG where every key you press is an attack. Type, browse, or work while your squire clears dungeons, finds loot, and grows stronger. Unlock talents, artifacts, and perks that bring speed, power, and even partial automation.
Modeled estimate, not a reported figure. How we estimate →
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About
Idle Squire is an idle roguelite RPG that runs quietly in the corner of your desktop.
Every time you press a key, your squire attacks. Type an essay, code, or chat – each keystroke lands a strike. At first you’ll be faster than your squire, but with upgrades, artifacts, and talents, they’ll learn to keep pace… and eventually take over parts of the grind on their own.
KEY FEATURES
Always-on-top overlay (move it anywhere on your screen)
Roguelite skills in dungeon runs
Input-driven combat: every key press is an attack
Unlock perks that add mouse clicks or partial automation
Randomized dungeons full of loot, enemies, and surprises
Grow stronger with stats, talents, and artifacts
Character creator to shape your squire
Work, type, or browse – your squire fights alongside you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Character revert back to lv 0 twice due to game saving issue ... this is a waste of time
没自动攻击 没中文 没成就 闲散侍从 一款可悬浮桌面放置游玩的肉鸽类挂机 RPG 按下任意按键,麾下侍从便会发起攻击。码字撰文、编写代码、日常聊天,每一次敲击键盘都等同于出手作战。初期你的手速远超侍从,解锁升级、古物与天赋后,侍从实力飞速成长,直至能够自主分担刷怪历练。 核心特色 置顶悬浮窗口,屏幕任意位置自由挪动 地牢闯关搭载肉鸽随机技能体系 按键触发战斗,击键即为发起进攻 解锁增益效果,支持鼠标点击作战与半自动挂机 随机生成地牢,海量战利品、怪物与随机事件 属性、天赋、上古遗物多维养成变强 自定义捏人,打造专属侍从形象 办公打字、浏览网页两不误,侍从全程并肩作战
I don't know... I like it, its like Bongo Cats but better to me. You type, your dude gets stronger, run a dungeon, get some money, upgrade. Its nice. I do wish it registered mouse clicks as well, but that is a small nitpick. Edit: Also, pretty sure the dude that said he lost his progress twice, actually just hit the X next to his name and deleted his progress. I accidently did this as well once early on lol. Just don't click the X and your progress is fine! It would be nice to have like a confirmation screen if you accidently click it though!
It's ok but only the "training" is idle, when you go to a dungeon you will have to click to choose rewards and proceed to each foor.
Edit 2: Auto Train changed into Auto Attack, so the game is now idle! Edit: I went ahead and unlocked the perk that Tarkanas mentioned, it only does what it says on the box, it does not enable auto attacking while in the dungeon, so calling it "pure idle" would be wrong in my opinion, if it did just enable auto attacking then it would fix all my problems with the game. Original review: It's not an idle game. I'd understand it if the character had a base attack speed that was increased by the agility stat, but the character does nothing if you arent pressing keyboard buttons, and the agility stat increases how often a keyboard press can trigger an attack. Since the game has just released I'll hold off on refunding untill the devs have gotten more feedback and have had the chance to change things or not.
[h3]Great concept, but the execution needs polishing[/h3] The game does exactly what it advertises, and the squire attacks while you're being productive. Unfortunately, this is where lack of any polish of the features comes: you can either have the game "always on top" which isn't ideal when the smallest size setting takes up roughly 1/8 of my 24" screen, covering up parts I'd need to see if I'm working on something. Toggling off "always on top" (which is only available in the main screen, not when you're playing) solves the issue, though it'll still stay on top until you click other buttons: there's no "minimize" or "send to background" option while in game. And the game being in the background becomes an issue if you want to fight in the dungeon, as each out of 10 fights is paused for collection of rewards, which means that every 15-60 seconds you will have to pause your work to go and collect your rewards if you want to continue battling. Otherwise, you're happily typing away, while your squire is doing nothing, because the game is stuck on the reward window. Also, if you'd rather work focused, without the constant sound of battling in the background, you won't even know when you've defeated the enemy/enemies on the current floor unless you have the window on top, because it's all or nothing: switching the sound off switches off all the sounds. You also can't access settings menu once you're in game, so you can't decide to toggle always on top or sounds on/off. You have to quit back to the main menu to do so. There is an option to not do a dungeon, but then all you're doing is grinding levels by attacking the same dummy which is not all that exciting. At the same time, I do like the concept, and it is a fun way to gamify your productivity. Despites its flaws and frustrations of the setting, it is fun to get that extra reward of beating enemies while you're working on something mundane, and I'm hoping there will be fixes and improvements to the game that will address the issues. I'm very hesitant to give it "recommended" at this stage, but at the same time, it feels unfair to bury the game so early by not recommending it, so heed the limitations and issues listed above, manage your expectations, check for updates if you're reading it weeks or months later, and proceed with caution.
The game has potential but there are so many bugs that can break the game, resulting in a lost save.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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