
Wyverns have stolen the Kingdom's Light! Rebuild the Keep, grow stronger and gear up to defeat the Wyvern Queen and restore magic to the Kingdom.
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Wyverns have ravaged the Keep, seizing the Kingdom's Light for their Queen. With the Kingdom's mana drained, it's now up to you and the other townsfolk to defend and rebuild the Keep. Forage for supplies, craft items and weapons, and restore the Kingdom to its former glory!

You'll need to master a range of skills to have any hope of rebuilding the Keep and defeating the Wyvern Queen. Level up in Woodcutting, Mining, Blacksmithing, Fishing, Cooking, Agriculture, Crafting and Alchemy. As you progress, you'll unlock more resources and learn new crafting recipes to aid in your quest.



The Keep is an easy target without the Kingdom's Light. Fend off attackers and grow stronger. Some more formidable foes might be carrying useful gear for your ultimate confrontation with the Wyvern Queen!

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Very unique take on the idle skilling genre! I'm enjoying it and I can see where this is headed. I already know the game is gonna have me wanting more after I beat it. Maybe there will be a NG+? Nice job! EDIT: The dev seems to be MIA. There are a few bugs. The game is playable from start to finish but doesn't seem like there will be any updates. Fair warning.
The premise is that a dragon has stolen a gem, and your task is to restore the keep and recover it. However, there is no major story here. It is a standard idle experience that will appeal to fans of the genre, while others may get bored quickly and will not exactly fall in love with it since the main purpose is to keep it running while you do other, more important things. The representation of activity and progress is your character, who is willing to try anything but is completely inexperienced. As a result, you need to assign him tasks that improve his skills and unlock new options. Activities are divided into eight different tasks, including woodcutting, fishing, crafting, and more. Each task is further divided into categories. For example, agriculture is split into fruits and vegetables, while mining includes gems and ores. Each task and category contains several options, but they all start with only one available because the rest are locked behind level requirements. If we start with woodcutting, the first option is cedar, while the next option, chestnut, unlocks at level five. Levels are earned by selecting a task and letting your character perform it. Each action takes a few seconds to complete, but it will continue automatically until you switch to another task. Every completion grants experience points that eventually lead to a level up in that skill. Once the required level is reached, the next option within that task becomes available. Fortunately, you do not have to grind every category separately because experience is shared across all categories within the same task. So, if you focus on cooking and unlock a new type of fish at level 10, you also unlock the meat category in the cooking task. However, you will not unlock hemp in the agriculture task, even though it also requires level 10. Besides providing more experience, new options also yield different materials. Woodcutting, for instance, features nine types of trees, while mining is even more extensive, with 16 different ores and gems. There is a variety of basic materials that are used in advanced tasks such as crafting and smelting, where you create new gear for your character. Better equipment allows him to survive longer, while growing vegetables and fishing provide ingredients that can be cooked into food for healing. Combat works similarly to other tasks, and you can fight any enemy you want across seven regions. Some regions are far too difficult at the beginning, and you will lose very quickly. Fortunately, you cannot die permanently and will always survive with a single health point remaining. Defeating enemies grants experience based on the weapon type you use, whether melee, ranged, or magic, and also increases your level and health. Each defeated enemy provides its common drop and some gold, while there is also a small chance of obtaining a unique drop. All available drops are displayed when you hover over an enemy. Gold is important because it is used to purchase upgrades from a skill tree. Although the skill tree does not contain many options, it still takes quite a while to buy everything because upgrades are expensive. On the other hand, the bonuses are fairly modest, and you will need to spend a fortune before the benefits become noticeable. Both materials and defeated enemies are essential for restoring the keep. Restoration follows a linear progression, meaning you can only focus on the next objective after completing the current one. To perform a restoration, you must gather several different types of materials and defeat a required number of marked enemies. All in all, this is a very slow idle game that requires a considerable amount of micromanagement.
I don't want to not recommend this but it's just not a game. I have 2500+ hours in Melvor Idle so it's not that I dislike idler games... It feels like a screensaver.
Yes BUT it's OKAY, nothing extraordinary, missing some QOL to make it a real idler. the problem is that he can do nothing once he runs out of materials, instead of lets say go grind some generic stuff. you have to be there for fights to heal because he wont heal by himself, neither food nor potions, which make this NOT a idler. still ok for some grindy feel, you leave it on your other monitor, but it kinda feels like it should be more like those desktop idler that sits in the corner.
Relaxing Idle game :)
Cute little Idle game, lots of content to explore and things to discover. Easy to play in the background while working! Was fun collecting the pets but wish they impacted the game a little more, but other than that really enjoyable little game especially for the price!
Idle Keep is an "Excel RPG Idler" in the same vein as Melvor and Astaryn. While it's mostly menu-based, the changing background artwork gives it a bit more visual appeal than many other games in the genre. **Pros:** * Plenty of things to do, including gathering, combat, and crafting. * The XP system gradually unlocks new items and resources, giving a steady sense of progression. * The job-specific background artwork makes the game feel more lively than most spreadsheet-style idlers. * A large passive skill tree lets you improve almost every aspect of the game. * You can dig up chickens. **Cons:** * The early game is very slow. It lacks that exciting first 15–30 minutes where you're constantly unlocking new things. * There is no way to automatically heal your character, making combat more tedious than it needs to be. * There are three different combat stats, but unfortunately they don't have their own dedicated skill trees, making combat progression feel a bit shallow. **Overall:** Idle Keep is a good choice if you're looking for a game to run in the background while doing something else. If you're looking for a more active idle game that keeps you constantly engaged, this probably isn't it.
Fun game, and in good state *for a game this new*. Only a semi-idle game : it's the kind that is really more optimised if you keep it open and make some micro managment every 15-30 minutes. May be the ilde part will grow with futur update and some tools for planification (at least instuction like "build X stuff", instead of "build it until you have no ressources then do nothing"), or autochange of tools when you pass from fight to mining or woodcutting)). The game is already interesting, but could became really a great game with few "fun updates", that make some adjustements in the "rpg stuff" : more cool and game changing passives, craft, buffs... Right now, it respect the rule of an iteration game "the next level of farm is a bit better than the previous one", but without play very much on the rpg side (item with a really important passive effect that offer choices exists, kudo bucket helm for example, but are rare and almost always just forgetable when you pass their tier).
Playing to clear up achievements, but I won't recommend this game, even less than $5. It's weakly designed, and it feels to me like it was the result of a prompt to generative AI. Will only run in full screen mode if your resolution is 1920x1080. Frequently messes up my audio so that any other app playing sound will just put out static. Poor menu design and no manual to explain what the icons are for some of the item characteristics. Loot you've won in combat or items you've crafted won't show up in inventory. Despite it only displaying 2D graphics and no parallel task handling in the game (you can only farm, fight, or craft at any given time, no minions to assign subtasks to), it is identified in Windows Task Manager as "very high" power usage. Despite its title, players really can't leave this idling for a significant amount of time for crafting or combat, so that leaves only farming. Since it uses so much power, breaks other apps' audio, doesn't resize out of fullscreen mode well, this fails as a good idler. Still reading? Hopefully by now the case of why this game isn't recommendable is clear.
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