
Slay endless monsters for legendary loot. Master deep crafting and prestige systems to grow infinitely. Collect an army of companions and conquer the unknown. Do you have what it takes to become a hero?
Modeled estimate, not a reported figure. How we estimate →
About
Forge a legend in an idle RPG where the fight never ends and the loot is infinite. Slay thousands of monsters, collect legendary gear, and grow infinitely powerful with gem crafting and prestige systems. Your hero fights for you 24/7, so your progress never stops.
This is a game of strategy, not just clicks. Every piece of gear matters, with procedurally generated stats and powerful legendary effects.
Gamble for greatness by crafting mighty gems, but be warned—failure could shatter them to dust. Customize your hero's stats, create specialized equipment loadouts, and gather an army of companions to conquer the world.
Reach the top, then Prestige to absorb your power into permanent bonuses, making you stronger with every new journey. Take on special bounties from the Hunter's Board for unique rewards and upgrades. Your adventure is endless, and your power has no limit.
Join the cult... I mean, community!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a fairly simple and straight forward idler that gets a little more complicated as you progress, but remains relatively simple throughout. You level up, earn gear, prestige to transfer the stats from your gear to your character to carry over, rinse and repeat. Originally I had this as would not recommend as there are some clunky systems that make it seem overly harsh in the early stages (growing hunt and prestige requirements, gem costs that don't scale with actual gem power, etc). Once you learn to just ignore those and push power, make sure you're ascending with full boss/expedition gear, etc, you can get to a point where the prestiges aren't walled behind growing costs (Using the secondary hunt currency). Seems daunting at first but evolves into a relatively smooth progression system. It could use more variety maybe in the form of incredibly rare world drops or something that you see once in a blue moon (or special ultra rare non-target farmable gems). The new ascension system sort of helped with this variety, but it, in itself is still very linear and sort of just comes naturally over time passively. Curious to see how things evolve.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $11.2K | 53 | 89% | $7.99 | |
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| $11.2K | 59 | 81% | $7.99 |