
Step into the fog to confront your terror: the evil that hides within. Unravel the fog's mysteries before you become its next victim. Or join us, instead.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]If you or someone you know has been bullied,I would highly recommend skipping this game [/h1] [h1] 强烈建议有过被霸凌经历的读者避雷这部作品 [/h1] 突然想起退款了也能写评价,来补一个 [b]这部作品居然没有content warning,让人惊讶又无语。欧美作品不是最讲究打tag避雷人文关怀的吗,怎么这部没有呢😅[/b] 故事主角被怀疑是砂了霸凌男的凶手,变成小地方万人厌,除了主角的家人和最亲密的几个朋友,所有人都希望主角不好过。 这大背景已经让我隐隐感到不妙了,结果开始上学后更是重量级。男死者的姐姐和男跟班三天两头骚扰主角,威胁主角单独见面“你要是不来就有你好看”,随便一个路人看到主角也要故意撞一下,疑似整个世界的mean人类都堆在这里炼蛊了。有种被铺天盖地且咄咄逼人的恶意包围的感觉,像溺水一样非常让人难受,我当时是被trigger了想起了以前现实生活的一些经历,气得浑身发抖,直接关了游戏,都忘了要当场退款,还好最后赶上退款期限了。现在想起来也特别生气。完全无法原谅。 最无法接受的是[spoiler] 看了眼成就发现霸凌男居然是可攻略对象之一[/spoiler],这对我来说完全是一种污辱,而且这不仅仅是对我个人的,还是对整个被霸凌者的群体的污辱。 [h2]就是因为有这样爱美化霸凌者和霸凌行为的作品存在,现实生活里的霸凌行为才一直都只增不减,霸凌行为被忽视,受害者想要求助却被搪塞be like“他欺负你只是喜欢你啦,想引起你的注意而已”,恶心得要命[/h2] 我被游戏骗进来杀就算了,发现这个事实更是当头一棒。拜托爱搞Enemies to lovers的真的别拿别人的创伤当调情工具佐味料了,GBTQ群体以及其拥趸平时不是最爱说要包容要尊重多样性love and peace吗,那也尊重一下我这个霸凌受害者的体验吧😅 最后勉强客观说一句故事设定其实很有意思,有点像恐怖片《迷雾》,但既然没提前预警就把人骗进来砂,那无论如何我就都要给差评了。
一口气读完,果然蒸友的品味值得信赖。虽然美高青春校园部分十分套路但rex实在美味,朋友是冒险小队经典配置但也实在可爱,唯一的遗憾是最后也没有成功撮合艾什莉和迪耶戈: 悬疑部分是最喜欢的,很有史蒂芬金的味道。 btw不知为何,虽然几乎所有人际相关的检定都失败了但还是打出了he
终于给我搞到了美式青春校园剧里较为典型的一款明星体育生,[spoiler]标配的膨胀虚荣心,标配的美女前女友,标配的成为Homecoming King在结尾校园舞会上邀请MC跳一支舞,[/spoiler]除去超自然力量和悬疑元素外,一切都套路到了我的心坎里,香得本大俗人满地跑,谢谢!!!!我爱这正得不能再正的风味!!!
故事真的很一般,也没什么代入感,如果我是teenager年龄的话说不定还会觉得这个有意思。感觉是cw台会播出的那种看似悬疑实则恋爱的高中生美剧(或者《小丑回魂》但本IF的horror程度实在不太够),主线还算凑合但我莫名其妙连打两个be,romance线有点没太必要因为都不太好磕。 一周目攻略了好评最多的故事核心rex(他们三人组总让我想起《v世代》里goldenboy和他女朋友好朋友三人组)这条线真的很没意思因为主控和rex的关系没有很清晰的前因后果,他也有一种bully主控的感觉,这一轮结局我死得很突然但其他人都活下来了。速通二周目攻略了caleb,只能说稍微比rex有趣一点但不多,这一轮居然打出了究极be(horrible fate那个成就),很迷惑,但我也没找到攻略所以就这么算了。
[h1][b]The Fog Knows Your Name[/b][/h1] [h2] [b]Summary:[/b][/h2] Rex is dead, and everyone back home thinks you killed him. Returning back home after the death of your classmate, you find that things are stranger than ever. The fog is thicker, the neighbors are more aggressive, and you feel danger around every corner. Live, die, and if you play your cards right, figure out what the history is behind what’s haunting your town. [h3][b]The Good:[/b][/h3] - [u][b] I was [i]Bamboozled[/i][/b][/u]: I came into this game thinking I wouldn’t like it, despite being a massive horror fan. I only ended up picking it up by chance way-back-when, and was stunned at what I found. I’m not sure how else to explain this, but this is one of my all-time favorite games—not just text-based games, but ALL games. The writing is really impressive, although not style-heavy. The plot is engaging. It is one of the only horror games from COG that really revels in the horror. It’s the horror movie that never got made, but that I would’ve loved. 10/10 recommend if you like horror and mystery. - [u][b]The Horror[/b][/u]: The horror is the best part of this game. Period. It gives time period hauntings, liminal spaces, and you-pissed-off-mother-nature vibes. Then, combine that with the personal horror of having the people in your community turn against you, of the very real and likely horror of being on the cusp of graduation and losing your friends, the loss of family, and the emptiness that comes from someone young and near to you dying. This, to me, is a masterclass in internal and external-based horror—and it’s done so well. - [u][b]The Mystery[/b][/u]: This game doesn’t pitch itself as a mystery, and I don’t think that it needs to because of how well the horror is written, but the mystery aspect of the game is a really impressive component. There are three big mysteries in this game, all of which are solvable. To say too much would deny people of the experience, BUT let me just say that the everything unfolds naturally, the mysterious elements are logical and massively fulfilling to solve. - [u][b]The Characterizations [/b][/u]: BEGONE STEREOTYPES. I feel like sometimes in text-based games, more than getting individual characters, you get character archetypes. This is the popular guy, or this is the flirtatious character, this is the serious one, yada yada yada. It’s fine; that’s a character shorthand that works for some, but it makes it even more impressive when games like this really round out their characters. Everyone here has hopes and dreams unrelated to the main character; they have a sense of individuality that I would love to see more in all writing. With that individuality comes a greater sense of diversity in how they respond to each event, and makes both spending time with them one-on-one and as a ground more entertaining. - [u][b] The Setting [/b][/u]: Am I the only nerd who loves island towns for horror? The setting of this place feels like somewhere with character history and regional history. This made the horror of things not seeming right stand out effectively. Plus, seeing things go wrong made me understand why my character would be more invested in seeing out the potentially dangerous things they were doing. - [u][b]The Little Stories [/b][/u]: I’ve played this a couple times (re: many, many times), mostly on my phone, but I decided to do a completely differently playthrough this time and I found out completely new information? This game is one where I keep replaying, and keep learning more. - [u][b]The MC: [/b][/u] Can I give a hot-take? I’d rather be asked once about my characters relationship with their father and have that effect how my character relates to a particular event, than answer 20 questions about my character’s clothing type and not have it come up or matter at all. Every question about your character, from how they are processing grief, to how they approach problem solving mattered to the plot. Because this mattered, my character felt way more nuanced, and the plot was personal and specific to that character. This is another reason I really enjoyed replaying the game. - [u][b]A Little Stat Punishing[/b][/u] – I didn’t mind this, but I thought I’d include it sense other reviews noted it. The stats matter in terms of your success trying to do things. I liked this actually, it gave a bit more gravitas to the plot and encouraged me to stick to my roleplaying. It also made my choices actually matter! - [u][b] The Truth [/b][/u]: [spoiler] was worth solving! My goodness.[/spoiler] [h3][b]The Not So Good: [/b][/h3] - [u][b]Forgiveness is the default [/b][/u]: [spoiler] All I’m going to say is that if someone pulls a gun on you, I don’t think you’d want to hear from them EVER AGAIN. [/spoiler] [h3][b]Suggestions for New Players: [/b][/h3] • Pay attention to your stats • Talk to your mom! The mom is alive! Isn’t that rare??!?!?! And she’s a good mom! I really liked her. • Actually try multiple playthroughs [h3][b]You’ll Like This If: [/b][/h3] • You like mysteries and horror. • You’ve got a wicked imagination.
Actually the first book that INFURIATED ME with it's stats gameplay. It's virtually impossible to intuit what answers would work based on your stats, and I'm usually pretty good at it. You pick something that all common sense says you *should* be able to succeed - and you don't. Writing is good and the story seems interesting but I'm at chapter 4 and I'm already done with this stats nonsense. YMMV, buy at your own risk.
This is one of the best text adventures I have read and I've been reading these and playing visual novels for over ten years now. I really love the characters, the story, and the writing. The amount of different ways the story branches is amazing but I stuck to one way of doing things. I got a good ending but it was bittersweet. This game reminds me of Wicked Willow on Steam and there is another game like this in the Choices app called the It Lives series as well as Endless Summer if you want to play other great games! This one is also like Our Life Beginnings and Always in some ways. Personally, this is probably one of my favorite text adventures. I did whatever I wanted but then I redid the game and got a good ending but this game is harsher than real life my gosh. It was a great game though - everything was paced well, the writing was amazing, I got really attached to the characters, and found my ending emotional and satisfying. I agree that high school games can be hard to play after you become an adult but anyone in a crossroads at their life can relate to this game.
i'm so glad i learned how to read
6.5/10...? It's okay, but not that impressive 首先,个人感觉整个故事本身肯定是不值原价的,非要买的话建议打折购入。 整本看完给我一种梦回小时候看查理九世的感觉...但只可惜我早就不是小孩了,也没那么喜欢这个故事,更何况写得也没查理九世那么讨喜。有那种恐怖悬疑的味道,但也不能说有多出色,就是平均水平吧。剧情一条唯物主义战士路线和另一条唯心路线,设计的都挺还行,都能圆回来。 整部作品最大的问题集中出现在几个人物上,是其他测评也应该提到过的霸凌的问题。以下可能涉及剧透。 游戏可攻略角色Rex,Caleb,非常经典的美式80里会出现的体育生。作者字里行间有表露出两人为代表的团体过去是不待见主角团的,尽管主角团一开始根本没做错任何事。 本来一开始本着异食癖的心态走的Rex的感情线,好吧确实给我磕到一点,但就一点。Rex和主角团之间的问题从来没有完完整整铺开说明白过,就算走他的感情线也感觉像是最后强行包汉堡。说实话我是喜欢扭曲的剧情走向,但我不喜欢这样轻描淡写就把过去的问题和痛苦一笔带过,很敷衍也不尊重主角和TA的朋友们。 Caleb的感情线也有一样的问题。作者写了主角和Rex/Caleb感情升温的剧情,那他们过去做的错事呢?为什么不摆出来好好谈一谈让他们认错弥补?剧情既然写了他们过去有过错误行径,还描写了他们性格中好的一部分,那为什么偏偏不详细写让他们悔过自新的剧情?作者确实写过两人[b]心里[/b]感到后悔的剧情,但那也就是一笔带过,也根本没写他俩[b]行动上[/b]有什么弥补。我不会妄自揣测什么,但我要说我不喜欢这种淡化80的写作手法。 主角团这边的朋友都挺萌的。阅读过程中大半的乐趣都在看这群高中生胡闹上。青春真好啊,而且作者算是真的把主角和朋友之间的牵绊都写出来了:能看到n多主角关心朋友以及朋友反过来护犊子的剧情,非常可爱,非常暖心,这点我喜欢。 [spoiler]比较喜欢的几个剧情:Anuja状态不好,主角带她去放松,安排好一切+陪她去商场玩;Addy作为主角团里唯一的坚定的唯物主义战士虽然嘴上一直不情不愿但还是一直跟着朋友们到处跑;主角看到Diego的画后搁那一直夸他;主角搁那又是召唤亡灵又是请鬼上身的,几个朋友每次都会很担忧去关心主角的状态,之后更是“威胁”主角让TA先好好休息。都是很鲜活很可爱的场景。[/spoiler] 美中不足是感情线剧情有点少,后日谈剧情也少。这群中二病高中生还真就忙着拯救世界了,romance浓度根本不高,完全不够看啊喂,多谈一下恋爱啊倒是, 多享受一下青春啊 [/spoiler] [spoiler]看完后最耿耿于怀的还有一点...Ennis 还钱!干嘛就这样把人手机扔水里了!虽然作者把她写得疯疯癫癫的,对她没好感,但还是有点怜爱了,全文抗压王+打野王+搞事MVP,是ACE啊!(开玩笑的)[/spoiler]
Stephen King style writing, 有点套路的感觉,但是意外的很香。很有看美剧的感觉,经典美式校园悬疑
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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