
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 933 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
哈哈,快十年前的钱回头来找我了,这也能回旋镖可以的
"Man, I'm so bad at this game, there's no way I can beat this boss..." [b]Dance with Jack beat drops[/b] [h1]"LET'S DANCE!"[/h1]
这么讨厌你给我钱退了,咱两清,不退的话你叫啥叫?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8M | 21.5K | 95% | $19.99 | |
| $6.8M | 10.7K | 88% | $23.99 | |
| $6.8M | 8.8K | 92% | $24.99 | |
| $6.8M | 71.5K | 77% | $4.99 | |
| $6.8M | 3.9K | 50% | $59.99 | |
| $6.8M | 16.8K | 98% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2.7K | 84% | $14.99 | |
| $1.5M | 2.8K | 76% | $29.99 | |
| — | 0 | — | — | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $3.1M | 15K | 97% | $10.79 | |
| $653K | 2.1K | 91% | $12.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 934 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
祝女儿大卖
初中时就听说了,这次夏促买来玩玩,直接打的困难,游戏是个很好的游戏,旁白君挺有趣的,艾希好可爱,推荐玩哦。什么时候出续作?等不及了!(>_<)!
还没有做完全成就,不过我已经蚌埠住了,先给个好评,但游戏缺点也是一坨 战斗的连招如果能搓起来,打的非常爽快,略似游龙了。处决和全屏的联动也有很强的压制力,如果运用熟练可以几乎一直打连招,上闪也提供了很高的房间自由探索度 剧情更是不必多说,旁白的这些巧思和设定非常讨喜,互动性非常强趣味性很强 游戏很有想法,每一关的支线可以看出作者零碎的一些小生活感悟或者社会学哲思,比如说对成就党的讽刺、对作弊的讽刺,甚至为那种典中典“爸妈铺好了路给你你就该走”一类的话题设置了一个小游戏进行专门的批判,不难看出作者把生活中零零散散的思考都投入了其间。可是做完支线这关白打是什么意思呢??? 至于战斗难度... 经济获取纯靠肝,要么不停刷怪,要么一直翻山越岭重进刷箱子,死了不保留,基本上升不了几个就已经最终章了,总不能是我打太快吧 简单难度不知道,笔者打的困难,闪避手感非常唐,没有无敌帧,如果真的有那给人的感觉是只有前半部分才有无敌帧,而且判定比动画晚;闪避成功可以打反击的qte时间也非常短,结束了都不知道闪避时间已过,而且改键后qte的提示依旧是原来默认键位的提示。小怪从等待到出手没有任何过渡,一旦没闪到破盾了你就享受吧,动画也好声音也好提示也好,纯0帧起手,攻击动画还短,打完都难以详细描述怪的攻击距离是多少身位 再说具体的小怪,尤其是那几个拳脚相加的,依旧大范围0帧起手,还抓取,攻击间隔还1秒不到,那我学那么多连招上来放的机会都没有,搞这些干嘛?你放一两个这种怪就不说了,不贪操作也还有点观赏性,额外放小怪也还算有点qte联动设计,那同时放拳和脚和拳脚融合怪是干什么??还不止一波,要接着连战,谁教你这么灌小怪的?我请问我上哪闪?上哪搓连招?到头来依旧是平A占大头,跟条蛆一样给追着打,唯一的反击是挠两下并祈祷闪避的时候判定别发癫,可太有动作了 boss也是一个问题,到头来所有的关卡包括boss最好打的方法竟然是无脑换血,只要换到对面比你先死,按到qte你就能回血,闪半天的后果却是满血给对面一套连死,那是真享受啊 如果你要问我哪个怪最cs?那就设想这样一种怪: 1.飞在空中,且体积非常小 2.飞的高度时时刻刻随机,当你跳到能攻击它的范围时,它一定会闪到另一个高度且和你拉开相当长的距离 3.它甚至有非常厚的血,空中要一套两套甚至3套才能灌死它 4.但是它永远不会被击落控制,并且一下没打到它就跑了 5.还有,它们成群出现,前期就能4个一起出场 6.至于它是什么攻击?0帧起手大激光。只要你一直在它的左边或右边一小会,它的眼睛会变红大概仅仅一点色差,然后直接锁头 7.如果没盾,被激光打了竟然他妈的没有nm被打冷却,你会一直被激光硬控,直到它不再强健你 8.是的,只要被打到了,你就他妈基本上闪不出去了,除非你很幸运地仅仅被扫到一个鞋尖,那还兴许能跑 9.以及,最重要的,这个怪没有办法处决,也就是说,你被它吃掉的血nm怎么都不能从它身上回来哦孩子,这个游戏小怪能处决,炮台能处决,拳脚能处决,自爆兵能处决,骑士能处决,boss能处决,唯独这个cs处决不了,哇太有巧思了 10.还有就是,成群结队的意义是什么呢?那当然是无缝火力衔接啊老弟,这个刚强健你一通,第二条激光接着硬控,怎么,你还想站起来? 所以,你的意思是,我要无时无刻打这个飞在空中、体积小一直闪打不到、这么小一个还灌不死、没有办法给我回血,但是攻击欲望极强并且被锁就是半管,同时成群结队出现的cs东西吗????然后当你看了两眼支线,被剧情硬控着看完那几句社会性讽刺以及结尾的纯碎片神秘设定后,你还会开心地发现,怎么他妈还要从出生点回去重打一次 总之,如果想体验meta,艾希会给你不错的体验;如果想玩动作,那做好心理准备
很不错的一款国产游戏,虽然内容有限,但让我快乐了一晚上! 旁白君真的挺好玩的,哈哈哈哈哈。
当女儿说是,祝女儿大卖了
I can't even lie i wanted to talk Doodoo dogwater about getting stunlocked in combat and experiencing "Average Mortal Kombat Online Experience" but then after i 100%ed the game and got the true ending i cried and i felt truly ashamed, It's a good game fellows, short but it's worth it.
游戏很好,节奏仙人闹麻了,这事莫名其妙的,多长点脑子吧,被人当枪使还觉得自己老正义了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.