
ICEY is a 2D side-scrolling action game and a META game in disguise. As you follow the narrator's omnipresent voice, you will see through ICEY's eyes and learn the truth about her world. The narrator will constantly urge you in one direction, but you must ask, "Why? Why am I following his directions?“ Obey? Rebel?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 27.9Kreviews | 90% | — | $6.8M |
| $14.99 | 2Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很有特色期待第二部刚出的时候taptap上买的,换一次设备买一次
在我看来这才是国产好的游戏该有的样子,14岁第一次知道这个游戏,18岁买了这个游戏,今天第一次打完,很喜欢,也很感谢
我可以理解给它好评的原因,我也觉得还不错,但是战斗部分对于平时不玩或者不擅长动作游戏的人来说还是挺难的。美术与meta叙事部分就不提了毕竟是老游戏了该知道的都知道,但是这个战斗手感也是老游戏,虽然打击感很不错,但是我简单难度被几种小怪连段硬直打死确实难受,boss反而打起来很轻松,因为它的硬直设计是玩家角色受击也会被硬直的,这个属于那个年代很常见的设计,现代的类银河城、洛克人之类的游戏就会简化这种设计,至少会给个宝宝模式,我只是因为它的美术和meta叙事才玩的,并不是动作游戏爱好者,总之这个游戏优缺点都很显著,也是国产游戏不可不尝的一款。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese*, French, Japanese*, Spanish - Spain*languages with full audio support
| $9.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 939 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
伟大 无需多言
好玩
一周目全成就大概5到六小时,还是很轻松的,角色性能也不赖,唯一的问题就是i界面总是让我感觉我的散光加重了() 《ICEY》是一个非常优秀的游戏,按照以往的meta游戏来说,暴露这个游戏是meta游戏本身就属于剧透。不过这倒是直接把这个信息公开,明面上告诉你可以让你自己选。旁白君的塑造很有趣,一个缺经费的游戏开发者——至少明面上是。而主线是围绕着一群旧约角色为名的黄衣之王的邪教徒展开的实验。 游戏的难度曲线还是很明显的,上一关的关底boss下一关可能会第一个出场。不过只要多刷点金币提升一下技能数值上来了,就算是最终boss也就那样吧(心虚) 不过我忘记可以升级技能了,靠着基础连招硬是杀了犹大。为什么这不给我一个奖杯(x
Beginning: okay so i love this game. like a lot. i played it on the switch when i was a kid. and when it's on sale it's worth it.... like a 7 hour experience. as of writing i'm currently doing dlc then going onto hard mode. i wont spoil much story wise but i recommend u read this. btw u CAN change difficulty by just staying at the door icey comes out of in lost woods. it'll keep ur progress too. allows u to get the achievement for not waking icey up too if u missed the achievement Story: honestly... not much to say. i mean it's OKAY and i understand that the story isn't supposed to be deep or what the "main" goal is. but... eh. when u reach a hole u can jump down in from lost woods just do it. has enemies you'll want to see and get used to plus other missable stuff but other then that feel free to explore and try stuff. Gameplay: honestly i like and dislike it. i think the fundamental aspects of it are fun. but it's very janky. first of all moves are basically useless as i'll explain later. the enemy variety is so limited and feels bs a lot of the time cuz of jank. you dont get any I-Frames usually and when u do it's not much and can be overwritten at times. your dash has no invincibility and same for recovery which it doesn't tell u that u can do that. perfect dodging is so tight to where it's just honestly not worth it u might as well just dodge away FROM the attack and if it happens then cool. u do have a shield which prevents u from being staggered when attacking and when it's off u take more damage and can be staggered no matter what till it's on. u can regain by either finishing off an enemy with the unique finisher or wait. imma be real here it is useless. as in u dont keep it. after halfway through the game enemies will just break it instantly. it's good for maybe a hit or two? but after that you'll just get it broken. it's not worth investing upgrades into unless everything else u can buy is useless. and also for some reason money doesn't save when u die unless u went back to a checkpoint and saved or did an ending i dont get that. and when going into chapter select ur forced to select a chapter so if ur curious about it then whatever u did before u'll do again Enemies: enemies have guards that u can break with heavies but... it physically doesn't do anything from testing and is more likely to get them to trigger their retaliation attack (red exclamation mark) WHICH btw a lot of later enemies have a lot of bs attacks that is very hard to dodge and hard/near impossible to get them staggered to combo off them so u cant be aggressive. it's more affective to take ur time which is... not great for a combat game when u can't combo it's the main aspect of it. so in short... unless u wanna get bs grabbed that insta destroys ur shield or hit in general just count in ur head for a few secs then back off and repeat Moves: okay so most are useless. u have limited money and you'll have to grind for the rest so spending is a good idea. and it's not a big deal cuz there's not a lot of upgrades but the placement of moves and upgrades isn't placed well at all in the shop. but honestly some moves are just copies of others or are bad against most enemies. idk why some just weren't merged into other upgradable ones or just not put in as it's legit just the same dlc: it's fun. i mean the jankness of the game is still there but like i said it's a fun game and it's free. i recommend u do it once having everything tho. u can access it anytime when u get to the part which is like kinda midway through the game. money u get doesn't save on death so i recommend u not do that. also uh play it on easy as the gameplay is janky and has no saves AND changes enemies to be different to how ur used to in terms of them being staggered, damage and health Outro: in terms of the game it's fun. it has problems and i dont think i'd really say this is a "good" game in the sense that you'd enjoy it for more then 7 hours and the writing is ok. imo i think gameplay REALLY needed to be worked on more and the story and dialogue should have been too. as much as i get this is what the game was going for in terms of writing it does kinda feel stale after a while. i wish we got a lot more branching paths and personal dialogue with the narrator it just feels a bit stale. i recommend u buy it on sale it goes for cheap and it'll keep u entertained for a bit
爱你呦艾希!!!!
补票 好玩爱玩
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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