
An Action RPG at its core, I Shall Remain combines role-playing elements with survival and strategic aspects, and creates a blend never before seen. Through complex, real-time character progression and RPG system, over a hundred abilities to learn and upgrade, dozens of weapons and enhancers, thousands of Infected, over twenty mutations,...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What is I Shall Remain? Genre: Top Down Third Person Action RPG Setting: Civilian searching his MIA brother in New York City during a zombie apokalypse after WWII Difficulty: 2/10 - 10/10 - depends on selected difficulty Length: up to 30 hours to complete the whole campaign, more than at least 100 hours to unlock all achievements Mode: singleplayer campaign, singleplayer Last Man Standing Similar games: Fall Out 1&2, Cold Zero, Survivalist, amongst others What's good about I Shall Remain? - apocalyptic atmosphere - infection of the main character that needs to be cured as a dynamic factor - lots of upgrades to unlock (called "doctrines") - well designed side quests which will improve certain skills upon completion - boss monsters with special loot The negative aspects: - not that much weapon and item variety - weapons break and infection level rises fast - which make especially higher difficulty levels pretty tough - sounds are pretty basic - unlocking all achievements requires at least 10 full playthroughs Result (and summary for those who have no time reading): A well made Action RPG, I Shall Remain provides lots of important ingredients for a motivating game: special loot and boss monsters, many upgrade options and side quests make up for fighting a zombie apocalypse in an atmospheric NYC setting. Being infected yourself, time is an important factor. On the other hand, the game lacks item variety and conditions can be harsh - your weapons do break fast. If you're in for achievements, bring some time - to get the 100% mark, you'll need 10 full playthroughs. Still reading? Go buy it!
WoW i forgot about this game... This game is a great top down simulator up there with How 2 Survive. Very unique storyline with excellent Progression system. I definetly reccomend this for any survival Conesiur. 5/5
Really cool RPG gameplay with survival and strategic elements where you need to make you characters travel through an american city set in WW2 era. It was really worth it despite the over darkness at some places might be disturbing for some people but for me it was okay.
Game is little clunky and not polished in many places but nonetheless it shows that developers made some afford to make it good and dispute all flaws there is something that feel good about this game that make you want to play it for a while and not throw it right away :) With more time, budget and experience this could be very good.
One of the best survival apocalypse games i ever played even this game is solo only. 1) a lot of weapons (melee, pistols, submachine guns, machine guns, flamethrowers, sniper rifles), and every weapon has a durablity, so you need to repair it later (or sell/dismantle) 2) different rarity of weapon that define damage and amount of slots for weapon mods (you can upgrade rarity of every weapon with materials) 3) all weapons have mods up to 8 (when you rise skill that allow to have up to 8 mods, by default you can have 5 modes, so you can buy them from traider or loot, they will increase damage of weapons a lot. 4) a lot of skill that will increase your health, damage, range (you cant have all of them, so you need to decide what way to play and what weapon you will use) 5) you have disease right from the start of the game, so you need to use a cure every certain moment of time or you will die. you earn cure by killing infected or traiding. 6) 10 different characters (perks) from the start, so you decide which one to go 7) the best part of the game - you can recruit NPC/companions (up to 5 during the whole game, and depends of perk you took in the beginning) and they will follow you and help to fight against infected: * you can give any weapon you want to any companion * every companion has a skill tree, when you make any actions in the game or they kill infected -they will level up, and only you decide what skills you will upgrade * you can apply any mods for companion's weapons * companions have a backpacks, so when you loot a lot, they will pick up items when you dont have a free space in you inventory (later you can sell or dismantle) * companions - are main firepower especially for hardcore runs. * some simple commands for companions - follow, hold position, attack 8) bosses and short events when you can get Unique weapons (even the best weapon in the game is Legendary that you crafted from zero by adding mods you want). 9) campaign around 25-30 hours if do not rush. 10) usual campaign (4 difficulty) where you can die and will start from the beginning of the location and Hardcore campaign (4 difficulty) where if you die - its game over and need start from the beginning. 11) subway that will allow to travel fast between different locations. 12) great music. So this game has everything you want: shooting, looting, exploring, traiding, repair system, a lot of different skills/doctrines, and companions that can carry you through all difficulties with any weapon you want to give them. Note: i dont recommend to jump on high difficulty from the beginning because it can be frustraiting experience, better start from normal or easy to learn game mechanics.
This game does many things really well. Atmosphere, customization, Isometric RTS and team management. It also does many things poorly, like non-linear quest breaking, poor Windows 10 support, and some haphazard design choices. But that's why I downvoted this game, I downvoted the game because I've played it for 23 mostly enjoyable hours, but to finish the last few achievements I would have to play over 70. Multiple additional playthroughs, including some on No Death mode, all because the harder achievements dont retroactively accomplish the easier ones. I'm a completionist, I can't justify that, that is poor design. It appears that the devs had the opportunity to do some quality of life tune-ups to the game and decided to halt the polishing process early to move onto their next game. I do not approve.
Yet another isometric zombie basher with limited story but endless killing and an occasional boss battle. The art style may be a bit too dark and dungy for some, but I like it. Though the controls are easy to understand and use, no one in their right mind will say the same about the clunky camera controls. The developers boast of the game's RPG features. Lots of perks don't make a game an RPG. True, your actions will affect what perks open up. But if you are only given one choice (a melee weapon} it will be no surprise if you open up melee perks. Besides, adding numbers to stats don't make compelling perks. Being allowed to choose your stats and special skills from the start, along with your preferred weapon, could have made it more of an RPG experience. Getting special attacks or abilities would have made for much more compelling perks. How about that quartet of gaming features I love so much (loot, exploration, combat, crafting)? Loot is plentiful enough, but often useless. Combat is no more complicated than hitting one of your keys at the right time. Exploration reveals shadowy dark corners of an unspectacular city. If crafting exists, it isn't evident in the early game. One of my favorite features of other post-Apocalyptic, settlement management, is also missing. How can a positive review be so negative? Because there is a lot to hate here. Much of the game is quite pedestrian. Much of the game will not please a lot of people. Much of the game can get very boring very quickly. For me the effort to add RPG elements to a isometric zombie game and the unique look of the gaming world makes this an adequate game. So as the old adage goes, buyer beware. And buyer buy cheap.
The concept of the game is interesting, but I felt something was missing. The player aims to find his brother where he gets to know various characters (where he is able to do several side quests), locations and monsters. Being able to recruit companions and customize them the way you want. But throughout this process the locations vary but it becomes very repetitive (killing monsters > moving to the next area and repeating the process again and again), the combat system I found a little clumsy and frustrating, the AI of the companion for some reason is not good at all, because even being right next to him with several enemies he doesn't attack for some reason. I missed vocal interactions with other characters. When I realized I was not enjoying playing the game, I put this game aside and move to the next on.
Interesting concept and quite fun
Okay, sure the graphics are a little difficult and the controls take some getting used to (I'm stuck behind a tree AGAIN?) but it's a fun game. I wasn't expecting it to be a looter shooter, but here we are, with me comparing flame throwers for DPS vs features. There's a sense of urgency for most of the game (I understand at some point the urgency gets removed via plot, and you can go grind if you want, but I haven't got there yet). The gameplay is solid, the characters aren't bland, the music is good, and it's got some international indie charm. Plus, who doesn't like setting Nazis on fire?! I give it a solid thumbs up.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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