
Fight off disgusting beasts and enemies, drill for resources, search for ancient relics, craft technology and upgrades, and use a glove with special abilities in an adventure packed with action!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a casual gamer who doesn't play FPS games, Relic Odyssey has given me an enjoyable little introduction and experience so far. It offers a mix of exploration, crafting and fighting. You start off with a small handheld gun, but once you have the glove, it's an absolute essential and made my overall gameplay all the more fun. The glove has multiple purposes not limited to combat. It has saved me in a few fights after I didn't pay careful attention to my ammo and ran out mid-battle haha. The glove is really useful in collecting resources and minerals and you can also pull and push objects around. I also enjoyed the exploration of the unique environments and gathering of resources with the digging rig. With the digging rig, you can come across mini lab dungeons. Within the labs, you can loot chests and battle cool robot enemies of all sorts that differ from the alien-type monsters. Each time you defeat the mini boss at the end, it'll reward you with lab reports and items which you can use to obtain blueprints to craft better equipment and weapons. Another highlight for me is Clunky—one of your companions who assists in battle and follows you around as you explore. You can also send Clunky off to gather resources for you which I thought was cool. Hopefully we get to interact with Clunky more as I enjoy its humour and dialogue. Looking forward to the future updates and enhancements! :)
Relic Odyssey: Ruins of Xantao ist ein innovatives Spiel, das Sci-Fi-Action-Abenteuer mit Roguelike-Elementen kombiniert, entwickelt von Honour Bound Game Studios. Das Spiel ist seit dem 27. Januar 2024 im Early Access verfügbar und bietet eine faszinierende Reise auf dem feindlichen Planeten Valtar . Gameplay und Features Das Spiel kombiniert die Erkundungs- und Upgrade-Mechaniken, die typisch für Metroidvania-Spiele sind, mit intensiven, actiongeladenen Kämpfen, die an die Halo-Serie erinnern. Der Kern des Gameplays dreht sich um die Bedienung einer mächtigen Bohrplattform, um versteckte Schätze und antike Relikte zu entdecken, während man sich durch prozedural generierte Dungeons voller dynamischer Feinde und Bosse kämpft. Spieler können neue Waffen, Gadgets und Upgrades aus den Ressourcen herstellen, die sie auf ihren Abenteuern sammeln. Diese Ressourcen können auch zur Verbesserung der Bohrplattform verwendet werden. Das Spiel bietet eine Mischung aus handgefertigten und prozedural generierten Leveln, was für eine abwechslungsreiche und immer wieder neue Spielerfahrung sorgt . Story und Charaktere Die Geschichte folgt den Charakteren Samuel, Sarah und Clunky, die auf der Suche nach der alten Stadt Xantao sind. Dabei müssen sie sich gegen außerirdische Kreaturen, skrupellose Schmuggler und den mysteriösen Collector behaupten. Die Welt von Valtar wird von der Orion Archaeological Order und der Guardian Corps geschützt, während die verlorene Zivilisation von Xantao uraltes Wissen hütet . Frühzugang und Entwicklerpläne Die Entwickler haben sich für einen Early Access entschieden, um die Community frühzeitig in den Entwicklungsprozess einzubeziehen. Dies ermöglicht es ihnen, Feedback direkt von den Spielern zu erhalten und das Spiel kontinuierlich zu verbessern. Die geplante Early Access-Phase soll bis Juli 2024 dauern, mit einer vollständigen Veröffentlichung im August 2024 . Fazit Relic Odyssey: Ruins of Xantao bietet eine spannende Mischung aus Erkundung, Kampf und Crafting in einem atmosphärischen Sci-Fi-Setting. Die Einbindung von Roguelike-Elementen und die prozedural generierten Dungeons sorgen für eine hohe Wiederspielbarkeit und Abwechslung. Die Spieler dürfen sich auf eine packende Geschichte und tiefgehende Charaktere freuen, die ihnen auf ihrer Reise durch die geheimnisvollen Ruinen von Xantao begegnen werden. Insgesamt verspricht Relic Odyssey: Ruins of Xantao ein einzigartiges und fesselndes Spielerlebnis für Fans von Sci-Fi-Abenteuern und actiongeladenen Roguelikes. https://www.youtube.com/watch?v=42-sqNF0zE8&t 👑 Powered by HoI 4 Deu Curators group in German / English 👑⠀⠀⠀[list][*][url=https://store.steampowered.com/curator/30388691/] Follow Main group [/url][*] [url=https://store.steampowered.com/curator/40282064/] Follow Second group [/url][*] [url=https://store.steampowered.com/curator/44688798/] Follow Third group [/url][/list] and discover more reviews from me.
Fun shooter with cool enemy designs, and some interesting mechanics. I think the hand-glove thing is what sets it apart from other shooters for me. It's fun pushing around enemies with the hand blast when I want to conserve ammo. And sucking up materials with the glove is really satisfying. Make sure to craft the hand-glove thing as soon as you get the option, cause I almost missed it when I played (and also makes gathering materials way better). Also, the colour choices on the environments and enemies are really nice. Excited to see the next updates!
I went into this with an open mind. There's another review that suggested that the other reviews were bought. I seriously believe that's true. I hope they will update the game a lot because right now I'm tempted to even say this is a scam. This game has ugly ugly graphics. It runs absolutely awful. I have an rtx 4070 ti and It lags terribly for me. Ammo is very limited, which is NOT fun. Enemy AI is so terrible it's ridiculous The only positive is the gun animations are quite good. Sadly it's an assault on the eyes and I can't force myself to play any more of this laggy mess.
Graphics ugly, gameplay basic and unsatisfying, AI voices, reviews paid for. Would be willing to give more in-depth analysis if the reviews weren't blatantly paid for. Cannot abide by this practice.
I can't recommend the game in it's current state. While I understand it's still in early access, there are a bunch of issues I'd like to see addressed. Performance issues: - Booting up the game takes forever on a fresh boot. You'll get the logo, and then the game just hangs for a few minutes. Probably less of an issue if using SSDs for storage - ~~Opening up the graphic settings has a hitch every single time~~ - Generally poor performance. Running on a RTX 4090 + I9-10900KF, on max settings I go from anywhere between 60-90fps, on the lowest settings, I run at 90-120fps at 1080p. While, the game doesn't look like it'd be something that'd max out my system, at the same time however, I've seen games that are visually equally as good looking or better, that runs better for how much resources it uses on my system. Visual Issues: - When I first opened the game, my first thought was that it was hard to distinguish enemies and interactable things from the environment. For enemies, they seem to be very similarly saturated, for example like the very first enemy is some kind of small crab? Both it's shell and it's exo-skeleton are so similar to the environment that you wouldn't think they were there in the first place, and this re-occurs for many enemies for the given environment they spawn in. For interactables, things that can be mined or important facilities like the digging machine, storage box etc, are all highlighted, whether by using lights, or some UI you could see visually, but a lot of others things I question, can I interact with it? I can't tell except by walking up. If those exceptions didn't have those highlights, I would be asking each and everyone of them the same question. Though I did later find you could use the scanner - Another thing hard to distinguish are dead enemies, the only way I could tell is if they didn't move for awhile now, but most enemies look the same, dead or alive UX issues: - Adjusting graphics settings with a mouse requires you to press the tiny square box in order to get the drop down menu. There's logic to know that you're hovering some graphics setting, so why can't I just click that instead? - There's a lot of missing prompts. For example, the first time they want you to use the scanner in order to talk to the spirit to repair the digging machine, the lack of prompt to tell you how to activate the scanner is very bothersome. I don't think many people would open up the controls page just to find this out and it ruins the immersion of the game. Other missing prompts are for using the digging machine. You get a prompt in order to dig, but how about going up and down, and exiting the digging machine? I almost thought I got stuck underground using it the first time. - I some times see a floating white triangles? I haven't seen it in awhile, but I think it's supposed to be a follow guide to the next objective considering the first time I did notice it was trying to get me to talk to the spirit the first time to repair the digging machine. Maybe it is there, still where I'm at, but I haven't noticed it. If those triangles are supposed to be a guide, I think it's doing a poor job at it as they're hard to spot and at first for me, made me question what were they anyways? a visual bug? Despite all the above issues, I haven't found any glitches that would affect gameplay or game breaking bugs yet, and visually the game looks nice. Reminds me of early 2000s games if it had higher quality textures available.
EA Adventure FPS + crafting + controls = Explore ruins and blast aliens on the planet Valtar. Look out for loot crates scattered around. Collect resources to craft items. Has a Borderlands feel. [h1][url=https://store.steampowered.com/curator/35180752-3-point-play/] Follow our curator for similar games [/url][/h1]
The amount of bugs I encountered in this game is shocking even for early access. The game crashed when I took a screen shot(tryed). The AI(both the voice acting and the enemies)is not good. The seems to sorta skip basic plot points and bring them up later as if you know them. I know this is early access and this isn't my first go around with that but I cannot recommend this game in its current state
Enjoying it so far! Lots of interesting game design concepts but not too different. Unique visual style for the environments and enemies. Small nitpick I wish the sound effect for the starter pistol had a bit more oomph to it but I assume that would be an easy tweak. Engineering-wise, the game has seemed quite solid so far. Looking forward to seeing the progress!
Fascinating! However, it's a niche game. More precisely, I mean that it will not appeal to everyone. More specifically...Hm.... I think I'm confusing myself. I like it: + the way the weapons look and the way they shoot :) + the way the locations look + some puzzles and item finding + enemy animations But for example my friend Relic Odyssey : Ruins Of Xantao didn't like it at all and was surprised why I talk about the game with a smile. I don't know, maybe after the developers implement the planned content in the game...maybe I will make him look differently at Relic Odyssey : Ruins Of Xantao ? maybe, maybe, maybe
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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