
Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 72% | — | $1.4M |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Normally I write my reviews at the end, after I've finished the game. This time I decided to note things as I played, but I have completed the game as of posting this review. This appears to be a snow level for the entire game. I've complained about games starting with 15 hour desert levels, but I like snow levels, so I kind of like this. It gives the whole world a connected, yet bleak feeling. Your characters even leave large trails in the snow. There are white sparkles to find that are can be difficult to see at times, though it's usually visible enough. The dialogue feels like it is just the concept and given to characters to say. It's so awkwardly worded and expository that I find it difficult to take seriously as dialogue. It almost feels like the characters are reciting the instructions that the devs had for those lines instead of anything conversational. I had heard that this was inspired by Chrono Trigger. So far, we have a silent protagonist and dual/triple techs, but the game feels a lot more like the plot of Final Fantasy X. One big issue is that the protagonist doesn't even have the personality of the silent Crono or the narrative device of being a lens for the player to view the world like Tidus. He's just silent and the choices that he makes seem to have no impact on anything. The game just kind of tells him what to do and he does it, even if it doesn't make sense. Upon completion of the game, he could have been cut and almost nothing would have changed. It feels like events that often happen in rpgs also happen here, but the game is missing the connective tissue to make those events have any impact. I'll be vague here, but a character in the game has a past that we know nothing about. Partway into a dungeon and over the span of about 2 minutes of dialogue and gameplay, this character goes through an entire lack of self confidence arc and resolves it. I'm not exaggerating about the 2 minutes either. This type of rushing through story arcs has been all over the game so far and the dialogue issues don't help matters. A lot of mechanics get thrown at the player all at once. I wish there had been more time dedicated to explaining and demonstrating them. Normal enemies are on the easy side and bosses are on the more difficult side by comparison. I've now found triple combos and the game is entirely too easy if I go first. I 2-shot the final boss and in the final dungeon I was destroyed in 1 round by normal enemies. Difficulty needs balancing. With so many systems, there appears to be a lot of possibility for build variety. Mostly, it doesn't seem to matter too much, save for having teams with decent dual/triple techs for random encounters and certain boss fights can be almost impossible with one team and simple with another. Spiritnite-Eaten Monsters are these suped up versions of normal encounters and this was a major misfire. Almost every one of them is designed to frustrate the player. One of them has insane evade, making the fight boring and tedious. One has a large army of exploding monsters that damage you with ~60% of your max health when they die and when one dies, so do the others, making the fight an instant game over more often than not. Speaking of game overs, the game has no auto-saves, so when you die, and it will happen at some point, I hope you saved recently. To make matters worse, the game needs more save points. I've died 30+ minutes since the last save point of a dungeon and had to do it all again. The music tends to have an unpolished sound to it. Some songs sound good, but some sound almost like midi's with very simple melodies that sound like they wanted to be more complicated. I love simple melodies when they work well, but early on I don't hear that. I do hear either references or little parts of melodies that seem like they are other songs from other games I've played. I think there is a track that has a similar melody to You're not Alone from FFIX. With all those complaints said, this game is just kind of alright. It's visually atmospheric, although the music doesn't echo that feeling for me. Its got a lot of stuff to do, like farming multiple drops from every enemy in the game to learn new skills, upgrading weapons, revisiting every area in the game for locked chests, powerful special monsters and bosses to farm over and over, and a story that has some good ideas. The package just doesn't come together to take the game beyond alright. It's not bad, just nothing special.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[H1]TL;DR: It's fine if you just have an itch for a "throwback" RPG that has a decent (but poorly told) story, and don't mind an excessive amount of unavoidable battles.[/H1] We had beaten this game at some point. "Some point" because the memory fails on exactly when that was. According to Steam this was the first time playing; so it may have been on another console. But by the time the credits rolled we distinctly recall the experience end-to-end, and knew exactly where to go at points. The bottom line of Setsuna - without spoiling - is that "something" is wrong with the world that requires Sacrifices to keep it in check. However...near the end of the game, you'll learn something rather surprising around the true reason for Sacrifices, then reach an ending (the only 'real' ending) that results in [spoiler]a Sacrificial event[/spoiler] anyway. But here's the problem. The first 25% of the game is intriguing but largely meaningless and unexplained by the last 25%; then the last 25% is in of itself fascinating but poorly told. The plot twist is just suddenly revealed to you, and taken in stride rather than resulting in more reaction from the crew. It's also telling that this game clearly gave inspiration to the story used in "Tales of Aionios" (named elsewhere as Xenoblade Chronicles 3) because the last 50% of the game is basically the same thing as that game, minus the campy, over-the-top villains. I Am Setsuna is essentially a game of multiple fate-based threads where one thread has changed things and created an opportunity. So why not recommended? ❌ Too many battles that simply cannot be avoided. Way too many. ❌ By the time you get a form of true fast travel there's not really much left to do story-wise. This isn't like Final Fantasy VI where the airship basically opens up not only the main world but later the World of Ruin and both are integral to the story progression. ❌ No English dub. Obviously some people hate English dubs and that's fine - but for the price asked, there's no excuse. ❌ Significant amounts of backtracking. ❌ The plot twist could and should have been handled way better.
A fun traditional style RPG from Square Enix, could have been a little longer.
Bought I am Setsuna on a whim because I wanted to have something to play on vacation, and after sinking a few hours in, this game really is a mixed bag leaning towards mediocre at best. The OST is phenomenal and probably the best part of the game. The story is similar to Final Fantasy X, with Setsuna being a Yuna adjacent. This game has that classic JRPG feel with ATB combat, if you're into that. The way you learn new spells by selling monster drops was pretty interesting, but truly, the list of positives really ends there. The combat is tedious and the Momentum system is never really explained in-game. I never cared to learn it, so I never looked up a guide. Whole story threads are dropped and never mentioned again. It ran okay(ish) on Steam deck, but the game would occasionally run strangely for a seconds before fixing itself. All-in-all, I am Setsuna was just kinda boring, and even though I'm close to the end, I'm not inclined to finish it.
Es como si hubieran decidido crear una mutacion genetica con ADN de chrono trigger y la saga de final fantasy... que resulto bastante bien. No es el mejor RPG de la historia pero cumple bastante bien. Te dara depresion por el helado y nostalgico mundo, ademas del triste final... Vale la pena recomendado
Loving this game, Great FF style vibes with excellent and engaging game play. mangohud %command%
Final deixa a desejar, mas a gameplay é bem boa quando vc finalmente entende como funciona, e recomendo fortemente que procurem em algum momento da gameplay a galera ver alguma dica no youtube, pelo menos para n passar a gameplay toda sofrendo, a última dungeon fica bem mais tankável se vc usar item para escapar da batalha, fora isso o jogo todo é muito curto. Ele pega bastante inspiração de Chrono Trigger e Final Fantasy, por mais que as interações sejam curtas eu curti boa parte dos personagens, até queria alguma variação em alguns finais dos personagens...Principalmente da Aeterna e da Setsuna, foi tudo muito rápido... Seria interessante esse ter um remake, mas esperar da Square...
One of the best game ive played in awhile ~ cant believe i waited 10 years to play it. Highly recommend this game; story was straight forward and still leaves you with a bit of mystery, battle system was complex enough to keep you engaged, overall gameplay was just amazing. Wish there was better side quest and a few more background development and fixes, but overall 10/10.
Story is similar to Final Fantasy X but is still a unique experience worth playing, I thoroughly enjoyed the cast and didn't have a hard time liking any of them. Gameplay starts of basic (like most rpg's) but as you progress and you take advantage of combo skills, accessories, abilities and the momentum system you will find yourself enjoying one of the few turn based rpg's with a decently high skill ceiling beyond just maxing out your stats, all that to say you cant fall asleep on the menus. My 2 gripes with the game are: - When you die you reset back to your last save, which wouldn't be an issue if save points weren't so scarce, (excluding the open field areas between towns and dungeons), as a result you will have to rewatch cutscenes before bosses that you are stuck on, which leads me to my second gripe.... - There is also no cutscene skip button, which means you will have to manually spam to speed up dialogue to reattempt each fight. - there are other nit picky stuff like, some music tracks reappearing a little too much and low resolution assets (particularly in the UI) but those didn't significantly impede my enjoyment of this game. Overall Cute game, really liked it, picked it up for its ost and I don't regret that decision, its also not a huge time sink so if you're thinking of picking up an rpg to complete in a (relatively) short amount of time this is the title to play.
The overall experience is good, but it starts very slow, which is made worse by the snowy set accompanied by piano-only soundtrack. By the end of the game I was immersed, but I almost left it a few times before hitting 10 or 12 hours in the game. The game actually reminds me of Final Fantasy IV, that is a barely acceptable game, because the core and the gameplay are good, but too much rough in the edges. The story is too flat, as are the characters before the two or three final dungeons. The game mechanics are plenty but badly explained, difficult to handle, and totally unbalanced, thus unnecessary. By restricting yourself to exactly two moves that are available since the very early game, you can very easily beat the game. By trying anything else, you will fail a lot until you hit other viable strategies. Still, I finished the game with enjoyment.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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