
Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es como si hubieran decidido crear una mutacion genetica con ADN de chrono trigger y la saga de final fantasy... que resulto bastante bien. No es el mejor RPG de la historia pero cumple bastante bien. Te dara depresion por el helado y nostalgico mundo, ademas del triste final... Vale la pena recomendado
The overall experience is good, but it starts very slow, which is made worse by the snowy set accompanied by piano-only soundtrack. By the end of the game I was immersed, but I almost left it a few times before hitting 10 or 12 hours in the game. The game actually reminds me of Final Fantasy IV, that is a barely acceptable game, because the core and the gameplay are good, but too much rough in the edges. The story is too flat, as are the characters before the two or three final dungeons. The game mechanics are plenty but badly explained, difficult to handle, and totally unbalanced, thus unnecessary. By restricting yourself to exactly two moves that are available since the very early game, you can very easily beat the game. By trying anything else, you will fail a lot until you hit other viable strategies. Still, I finished the game with enjoyment.
[H1]TL;DR: It's fine if you just have an itch for a "throwback" RPG that has a decent (but poorly told) story, and don't mind an excessive amount of unavoidable battles.[/H1] We had beaten this game at some point. "Some point" because the memory fails on exactly when that was. According to Steam this was the first time playing; so it may have been on another console. But by the time the credits rolled we distinctly recall the experience end-to-end, and knew exactly where to go at points. The bottom line of Setsuna - without spoiling - is that "something" is wrong with the world that requires Sacrifices to keep it in check. However...near the end of the game, you'll learn something rather surprising around the true reason for Sacrifices, then reach an ending (the only 'real' ending) that results in [spoiler]a Sacrificial event[/spoiler] anyway. But here's the problem. The first 25% of the game is intriguing but largely meaningless and unexplained by the last 25%; then the last 25% is in of itself fascinating but poorly told. The plot twist is just suddenly revealed to you, and taken in stride rather than resulting in more reaction from the crew. It's also telling that this game clearly gave inspiration to the story used in "Tales of Aionios" (named elsewhere as Xenoblade Chronicles 3) because the last 50% of the game is basically the same thing as that game, minus the campy, over-the-top villains. I Am Setsuna is essentially a game of multiple fate-based threads where one thread has changed things and created an opportunity. So why not recommended? ❌ Too many battles that simply cannot be avoided. Way too many. ❌ By the time you get a form of true fast travel there's not really much left to do story-wise. This isn't like Final Fantasy VI where the airship basically opens up not only the main world but later the World of Ruin and both are integral to the story progression. ❌ No English dub. Obviously some people hate English dubs and that's fine - but for the price asked, there's no excuse. ❌ Significant amounts of backtracking. ❌ The plot twist could and should have been handled way better.
Bought I am Setsuna on a whim because I wanted to have something to play on vacation, and after sinking a few hours in, this game really is a mixed bag leaning towards mediocre at best. The OST is phenomenal and probably the best part of the game. The story is similar to Final Fantasy X, with Setsuna being a Yuna adjacent. This game has that classic JRPG feel with ATB combat, if you're into that. The way you learn new spells by selling monster drops was pretty interesting, but truly, the list of positives really ends there. The combat is tedious and the Momentum system is never really explained in-game. I never cared to learn it, so I never looked up a guide. Whole story threads are dropped and never mentioned again. It ran okay(ish) on Steam deck, but the game would occasionally run strangely for a seconds before fixing itself. All-in-all, I am Setsuna was just kinda boring, and even though I'm close to the end, I'm not inclined to finish it.
Setsuna F. Seiei, Gundam Exia Yukimasu!
This game was overwhelmingly mediocre. You'll gather a party and traverse from snowy village to icy dungeon repeatedly. You've seen pretty much all the game has to offer environment-wise in the first 10 minutes. I was hoping that would get better, but it doesn't. The story has been done before (and better) with Final Fantasy X. The combat is just monotonous. You'll one-shot every enemy with the first basic combo skill you get so there's not much reason to experiment. The skill upgrade / progression system is just needlessly complex and entirely random chance. And the damage sponge enemies will constantly have a final death move that will happily troll you with a game over. A couple of the longer boss fights have this too, just to make it more painful. I'd avoid it, there's better JRPGs out there. Looking at my playtime in this review, I would've thought that I'd sunk 80 hours in because that's what it felt like over the course of 25.
Pretty good JRPG that I’ve played recently. It has a nice story, a not-too-bad ending, a good OST, and a beautiful snow-themed atmosphere. However, this game was designed to be like older JRPGs, so it has some odd inconveniences that you should be aware of before buying and playing it, such as: [olist] [*] You cannot load your save normally. Yeah, I don’t know who thought this would make the game more hardcore or if it was meant as a tribute to older games, but it’s just stupid. To load your save, you either have to die and reload, or close and reopen the game. For me, it was just an inconvenience, not some respectful homage to classic games. [*] There is no map or minimap in the game. The game itself has relatively small dungeons and an overworld, but sometimes you really wish you had some kind of map. Many dungeons are built with very similar layouts and assets, so you can easily waste extra time navigating them instead of going where you need to go. The same applies to the overworld: there are many locations, but no fast travel and no in-game map, so you have to find a map on the internet and navigate using that. It would have been much simpler to just add one to the game. [*] Dialogue options don’t change anything. You can choose different dialogue options throughout the game, but all they change is how other party members respond. Overall, they don’t affect anything meaningful- there is no friendship or relationship system, so they only slightly alter responses. [*] Not very responsive objects. In the game, there are some puzzles and points of interest that don’t always respond properly to interaction. You often have to press the interact button multiple times, or even move away and try again, which is a bit annoying. [/olist] That’s pretty much all the inconveniences in the game. It would be a lot better if you could simply exit to the main menu and load your save, but if you’re willing to let these issues slide, you’ll definitely enjoy it. As for achievement hunters, the game and achievements are pretty simple. There are only two missable achievements, and you only need to think about them at the very end of the game, during the last boss fight, so a separate save file helps a lot. There’s also just one grindy achievement, but it can easily be done in the late game. Overall, just play the game normally and worry about achievements at the end. I recommend this game to all JRPG lovers, especially those who like older entries. If I had to rate it on a scale from 1 to 10, I’d give it a 7/10. Just one missing feature could make it a lot better, but it’s still good as it is.
The game has a very good potential, with a good combat play, custom skill and passive build, art direction, good storytelling- i mean it. but they are too focused on making this game look like an old rpg (idk if they port this game on old console or not), that they forgot a ♥♥♥♥♥♥♥ QOL, in the level of unforgivable. 1. one monster has different drop, depending on what hero last hit it(element damage), how much damage occur, debuffed or not? and multiple hero skill hit. 2. buying skill and passive from exchange material from monster drop, but how did you know which monster drop which material? open the encyclopedia -> search each monster one by one -> didn't find it because you haven't get it before ( you have to get the material first then it will record it). 3. no auto-save, that fine, but if you die, that game will lead you to lobby screen, no checkpoint, start from where you last saved. 4. many boss is more like annoying than challenging - some boss have an unbeatable buff unless you bring the character with buff-remove, or else you will stuck forever. -the small monster is chill AF (that good), until you got oneshot by boss. Or else I was too weak to play this kind of game? lol
Story is similar to Final Fantasy X but is still a unique experience worth playing, I thoroughly enjoyed the cast and didn't have a hard time liking any of them. Gameplay starts of basic (like most rpg's) but as you progress and you take advantage of combo skills, accessories, abilities and the momentum system you will find yourself enjoying one of the few turn based rpg's with a decently high skill ceiling beyond just maxing out your stats, all that to say you cant fall asleep on the menus. My 2 gripes with the game are: - When you die you reset back to your last save, which wouldn't be an issue if save points weren't so scarce, (excluding the open field areas between towns and dungeons), as a result you will have to rewatch cutscenes before bosses that you are stuck on, which leads me to my second gripe.... - There is also no cutscene skip button, which means you will have to manually spam to speed up dialogue to reattempt each fight. - there are other nit picky stuff like, some music tracks reappearing a little too much and low resolution assets (particularly in the UI) but those didn't significantly impede my enjoyment of this game. Overall Cute game, really liked it, picked it up for its ost and I don't regret that decision, its also not a huge time sink so if you're thinking of picking up an rpg to complete in a (relatively) short amount of time this is the title to play.
good story
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