
Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.5Kreviews | 72% | — | $1.4M |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Boring, bland and soulless copycat of FFX. I've tried but I'm not Setsuna.
Simple & short JRPG in a good way. The music is out of this world.
Nice soundtrack and story. Gameplay is meh. Cant recommend due to that. It is a short game anyway if you wanna try it out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]What is it?[/h1] I Am Setsuna is throwback, neo-retro JRPG with a battle system that takes heavy inspiration from the SNES classic Chrono Trigger. The whole game exudes a distinctly melancholic feeling using an experimental piano-only soundtrack and single frozen arctic setting. [h1]Things I Loved:[/h1] [h2]Addictive Battle System[/h2] I absolutely loved the battle system in this game. Its core gameplay is a lot like Chrono Trigger: there is an ATB gauge that fills up and allows your characters to take actions, but the enemies are constantly moving around the screen, so timing and positioning matter. This game also has a quick time mechanic, somewhat reminiscent of the Paper Mario games, where if you press a button with good timing during an attack or ability animation you get a bonus effect. This means you have to pay attention to each command, leading to fun, engaging, and satisfying battles. [h2]Fun Character Customization[/h2] While it took me a bit to wrap my head around the Sprinite system, once I got the hang of it, it was really fun. I enjoyed playing around with different abilities and passives to create combos and synergies between party members. I also really loved how a lot of the weapons in the game are side-grades. Often I found myself using weapons with slightly lower stats because I liked their added effects, which I though was cool. [h2]Experimental Yet Interesting Soundtrack[/h2] This game only uses a single instrument for the entire soundtrack: a piano. I thought this would get boring fast, but I actually kinda ended up really liking it. The game used lots of different cadences of piano music, from somber and classy to silly and jazzy, so the OST never got too repetitive. It gave game an interesting vibe. [h1]Things That Bothered Me:[/h1] [h2]Infuriatingly Sloppy Writing[/h2] Let me start by saying that I truly believe that with more time, attention, and better editing, the story of this game could have been an all-time great. But as it stands, the writing is just so very disappointing. It feels like whenever the game brings up an interesting plot point, half of the time it gets immediately dropped and never brought up again. More that once, revelations that feel like they should be super important end up have literally no effect on the story. It genuinely feels like the game is constantly minimizing and undercutting its own attempts at meaningful themes, which is super frustrating. And don't even get me started on the ending... [h2]Repetitive Environments[/h2] I fully understand that setting the game in a single biome was an artistic choice - the cold harsh winter is supposed to emphasize the tragedy of the story. But just cause I understand it, doesn't me I have to like it. By about 2/3rd of the way through the game, I felt like had seen every iteration of "snow and ice" possible, and was craving some kinda of variety. Variety which sadly never appeared. [h2]Lack of Enemy Types[/h2] Let me make it clear: Every single enemy type in this game is unique and fun to fight. The problem is that the game starts reusing enemies surprisingly quickly, which is especially noticeable in the mid-game. Seriously, just 4 or 5 new enemy types would have added so much to the overall experience. [h1]Final Notes:[/h1] I completed the entire game, including all achievements, in about 33 hours. My overall opinion is that this game is deeply and undeniably flawed, yet still fairly enjoyable. It's honestly worth playing for the battle system alone. I just really wish the rest of the presentation matched the quality of the main gameplay.
Winter softly weeps Duty walks through silent snow Hope outlives farewell
最初から最後まで、雪(白)を基調にした世界がとにかく印象的。幻想的で物悲しい空気感がずっと続いて、音楽もそれをさらに引き立ててくれます。ストーリー自体は単調に感じる部分もあるけれど、その分「雰囲気に浸って進む」タイプのJRPGとしてまとまりが良いと思いました。 戦闘はATBが溜まってからの連携や工夫が楽しく、クロノ系の手触りが好きな人には刺さるはず。さらに飛空艇入手後は、各地で料理素材を集めたり、法石に昇華効果を盛ってビルドを詰めたりと、やりこみ要素もしっかり用意されていて満足度が高かったです。 静かな世界観と音楽で心を掴まれつつ、戦闘と育成でしっかり遊べる作品でした。
Un gran juego... me hizo sentir lo mismo que los JRPG de PS2 en el buen sentido. Sencillo, directo y emotivo. Te lo recomiendo.
Bom RPG, boa historia e boa jogabilidade
Pretty good JRPG that I’ve played recently. It has a nice story, a not-too-bad ending, a good OST, and a beautiful snow-themed atmosphere. However, this game was designed to be like older JRPGs, so it has some odd inconveniences that you should be aware of before buying and playing it, such as: [olist] [*] You cannot load your save normally. Yeah, I don’t know who thought this would make the game more hardcore or if it was meant as a tribute to older games, but it’s just stupid. To load your save, you either have to die and reload, or close and reopen the game. For me, it was just an inconvenience, not some respectful homage to classic games. [*] There is no map or minimap in the game. The game itself has relatively small dungeons and an overworld, but sometimes you really wish you had some kind of map. Many dungeons are built with very similar layouts and assets, so you can easily waste extra time navigating them instead of going where you need to go. The same applies to the overworld: there are many locations, but no fast travel and no in-game map, so you have to find a map on the internet and navigate using that. It would have been much simpler to just add one to the game. [*] Dialogue options don’t change anything. You can choose different dialogue options throughout the game, but all they change is how other party members respond. Overall, they don’t affect anything meaningful- there is no friendship or relationship system, so they only slightly alter responses. [*] Not very responsive objects. In the game, there are some puzzles and points of interest that don’t always respond properly to interaction. You often have to press the interact button multiple times, or even move away and try again, which is a bit annoying. [/olist] That’s pretty much all the inconveniences in the game. It would be a lot better if you could simply exit to the main menu and load your save, but if you’re willing to let these issues slide, you’ll definitely enjoy it. As for achievement hunters, the game and achievements are pretty simple. There are only two missable achievements, and you only need to think about them at the very end of the game, during the last boss fight, so a separate save file helps a lot. There’s also just one grindy achievement, but it can easily be done in the late game. Overall, just play the game normally and worry about achievements at the end. I recommend this game to all JRPG lovers, especially those who like older entries. If I had to rate it on a scale from 1 to 10, I’d give it a 7/10. Just one missing feature could make it a lot better, but it’s still good as it is.
This game was overwhelmingly mediocre. You'll gather a party and traverse from snowy village to icy dungeon repeatedly. You've seen pretty much all the game has to offer environment-wise in the first 10 minutes. I was hoping that would get better, but it doesn't. The story has been done before (and better) with Final Fantasy X. The combat is just monotonous. You'll one-shot every enemy with the first basic combo skill you get so there's not much reason to experiment. The skill upgrade / progression system is just needlessly complex and entirely random chance. And the damage sponge enemies will constantly have a final death move that will happily troll you with a game over. A couple of the longer boss fights have this too, just to make it more painful. I'd avoid it, there's better JRPGs out there. Looking at my playtime in this review, I would've thought that I'd sunk 80 hours in because that's what it felt like over the course of 25.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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