
Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]What is it?[/h1] I Am Setsuna is throwback, neo-retro JRPG with a battle system that takes heavy inspiration from the SNES classic Chrono Trigger. The whole game exudes a distinctly melancholic feeling using an experimental piano-only soundtrack and single frozen arctic setting. [h1]Things I Loved:[/h1] [h2]Addictive Battle System[/h2] I absolutely loved the battle system in this game. Its core gameplay is a lot like Chrono Trigger: there is an ATB gauge that fills up and allows your characters to take actions, but the enemies are constantly moving around the screen, so timing and positioning matter. This game also has a quick time mechanic, somewhat reminiscent of the Paper Mario games, where if you press a button with good timing during an attack or ability animation you get a bonus effect. This means you have to pay attention to each command, leading to fun, engaging, and satisfying battles. [h2]Fun Character Customization[/h2] While it took me a bit to wrap my head around the Sprinite system, once I got the hang of it, it was really fun. I enjoyed playing around with different abilities and passives to create combos and synergies between party members. I also really loved how a lot of the weapons in the game are side-grades. Often I found myself using weapons with slightly lower stats because I liked their added effects, which I though was cool. [h2]Experimental Yet Interesting Soundtrack[/h2] This game only uses a single instrument for the entire soundtrack: a piano. I thought this would get boring fast, but I actually kinda ended up really liking it. The game used lots of different cadences of piano music, from somber and classy to silly and jazzy, so the OST never got too repetitive. It gave game an interesting vibe. [h1]Things That Bothered Me:[/h1] [h2]Infuriatingly Sloppy Writing[/h2] Let me start by saying that I truly believe that with more time, attention, and better editing, the story of this game could have been an all-time great. But as it stands, the writing is just so very disappointing. It feels like whenever the game brings up an interesting plot point, half of the time it gets immediately dropped and never brought up again. More that once, revelations that feel like they should be super important end up have literally no effect on the story. It genuinely feels like the game is constantly minimizing and undercutting its own attempts at meaningful themes, which is super frustrating. And don't even get me started on the ending... [h2]Repetitive Environments[/h2] I fully understand that setting the game in a single biome was an artistic choice - the cold harsh winter is supposed to emphasize the tragedy of the story. But just cause I understand it, doesn't me I have to like it. By about 2/3rd of the way through the game, I felt like had seen every iteration of "snow and ice" possible, and was craving some kinda of variety. Variety which sadly never appeared. [h2]Lack of Enemy Types[/h2] Let me make it clear: Every single enemy type in this game is unique and fun to fight. The problem is that the game starts reusing enemies surprisingly quickly, which is especially noticeable in the mid-game. Seriously, just 4 or 5 new enemy types would have added so much to the overall experience. [h1]Final Notes:[/h1] I completed the entire game, including all achievements, in about 33 hours. My overall opinion is that this game is deeply and undeniably flawed, yet still fairly enjoyable. It's honestly worth playing for the battle system alone. I just really wish the rest of the presentation matched the quality of the main gameplay.
最初から最後まで、雪(白)を基調にした世界がとにかく印象的。幻想的で物悲しい空気感がずっと続いて、音楽もそれをさらに引き立ててくれます。ストーリー自体は単調に感じる部分もあるけれど、その分「雰囲気に浸って進む」タイプのJRPGとしてまとまりが良いと思いました。 戦闘はATBが溜まってからの連携や工夫が楽しく、クロノ系の手触りが好きな人には刺さるはず。さらに飛空艇入手後は、各地で料理素材を集めたり、法石に昇華効果を盛ってビルドを詰めたりと、やりこみ要素もしっかり用意されていて満足度が高かったです。 静かな世界観と音楽で心を掴まれつつ、戦闘と育成でしっかり遊べる作品でした。
Nice soundtrack and story. Gameplay is meh. Cant recommend due to that. It is a short game anyway if you wanna try it out.
Enjoyable simple RPG. Really needs a "load game" button
I love this game, playing again
Um RPG que apresenta várias referências ao incontestável Chrono Trigger e entrega uma experiência satisfatória e divertida com uma carga de melancolia narrativa, que lembra e muito o contexto do Final Fantasy X, e uma gameplay com mecânicas simples que não exige muito grind principalmente de jogadores mais experientes. Apesar de sua linearidade, que por vezes possa incomodar, a jornada dos heróis é bem apreensiva e instigante com um grau de dificuldade mediana, principalmente na reta final. Um ótimo jogo para os amantes de RPGs clássicos!
Bagus.
Bom RPG, boa historia e boa jogabilidade
Platinei com 40 horas. Trata-se de um dos JRPGs já feitos.
Truly breath taking and a nice comeback to classic JRPG
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