
I Am Future is a relaxing single-player survival game about building a cozy rooftop camp amid a flooded post-apocalyptic city. Set up a farm, go fishing, tinker with gadgets, craft new tools, manage a team of cute robots to automate and expand your base, explore the mysterious world, and chill out!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 14 → 1.25/day in the week after.
About
I Am Future invites you to build a rooftop base of your dreams, explore a mysterious world, start a farm, hire a team of cute robot minions, and make new friends, all while enjoying the chillest post-apocalypse ever.
Starting from scratch on an abandoned rooftop, build, decorate and expand the coziest camp ever! Unlock new buildings and furniture, set up electrical grids, and neatly organize your new life.
You are the last survivor on Earth, fresh from the sweet, long cryogenic sleep. It’s finally time to chill out and stop worrying about job tasks and inflation! Relax, build, wander around – the world is literally yours!
Nature is healing! Set up a farm, grow fruit, vegetables, cheese trees, and take care of your crops!
Play as Robin or Chris, and customize the protagonist to reflect your unique idea of the last person on Earth!
Find ancient artifacts from a bygone era, such as kettles, TVs, or microwaves, take them apart using a satisfying dismantling mechanic, and gather resources for your next crafting project!
Automate chores around the camp with the help of cute robots! Build a team of AI assistants, issue commands, and manage their workload. And when they’re done – let them chill in a charging bath!
Send out scouting drones on expeditions across the sunken megapolis. Discover new locations, bring something valuable back to the base, and, step by step, uncover the mystery behind the end of the world.
Collect fresh produce from your farm, catch some fish, and unleash your inner chef with numerous delicious recipes ripe for mastering!
The fact you’re the last human on Earth does not mean you can’t still make new friends! Meet quirky robot inhabitants of this new world, like Earl the Fridge or Bombshell Barbara, and grow your bond with them.
Your camp needs love and protection. Keep pesky mutant pests from destroying the crops or the electrical grid!
***
If you are a fan of games like Stardew Valley, Coral Island, Sun Haven, My Time at Portia/Sandrock, Dave the Diver, or Palia, we are pretty sure I Am Future will become your next cozy adventure. Join our Discord to keep up with all things I Am Future!
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 4Kreviews | 84% | — | $975.4K |
| $19.99 | 370ratings | 77% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
37h | 100% Hard to recommend this game, but I did spend 37 hours in it and got all the achievements. It starts off nicely, but the more you progress, the more frustrating it gets. Lack of basic QoL, buggy robots that get stuck in the open field, stutters when swapping inventory tabs... Automatization is underwhelming - you still have to do a lot of things manually. The story is very basic. The dialogue tries to be funny but fails miserably. There is only 1 song on repeat, which you'll disable after a couple of hours. I enjoy simple grindy games like this and, despite all the frustration, I did have my share of fun with this one. However, there are definitely much better products out there.
A lot of people say this game is bad because of the pointless repetition of the tasks or the bad minion UI. I didn't mind that stuff. I don't mind a little mind numbing task completion and the minions were so unnecessary as a whole that I mostly found their incompetence amusing. I didn't even mind that although this game is well past full release, it still has a terrible lag problem. What made me uninstall this game after 25 hours was that it's supposed to be a cozy game, has settings to adjust "coziness" but there is no setting to stop those stupid worms from destroying your buildings. And sure, I could build a bunch of other stuff to keep them away but why add cozy adjustments to negate contamination dmg to yourself, reduce weeds and worms but not to eliminate building dmg? I have the game jacked to the coziest settings so there's only a worm or two at night but the second I turn my back they've destroyed something and I have to grind for the materials to build it again. Mostly I'm uninstalling because I'm fairly sure the devs are done with the game and there's still so much that needs work. I'll probably come back to it later, having forgotten the reason I stopped, and go through this all over again. If you're gonna buy, get it on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.67/day in the week to Aug 5 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Portuguese - Brazil
| $19.99 |
| 84ratings |
| 84% |
| — |
| not modelled |
| $11.99−40% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
讲道理有中评的话还是可以给个中评的,毕竟游戏内容还是不少的,框架还是可以。 但是缺点真的太他喵的多了!!很难想象这是已经更新了很久出正式版了的游戏 标题叫悠闲生活,实际悠闲个锤子,我一个没强迫症的血压都快拉爆了!很多任务没有引导,本来就是小众游戏,我看很多地方有人问这里卡关了那里卡关了不知道怎么继续下去的,我还碰到个BUG,有个已经完成了的任务一直卡着,我以为我漏了,去翻人家全流程录像反反复复翻了半个小时,结果过两天这个任务自己消失了??? BUG多到数不清,各方面细节做的超级反人类,游戏开久了文字全是口口口口,还会卡顿,玩到后面实在受不了了上了MOD才玩得下去。 能坚持玩到全成就单纯的因为沉没成本,毕竟已经玩了这么多了不做完怪可惜的,结果做个全成就纯纯坐牢。有个成就叫你把屋顶全补齐,一共几百块地板吧,但是这游戏没有批量制作,就是你要是自己纯手搓,要一直鼠标按定搓几百块地板,我是直接叮了地板去铺的,铺得手柄的冒火星了啊啊啊啊啊啊。还有,成就也他喵的有BUG,那个通信塔跟人家交流有BUG一直反复问同一个问题,还有回了消息就再也不回复的,导致兴趣点完全解锁不全。靠指南区大哥的存档补完的最后两个成就,我真的服了。 想想我这几天经历了什么就很想yue
Very monotonous, BUT very cozy and can be nice and relaxing for those looking for a chill survival game. The "enemies" were just nuisances and the fishing was extremely repetitive but unfortunately a necessity to finish the game... Worth the price if on a deep sale, can't recommend otherwise.
这游戏都没有做完,我等了好久,更新和挤牙膏一样,最后不做了直接跑了做新游戏去了是吧
I liked the game and am still waiting for update, but the last update's in March and I wrote this review in October. Feels like the game is ditched--so, I can't recommend this game.
The game is fun at first but somehow every single mechanic manages to overstay it's welcome. Almost every action is a minigame which is cool and diegetic at first but becomes very frustrating on the 100th time and never gets better through progression. Related upgrades are all basically "the bar fills 20% faster" but the stumble is still mandatory, And nothing in the game ever gets solved. There are several flowers that spawn leeches that eat your crops and create damaging puddles. And at some point you get handed a solution. Build a tent over each one that will prevent the leeches from spawning. Sounds great. But it requires power. Then you remember that there are solar panels which can store enough power to last the night. And the moment you think you just sorted it out you get a "hey, buildings can break" tutorial pop-up. So these ♥♥♥♥♥♥♥♥ nests will still require your attention. And since leeches are a source of several crafting resources to avoid a softlock the devs came up with an ingenious solution. All the crap that could be dropped by the leeches gets dumped in a pile near the dome. There are minions which are this game's poor attempt at automation. And you would think that this time you actually found the solution to the tedium. Kinda. There is a minion that can repair buildings. But,,, maintenance is an upgrade for a builder. Which means that after every repair job if you have an active construction on the map your minion will drop the repair kit on the ground and ♥♥♥♥ off carrying resources one at a time across the map. And by the way YOU have to craft these finite repair kits so you will never build a self-sustaining leech management system. Same goes for the gardening minion. It can water crops. That's it. YOU have to plant them. [i]YOU[/i] have to gather them. And of course [b][i]YOU[/i][/b] have to fill the water barrel in it's vicinity. There are collectors. Which, and I am noticing a pattern, sound like a solution to a clutter problem. But there are two problems. First is they do not sort anything or at least try to match your chest's contents. They will dump everything they find into random chests and [i]YOU[/i] will have to sort everything yourself. The second problem is they can carry a single item at a time and despite having three of those ♥♥♥♥♥♥♥. They all got occupied by the aforementioned leech droppings piles. Well if we don't count 60% of the time they were standing still having pathfinding issues. Inventory management in general is horrible. At least with a controller. And let's say it together. It never gets better. There is an upgrade that lures you with a false promise of solving your problem. The description for this storage meta-network literally says "Allows player to access all storage boxes from one". It [i]technically[/i] does what it promises. It lets you tab switch to different chests when you open any storage. And adds a chest interface to crafting stations. But nothing is ♥♥♥♥♥♥♥ aligned which makes navigating with a controller very inconvenient. And if the crafting resources are spread across multiple chests. You guessed it You still have to drag resources to your inventory manually. I don't think it would be that hard to make your crafting station automatically pull the resources from your chests. All QOL in this game is malicious compliance coded. The game is very grindy. I don't want to drag this out. There is a resource that takes three minutes of real time to make. And I don't remember if there are recipes that require only one. There is also an expedition map. Amount of resources they bring is minuscule. And all gathering spots and points of interest on it are block on arbitrary days because ♥♥♥♥ you. And on top of that you will listen to a single track on loop. Don't recommend
Как задумка - хорошо. Как реализация - скучно, однотипно. Я люблю игры за то, что я там отдыхаю. Тут я банально работал. Носился туда-сюда, потом ещё раз. Работал грузчиком, носильщиком, строителем, уборщиком. И ещё заплатил за это. Результат не оправдывает вложенных усилий. Предметов декора мало, не сможешь полностью построить то, что задумал. Будто разработчики бросили проект на полпути. Я умирал от скуки, кололся, но продолжал есть кактус. По сеттингу игра позицианирует себя, как уютный апокалипсис. И ты в начале обустраиваешь себе лагерь, грядки. А потом узнаёшь, что на всё нужно электричество. Потом даже на грядки нужно будет электричество. А когда я открыл криптоферму, я такой "чеее?". Это апокалипсис, из людей ты единственный, но тебе всё равно продают вещи. Зачем? Зачем деньги этим продавцам, которые даже уже не люди и, возможно, скоро закончат функционирование? Чтоб было? Реально многие вещи тут просто, чтоб были. Сюжет не вывозит. Он очень банален. Я прошёл всю игру, удалю и, надеюсь, забуду и больше не вернусь сюда. Я ожидал приятный солар-панк, а получил смены разнорабочим.
The early access version was promising. For me the only negative thing was bland NPCs and weak storytelling back then. I was thinking that developers would add more to the story, and the game would be more interesting when it was fully released. However, this is the same as the early access version, just with more grinding. Overall, the game is pretty addictive but it is hard to actually enjoy the experience.
Starting a new game just deletes you previously saved game... wow.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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