
Block the beats! Audioshield puts you at the point of impact for every hit in your songs. Block incoming orbs with your shields and feel the music. Works with any song!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Outdated amateurism. in 2016 maybe it made sense, but today it's a complete junk, only can save it very low price. ⠁⡼⠋⠀⣆⠀⠀⣰⣿⣫⣾⢿⣿⣿⠍⢠⠠⠀⠀⢀⠰⢾⣺⣻⣿⣿⣿⣷⡀⠀ ⣥⠀⠀⠀⠁⠀⠠⢻⢬⠁⣠⣾⠛⠁⠀⠀⠀⠀⠀⠀⠀⠐⠱⠏⡉⠙⣿⣿⡇⠀ ⢳⠀⢰⡖⠀⠀⠈⠀⣺⢰⣿⢻⣾⣶⣿⣿⣶⣶⣤⣤⣴⣾⣿⣷⣼⡆⢸⣿⣧⠀ ⠈⠀⠜⠈⣀⣔⣦⢨⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣅⣼⠛⢹⠀ ⠀⠀⠀⠀⢋⡿⡿⣯⣭⡟⣟⣿⣿⣽⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⡘⠀ ⡀⠐⠀⠀⠀⣿⣯⡿⣿⣿⣿⣯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣉⢽⣿⡆⠀⠀ ⢳⠀⠄⠀⢀⣿⣿⣿⣿⣿⣿⣿⠙⠉⠉⠉⠛⣻⢛⣿⠛⠃⠀⠐⠛⠻⣿⡇⠀⠀ ⣾⠄⠀⠀⢸⣿⣿⡿⠟⠛⠁⢀⠀⢀⡄⣀⣠⣾⣿⣿⡠⣴⣎⣀⣠⣠⣿⡇⠀⠀ ⣧⠀⣴⣄⣽⣿⣿⣿⣶⣶⣖⣶⣬⣾⣿⣾⣿⣿⣿⣿⣽⣿⣿⣿⣿⣿⣿⡇⠀⠀ ⣿⣶⣈⡯⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠋⣹⢧⣿⣿⣿⣄⠙⢿⣿⣿⣿⠇⠀⠀ ⠹⣿⣿⣧⢌⢽⣻⢿⣯⣿⣿⣿⣿⠟⣠⡘⠿⠟⠛⠛⠟⠛⣧⡈⠻⣾⣿⠀⠀⠀ ⠀⠈⠉⣷⡿⣽⠶⡾⢿⣿⣿⣿⢃⣤⣿⣷⣤⣤⣄⣄⣠⣼⡿⢷⢀⣿⡏⠀⠀⠀ ⠀⠀⢀⣿⣷⠌⣈⣏⣝⠽⡿⣷⣾⣏⣀⣉⣉⣀⣀⣀⣠⣠⣄⡸⣾⣿⠃⠀⠀⠀ ⠀⣰⡿⣿⣧⡐⠄⠱⣿⣺⣽⢟⣿⣿⢿⣿⣍⠉⢀⣀⣐⣼⣯⡗⠟⡏⠀⠀⠀⠀ ⣰⣿⠀⣿⣿⣴⡀⠂⠘⢹⣭⡂⡚⠿⢿⣿⣿⣿⡿⢿⢿⡿⠿⢁⣴⣿⣷⣶⣦⣤
I love Audiosurf, want to get fit, and have a passionate hatred towards orbs - this is excellent! :D This feels like swimming through your music, punching evil jellyfishes in bass-fueled FURY, it is wonderful! :D Like with Audiosurf, to have the most fun, you have to take the time to git gud (that's a good thing), and all the way from starting out at Normal (easy) to becoming 'one with the game', and shredding the craziest patterns on Elite, this is a proper sport! You WILL get soaked in sweat, and you WILL feel ALIVE! Who knew the best motivator to exercise was video games!? :D (video on Steam shows 'medium' difficulty by the way, it gets way more intense!) [h2]Important technical tips[/h2] [b]Sync[/b] Oddly, "Audioshield (literally) puts YOU (fail) at the point of impact", NOT your shields (win) - this is why some people complain about music sync being 'off' - the game doesn't account for you extending your arms (wtf). The solution here is very simple: You can effectively adjust the sync by standing ahead or behind the foot markings on the floor. Standing just behind the marking, with my toes almost touching the marked heels is what works best for me - the orbs become perfectly synced with the moves, awesome! :D [b]Orb height[/b] Audioshield calibrates to your height just after the level loading screen, or when you pause-unpause! If you get orbs uncomfortably low, it's probably because you leaned down to scratch your leg at the wrong moment - pause-unpause while standing tall to fix it! [b]Level generation[/b] The orbs may be synced to a different instrument than you expect - adequate(-ly tuned) audio equipment and higher volume will quickly make it obvious. It'll sync to vocals too, which actually works surprisingly well! [h2]Concept & main gameplay: 10/10![/h2] I ♥♥♥♥♥♥♥ love this game! It is wonderful fun, AND keeps you feeling alive, blood pumping! Never regretted getting out of the chair and putting on the old Vive for this! [h2]The 'supporting elements': 6/10[/h2] There is nothing game-breakingly wrong here, however, here's a little wishlist of improvements: [list] [*][b]Song browser menu SUCKS![/b] (it's the same as Audiosurf 2) I have a folder of ~250 songs, and I refuse to add navigational steps by organizing them into folders - a huge alphabetical list works great for me everywhere but here! The song entries are huge, all unnecessarily showing the song's cover art (which lags the game to load), AND there's no scroll handle, so you're stuck scrolling up/down at a pace much slower than what you could do otherwise. This is a lot of text for something relatively minor, but man, I HATE UI which cannot keep up with my intentions! [*][b]Dead time between the action[/b] Sure, you need a little moment to get into position after clicking 'Start', and the first orbs arriving, but nowhere near as much as the game gives you. After the song ends, too - sure, it's nice to get a little extra moment in-world, rather than jumping to the leaderboard immediately after the last note, but it hangs on just a little too long. I understand why some may prefer these timings the way they are, but this should be adjustable in the settings. Really it's not too-too bad, and the game does at least load quickly! Another way to reduce overall 'dead time' would of course be to improve the song browser, but besides that, I'd love to see these simple additions immediately to the leaderboard section, the following options: 'Play next song in folder', 'Play (randomly selected song)', and 'Re-roll random song'. The random selection stuff would help with moments of indecision, too :) [*][b]Leaderboards[/b] I'd like to see results from other modes on the leaderboards - I wouldn't mind downgrading difficulty level, or switching to/from fitness mode, if it meant I had someone to play against for an obscure (or new) song, if only there was a way to know! Playing obscure music in a relatively obscure game, on kinda obscure hardware, finding people on boards needs all the help it can get! (Still, more-popular music is surprisingly well populated with results!). A possible solution would be to show results from all 3 main difficulty levels on one board, but base the order on an extra number - a 'difficulty-adjusted combined score', where you'd get 100k knocked off the score for every level below Elite. This could be an option for all boards, or could be automatically applied to all songs with only a few results total. To avoid making things too messy, mode icons could be displayed (optionally instead of avatars), or entry backgrounds/text could be color-coded. It would also be nice to see timestamps of peoples' results! In Audiosurf (1), it is very satisfying to beat long-standing records, and it's great to see recent competition popping up! Would be nice to have that here, too! [*][b]Height calibration[/b] This is kinda minor, but I'm not a fan of making sure to stand tall at the right time every time the game loads. An option to permanently set your height would be nice - just add a dedicated 'set height' button to the intro screen/pause menu, and it'll all be great! Sure, it's more 'seamless' to have it adjusted without the user knowing at all, but I see this automation causing more trouble than it's worth. [*][b]Steam features[/b] Steam achievements are a lot of fun, but the game has none! I'd love some overarching goals besides dominating all the leaderboards! Steam Workshop! Audioshield is just as moddable as Audiosurf 2 (very!), and I really don't understand why there's no Steam Workshop support! Personally, I'm not super keen on segmenting the leaderboards with modes even more, but still, I'm sure there are people with very creative gameplay ideas, just no good place to share them! I'd also love to see some custom skins for this! The base game has a good selection of them, but I'd love to see more, especially with interesting dynamic elements! Coming from Audiosurf, one thing I'm missing here is the sense of environmental exploration - it was very interesting to see what track shapes the game came up with. Dancing in place instead of riding a vehicle, you understandably lose this element, but I'm sure custom skins could bring some of that magic back in one way or another! :) [*][b]Better fitness mode[/b] Fitness mode can work great, but only one extra move (ducking) gets repetitive. More interesting stuff could be done! Jumping, leaning side-to-side, perhaps something to avoid with your hands (but ok to touch with head). Hell, perhaps move/rotate the fighting position itself and make the user change position entirely - make some use of bigger playspaces! Regarding how things currently are, my biggest gripe with fitness mode is how calmer songs can force you to basically sit on the floor for a while. It's just awkward. [/list] [h2]In the end[/h2] Sure, I talked mostly about what could be improved, and how to make the most of the game, but rest assured, Audioshield is totally AWESOME! I just cannot come up with more combinations of words to describe the sheer fun of playing this thing! :D Don't buy it on sale, buy it for full price, the raw entertainment here is absolutely worth it, and the dev deserves it, alongside the encouragement to polish this solid 9/10 game over the edge to 10/10! By the way, if you're reading this and don't own VR kit, I'd say that this game alone makes it worth getting your hands on! You can get an original Vive (full kit) used for $100-$200 now, and Audioshield runs great even on hardware below minimum VR spec (FX-6300@4.7, Fury X, Windows 7 here).
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
Got a music library of MP3s or FLACs? Or maybe a bunch of Special Edition soundtracks kicking around on Steam? (We both know the answer to that last question.) If so, you'll love this game. I've been playing it for 40 minutes during my lunch break every weekday for months now after getting back into VR. It's the only VR game I play with any consistency at this point. I keep coming back to it for a couple reasons: [list] [*]No matter how obscure, you can play any song as long as you have the file. You can even play stuff you make, if you're musically inclined. [*]This game really gets you moving. The right song on the higher difficulties can be amazingly brutal, especially if you really get into it. You'll start seeing note placements that look impossible but become so, so satisfying when you learn how to nail them without chucking your controller. [*]The color, type and relative placement of "notes" are somewhat different every time -- that's by design (and I believe there's a mod out there that lets you disable it, if you're so inclined). You can get a good feel for the general pacing, but execution is on the fly. IMO this is a good thing, as it lets you keep revisiting the real bangers without getting bored of them. [*]It's intuitive and elemental. Put it on the black background and crank the difficulty, and it's just you and the song. I actually have to set an external timer to bring me back from full-on goblin mode. [/list] You might see some reviews here and there talking about inconsistent mapping. From my experience that's based on two things: the difficulty (Expert seems to get the closest) and the song file itself -- the algorithm is looking for contrast to define where "notes" are and establish timing, so if your track is just a mess of mids with some highs, it's going to pick the highs out more consistently than the mids and may miss stuff. Means some genres really shine, and songs with poor mixing (and certain live albums) don't fare as well. But the way it reads the song also leads to some really, really cool interactions with stuff it likes that's produced cleanly. E/IDM and electronica are absolutely killer, as is pop and prog. Metal gets a bit iffy depending on the artist and album. Still reading? Well, if you pick up this game, get North Circular by Squarepusher (it's a track from "Feed Me Weird Things" and should cost you a buck). Put it on Expert (don't worry, you won't flunk out like in Guitar Hero) and just watch for what happens at around 1:10. It's a great example of what you can find exploring songs. Also, if you have the Furi soundtrack, you owe it to yourself to play it.
[h1]Audioshield[/h1] Não vou recomendar pois infelizmente achei esse jogo fraco e desinteressante, no meu caso não sei se foi que esse jogo envelheceu mal e talvez por eu já ter jogado outros melhores desse gênero, mas esse realmente não conseguiu me prender. Acho que dá até pra passar um pano considerando que sim é um jogo antigo, lançado em 2016, ainda bem no comecinho do PCVR e que tem até uma mecânica boa de criar fases a partir de músicas que vc tenha no seu computador, mas mesmo assim quando comparado a outros jogos de Ritmo, a gameplay desse é entediante. Outra coisa também que me incomodou, foi a falta de som quando você atinge/erra, não há nenhuma indicação sonora nisso e todos os jogos de ritmo que eu tinha testado até hoje tinha algum som nessa parte que eu acho bem útil e nesse não tem infelizmente.
good in its own right, but its track generation is what really elevates it. removes the roulette of whether a song i like has a chart in other rhythm games.
Bought the game for its Youtube feature, was removed and haven't played since. That was all the way back in 2018. Wasted money. Wish i could still get a refund since i only have 1,7 hrs
really wish this game was still being worked on. It has great potential and I love it
Highly recommend game! Still going strong in 2025! Ability to use own mp3 without any additional tools, makes this game even better! Want some good workout in VR.... PLAY IT!
THE MOST FUN I'VE HAD IN VR
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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