
HYPERFIST is a fast-paced, comic-styled, first person melee action game focused on punching, grabbing, and other hand-to-hand combat. Play as Heath, the local punk, and use your mecha-fists to punch the robotic enemies in a fast and fluid combat system!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 177 reviews with recorded playtime.
Reviews
Themes across 177 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
surprised that this is even a student project, feels like kickstarter demo level quality (in a great way). however there are a few things i noticed during gameplay albeit minor. at one part during the second level i got confused for a few seconds on where to go, i think if there was a locator saying where to go after completing a wave that might help. other than that this is amazing work.
Good game Could tell at least one of the devs was a DPS doomfist main
nice
this game is too short for its own good and it was fun as hell
The best way I could describe this game is would be „A quick dopamine shot“. The game has a good art style, the combat is cool, though it lacks any harder mechanics that you could master to make it more complex. The enemies are also kind of lacking, only the simple non threatening, flying and shooting enemy prototypes, with the sole exception of BigWheel, I like them, even though they appear like 5 times total. The boss at the end could also be improved. Right now, most of it's difficulty comes from it doing like half of your health and being able to summon other enemies, instead of having more moves. My biggest gripe with the game would be that there's no Level Select menu. It's 2026 so it's kind of weird how there isn't one.
This game's just amazing! I downloaded it and in 2,9 hours did all achievements. The "problems" I found are: the game is very short (Can be finished in 17 minutes on first play and only have 3 levels); There are a few glitches that can make you have to turn back at last checkpoint; The game might be too easy for a part of the public. I really loved the design, it seems to be inspired by Neon White which is another great game. The mechanics are very fluid, so I didn't find the gameplay boring or annoying. The music might be my favorite part, 'cause I usually don't even care about music in games but I just couldn't ignore it on my first playthrough. At last, congratulations to everyone involved on the development, specially to the students who did this project. Hope to see more about this game on future
I'm now addicted i need more please take my money and give me more.
This game is spectacular! The art style is fantastic, the character design is great, and the absolute thrill of beating up robots one after another is amazing! This game also reminds me of a mix between ULTRAKILL, and Hi-fi Rush. there are some things I would like to see if this game gets worked on more. 1) I feel like there needs to be more forward movement tech. 2) Adding the full story, because I feel as if we are only getting the surface level details. So with all said and done, PLEASE CONTINUE WORKING ON THIS GAME!!!!
Was really fun! Would love to have more and further fleshed out. Definitely worth the play.
Short but fun! I think the devs should get 7 trillion dollars
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Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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