
BIND is a slow-paced metaphysical puzzle journey set in the liminal realm between death and rebirth.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
The thread could deviate, but the course is certainty.

BIND is a short, slow-paced metaphysical puzzle journey set in the liminal realm between death and rebirth, ruled by the divine sisters of fate.

BIND poses existential questions in an abstract environment, supported by ethereal voices and atmospheric sound design, creating an unconventional puzzle experience.
BIND was created at DADIU, a full-time game development collaboration program between students with diverse educational backgrounds. Development lasted for 7 weeks including ideation and polishing, so bugs and performance issues may occur. We still hope you'll leave with a memorable experience.
Thank you for playing BIND, it means a lot!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Головоломка от первого лица с приятной визуальной составляющей, но нуждающаяся в полировке. Нет подсказки какой кнопкой активировать загадку (опытный игрок перебором найдет, а новичек растеряется). В первой комнате у левой загадки кривое решение (внешний круг смещен на 1 движение от правильного). Во второй комнате левая загадка может глючить (либо пропадает часть нити, либо ты находишь корректное положение, а загадка не решается - приходится рестартовать прохождение для *ресета* нити). В третьей комнате нельзя подойти к загадкам и не подсвечивается контур загадок, как в прошлых секциях (это вызывает фрустрацию). Игра иногда подлагивает. В третьей комнате был какой-то неприятный *белый* шум при перемещении по площадке. В общем, есть над чем работать.
Pretty alright game. Finished it in 23 minutes. Most of its was confusion on figuring out the string controls and the second puzzle, which quite frankly did not have a very satisfying answer. The other two puzzles (Yes there are THREE total) are really easy, especially the third one. Though because this is a free game I won't complain that much. If you have a little time to kill I would play it. Overall this felt like more of a proof a concept more than anything. I believe if they were to develop a decent story and work on making more and better puzzles this has the capability of being a decent puzzle game. My main complaint is performance. I have a pretty beefy PC and it was as loud as a plane engine rendering this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 24 reviews with recorded playtime.
Aesthetically very cool, short and free puzzle game.
Short first-person puzzle game, quite abstract, good visuals and sound. I liked it.
JUEGAZO 😎👍💛🌟
i really enjoyed this game Alot it was really cool and fun heres my youtube if ya want to see me play ur game Besties_ForLife 2022 :)
Bind is a very short puzzle game that feels more like a strange little journey than a normal game. I play as a spirit travelling through a world that exists between death and rebirth, with the whole place being controlled by the divine sisters of fate. The story is quite abstract and I am not given a huge amount of information at the start, so a lot of the experience comes from working out what the world means as I move through it. I like that it does not explain everything straight away because it gives the game a mysterious feeling. The puzzles are simple compared with a lot of dedicated puzzle games, but they fit the strange setting well. I am dealing with different challenges connected to the thread of life, and a lot of the game is about observing the environment and understanding what I am supposed to do. It is not really about difficult logic puzzles that take me ages to solve. Instead, I am slowly working things out while moving through the world. That makes it feel more like an interactive experience where the puzzles are there to support the atmosphere rather than completely take over. The sound is probably what stands out most for me. There are these strange ethereal voices and a lot of atmospheric sound that make the whole place feel empty and unsettling. The visual design is also very abstract, with large spaces and unusual shapes that make it feel like I am somewhere that is not supposed to exist. I like that the presentation is doing a lot of the storytelling without constantly putting dialogue in front of me. There are moments where simply walking into a new area and seeing what is there feels more interesting than the actual puzzle. The biggest issue is the length. Bind is clearly designed as a short experience, and I can get through it without needing to invest a huge amount of time. That is not automatically a bad thing, especially since the game is free, but I still finish feeling like I would have liked a little more. I think the ideas around fate, death and rebirth could have supported a much larger game with more puzzles and more time spent with the sisters. Because everything is so brief, some of the ideas are introduced and then gone before I have really had time to think about them. I also think the abstract storytelling can be a little too vague at times. I understand that the game wants me to think about the meaning behind what I am seeing, but there are moments where I am not completely sure whether I have understood the point of a scene or whether I am simply supposed to move forward. The game does not give me much room for experimentation either because the experience is quite linear. That is fine for a short student project, but it does mean I am mostly experiencing the story that was designed for me rather than discovering a lot of different possibilities. What makes it easier for me to appreciate is knowing that Bind was made as a student project through DADIU, with the actual development taking only seven weeks including the polishing period. That context explains why it feels so focused and why some parts are less polished than a bigger commercial game. I can notice a few rough edges and occasional performance problems, but I also think there is something impressive about how much atmosphere the team managed to create in such a short development period. The game has a clear identity and it does not feel like a random collection of unfinished ideas. Overall, Bind is a quiet and unusual little puzzle experience that I enjoyed mostly for its atmosphere and ideas rather than its gameplay depth. I like the strange world between life and death, the abstract presentation, the sound design and the way the puzzles are tied into the theme of fate. The short length and vague storytelling keep it from reaching the higher end of my ratings, but I think the game does enough with its limited scope to be worth playing. For me, it feels like a small experimental journey that gives me something interesting to think about after I finish it. Rating: 7.4/10
An atmospheric game with unique puzzles and amazing sound design! Could listen to the music all day, it's calming and eerie in all the right ways. The writing is really poetic and the animations really make it feel interdimensional. ⭐⭐⭐⭐⭐
Pretty cool game. I really liked the puzzles. Some were obvious, while others were tough enough that I feel like I got lucky to solve them so fast. I think it would have normally taken me at least twice as long to beat this. There were some performance issues, but they weren't bad enough to ruin the game.
Very nice color palette and linear puzzles. Shame it only lasted like 10 minutes and had crazy performance issues. Honestly the preview screenshots show you most rooms in the entire game. But I'm sure that'll get fixed as more puzzles are added to the game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 45 | 87% | $2.99 | |
| $0 | 19 | 58% | Free | |
| $0 | 0 | — | Free | |
| $0 | 75 | 81% | Free | |
| $4.2M | 23.6K | 88% | $9.99 | |
| $10.6K | 43 | 93% | $12.99 |