
Bibbidiba fan game is a vibrant and fast-paced platformer inspired by Hoshimachi Suisei’s hit song "Bibbidiba". Players must guide Hoshimachi Suisei through magical and challenging levels to reach the final destination and find out what awaits her at the end.
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About
Bibbidiba fan game is a vibrant and fast-paced platformer that brings Hoshimachi Suisei’s hit song "Bibbidiba" to life in an entirely new way. Players step into the shoes of Hoshimachi Suisei, navigating through magical worlds.
As players traverse beautifully crafted levels, they must a combination of jump, punch, and of course, throwing shoes to avoid traps and defeat mischievous creatures in order to reach to the end goal.
The clock is always ticking, adding an exciting time pressure element to the game. Players must complete each level before the clock runs out.
Players can take on optional boss or platform challenge to unlock additional bonuses.
This game is published under CCMC Corp(※1)'s Indie game brand "holo Indie".(※2)
This game is allowed to be monetized under the examination and terms of "holo Indie".
Please note that any monetized derivative work games that include Cover Corp.'s content outside of holo Indie is not covered by these terms and is not allowed.
※1. About CCMC Corp.
CCMC Corp. is entrusted with website management (ex: steam) including, examination, publishing and other necessary tasks by Cover Corp.
※2. About "holo Indie"
holo Indie's objective is to cooperate with hololive production fans and creators.
It is a game brand that offers "Game Creator Support Program" for the derivative work games.
For more details about "holo Indie", Please refer to the Cover Corp.'s "Derivative work guidelines".
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was a lot more difficult and frustrating than I was hoping for. If like me you wanted a cozy hololive fangame to play for like an hour or 2 you won't find it here, it's just way too difficult for that. 4/10
Игра посвящённая одноимённому треку “Bibbidiba” от Hoshimachi Suisei. Суть - буквально госпожа Suisei спешит на съёмки данного клипа. Похожа она в некоторой степени на золушку, что отражено и в геймплее, где кидается туфелькой. Если переборщить с использованием магии, то она рассеется и станет обыкновенной девушкой. Мешают ей успеть конечно же различные обстоятельства и другие holo девушки. На фоне всегда будет играть трек песни, который приедается, но если не делать слишком громко, то нормально. Геймплейно платформер на точность и время с возможностью атаковать несколько типов врагов. В качестве атаки — бросок туфельки и удар рукой, что наносит больше урона. В начале уровня персонажа ставят на таймер, по истечении которого наступит проигрыш. Времени выделяют в достатке, но если много умирать, то он быстро тратится. Для восполнения можно подбираться часы дающие достаточное количество. По мере движения стрелки будет изменять фон и время суток на уровне. Боссы вынесены в отдельные спешл-уровни, для разблокировки которых потребуется найти волшебную палочку. Спасибо гайду в этом вопросе — сильно экономит время. Битвы не напряжные, и лучше бы они были в конце каждого уровня, чем спрятаны за поисками жезла. [h2]ИТОГИ[/h2] Игра бесплатная, если хочется платформер на точность с holo-девочками. Да и впринципе не так уж всё плохо. Пройти на нормальном уровне на 100% можно за 2 ч, если уже играли в такие платформеры. Всего в игре 5 уровней и 5 экстра-уровней, 4 из которых закрыты за секретными жезлами, и 5 челлендж-уровней, открывающихся после прохождения. При прохождении последних откроются новые костюмы на персонажа. [h2] Обзор написан после полного прохождения игры. Спасибо читающим, лайкающим и ставящим награды. [/h2]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Short and sweet fan game, pixel art very pretty, music is always the same, but it doesnt get old, gameplay is fun some frustrating parts, and supe fun bosses!
[h2]Technically accomplished developer makes a frustratingly Un-Fun game: Not recommended 6/10[/h2] [hr][/hr] [i][b]For Linux & Steam Deck:[/b] Works with Proton 10. Achievements are bugged. [/b][/i] [hr][/hr] Shadow2810 is a talented developer. The pixel-art design is good, the controls are tight and responsive. The level design is technically accomplished and the music is well, it’s Hochimachi Suisei, enough said. But the game is not fun. Why? Just as some of the reviewers described, at level 3 your progress is impeded by, what we call in the industry as [b]♥♥♥♥♥♥♥♥ Deaths.[/b] These are deaths that are glaringly unfair, and are designed specifically to halt you, making the flow of the game paralyzing. Which is really tragic because as mentioned before, the level design is technically really good. The jumps are so precise that is really fun… if it wasn’t for that big ass enemy out of nowhere knocking you to your death where you need to start over. Add to that, there is literally no incentive to progress the game. There is very little story, there isn't a high score, the pixel art isn't good enough to pull players in with incredible art. And why have the time limit? It just seems that, rather than wanting the players to overcome the challenge and succeed, Shadow2810 is gleefully wanting the players to suffer over, and over, and over, again. No. It’s just not fun. By my 30 attempt to complete level 3, I remember I have Ninja Gaiden RageBound in my backlog that is difficult, but more fun. The worse thing is, the frustration of this game will make players direct all of that misplaced anger to Hochimachi Suisei. If fans want people to like their oshi, they have to bear that in mind when they intentionally make a frustrating game. So no, not a recommendation from me. However, I hope Shadow2810 will continue to make games and find a good balance between difficult and fun because once he finds that balance, I’m sure he’s going to make a really good game.
The first two levels are fine. But once you get to the level with the paddle wheel over the lake, you really notice how bad this game can be. And while the bosses are optional, they can get rage baiting, like that sealion that killed me over a dozen times. But he didn't made me quit since I made it to the end. No, what made me quit was the second phase of the Bonus 4 boss. Phase 1 was okay, just see the tells to her attacks and dodge. But the second phase I didn't know how to hit with getting hurt myself since my range was too short. Edit: I just found out there is a long range attack. Here's an idea for a patch, give us a list of instructions so we know how to play properly.
achei interessante, um jogo de plataforma com pessoas da hololive
[spoiler]Stage 3[/spoiler] Is Rage Bait :( Boss fight is fun tho
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The level with the chumbuds was really unfair. At the speed they show up, either the collision boxes are too big, or they shouldn't knock you back in midair, just altering 2 out of 3 of these would make that level more enjoyable. The dev did a fine tribute to Suisei though, you can definitely see they had put a lot of heart into it.
Bibbidiba fan game is a vibrant and fast-paced platformer inspired by Hoshimachi Suisei’s hit song "Bibbidiba". Players must guide Hoshimachi Suisei through magical and challenging levels to reach the final destination and find out what awaits her at the end.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.