
Lost in an alternate dimension, Neptune must collect enough shares to get back home. Sounds easy – except the Seven Sages want to rid Gamindustri of CPUs, including Neptune! Help defeat them and return her to her own world in this JRPG – or be stuck in the '80s forever!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 3.5Kreviews | 94% | — | $660.1K |
| $29.99 | 105ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Rei ryghts is such a sexy hag i want to eat rei ryghts out and drink her granny pee on god
ЭТА ФОТОГРАФИЯ ИДЁТ ТЯЖЕЛО 🔥🔥🗣️ ЧУВСТВУЙТЕ СВОБОДА ЭКРАН ВЫСТРЕЛ
作为一个15年的游戏,重生3只能算是及格了,但在地雷社旗下已经算是大成功了,不过作为粉丝向系列,只能说是你给我nep我给你钱,游戏主要就是刷刷刷和看剧情,剧情方面做的还行,就是完美结局太难肝了。最后,nepnep可爱捏。Nepu!Nepu!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Just finished the True End, and on the way through to get the Normal End out of the way, at the time of typing this review. Overall there's not much more to be said that hasn't been said already by many other people. The game is yet more of the same and if you enjoyed Re;Birth 1 and/or 2 then you'll enjoy this. This is a sequel of 2 and takes you to a different dimension at the hands of the main antagonist Rei Ryghts (cute voice btw). I enjoyed the game however I have a few quibbles to mention, primarily in that there seems to be an excess of dialogue this time. Admittedly the games have always revolved around the VN sections however this time around you'll be taken out of the gameplay for very long stretches of time. Secondly I found Plutia's gimmick to wear out its welcome rather quickly after it starts to bleed into her non-HDD form. The constant "domming" of the conversation feels rather suffocating after a while which is a shame because I did rather like Plutia when the overtly S personality was relegated to the HDD form. Imagine if Nep-Nep started acting like she does in her HDD in her DFC form, it'd suck. The Stella's Dungeon was a decent way of getting a lot of materials, I very rarely had to go out and find specific materials as I almost always had what I needed by progressing through the tower and killing/looting everything through the dungeons as I went. It was also rather pleasant not to have to muck about with shares, after 100%ing 1 and 2 one after each other it was a welcome respite although if you're returning without having done what I did then you may or may not be disappointed to find the shares system superfluous (outside of Nepgear's leader skill). A final comment on the NG+ system, I completed the True End and found that you're not automatically thrown into NG+ if you finish. You now select a chirper with the Event tag and it will explain NG+ and ask whether you wish to start it. This is much better than how 1 and 2 handled it. Blanc is still best girl.
Divertido e cheio de Waifus
Hyperdimension Neptunia Re;Birth3 V Generation, developed by Idea Factory, Compile Heart, and Felistella and published by Idea Factory and Idea Factory International, represents both a refinement of its immediate predecessors and a continuation of the series’ unmistakable identity. As a remake of Hyperdimension Neptunia Victory, it builds on an already established structure while introducing adjustments that make the experience smoother and more accessible. At the same time, it remains firmly rooted in the series’ core appeal—an eccentric blend of anime-inspired storytelling, industry satire, and lighthearted absurdity that is unapologetically niche. The narrative once again follows Neptune, this time transported into an alternate dimension that reflects an earlier era of gaming culture. This setting allows the story to explore new variations of familiar ideas while introducing a cast of characters that bring fresh dynamics to the series. Among them, Plutia stands out as a particularly memorable addition, offering a contrast between her outwardly gentle demeanor and a far more intense alter ego. The story leans heavily into parody, referencing gaming trends, console rivalries, and industry quirks with a tone that oscillates between playful and chaotic. While this approach gives the narrative a distinctive charm, it also contributes to uneven pacing, as lengthy dialogue sequences and comedic detours can slow the overall progression. Combat retains the turn-based system seen in earlier entries, enhanced by movement-based positioning within battle arenas. Players can maneuver characters before executing attacks, adding a tactical layer that encourages strategic placement and timing. The ability to customize combos and utilize special skills provides a sense of flexibility, allowing players to tailor their approach to different encounters. While the system is enjoyable and accessible, it does not significantly evolve over the course of the game, leading to a degree of repetition during extended play. Battles remain engaging in shorter bursts, but the lack of new mechanics or meaningful variation becomes more noticeable as the campaign progresses. In addition to its core gameplay loop, the game introduces several side systems that aim to expand player engagement. Features such as Stella’s Dungeon allow for passive exploration and resource gathering, while crafting and planning systems provide additional layers of customization. These elements add variety and offer small diversions from the main storyline, but they do not fundamentally change the overall experience. Instead, they serve as supplementary content that enhances the sense of progression without dramatically altering the game’s structure. One of the more noticeable weaknesses lies in the game’s environmental design. While there are numerous dungeons to explore, many of them reuse similar layouts and visual assets, resulting in a sense of familiarity that can border on monotony. This repetition becomes more apparent as the game continues, particularly when combined with the already lengthy narrative. Although the abundance of content contributes to the game’s overall scale, it can also make certain sections feel padded rather than purposeful. Visually, the game maintains the series’ signature anime aesthetic, with colorful character designs and expressive portraits that bring the cast to life. The strength of the presentation lies primarily in its characters, whose personalities are reinforced through lively animations and voice performances. However, this quality is not consistently reflected in the environments, which tend to lack the same level of detail and variety. As a result, there is a noticeable contrast between the vibrant cast and the more subdued world they inhabit. The writing continues to be one of the defining aspects of the experience, filled with humor, self-awareness, and an abundance of references to gaming culture. For fans of the series, this creates a sense of familiarity and continuity that enhances the overall appeal. At the same time, the humor is highly specific in its tone, and not all players will connect with its style. The frequent fourth-wall breaks and exaggerated character interactions can be entertaining, but they can also feel excessive, particularly for those who prefer a more grounded narrative. Ultimately, Hyperdimension Neptunia Re;Birth3 V Generation succeeds in delivering a content-rich and character-driven JRPG that stays true to the series’ identity. It refines existing systems rather than reinventing them, offering a polished version of a familiar formula. While its repetitive environments, pacing issues, and limited mechanical evolution prevent it from standing out as a major leap forward, it remains an enjoyable experience for those who appreciate its unique blend of humor and gameplay. It is a game that knows its audience well and caters to them effectively, even if it does little to broaden its appeal beyond that core fanbase. Rating: 8/10
開始してから30分だけど、これは大当たり。ネプテューヌってこんなにいいゲームだったのか。FFとか暗い洋ゲーとかよりも本作の方が楽しい。とにかく明るいのがいい。宣伝をうまくやればヒット作になると思う。
With the consistent bugs breaking progressions especially in cutscenes after fights and the intense same-ness from the mechanic and asset re-use across all the Re:Birth games, it's hard to recommend even with Weakened Enemies enabled. Read a summary of the story if you want to catch up on the games or get a 100% save file and watch through all the cutscenes in the Museum section of a main city.
第三部完!普露露也很可愛,天下第一!
i hate credit farming bro
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $658.7K | 4K | 98% | $7.99 | |
| $658.3K | 11.6K | 96% | $2.99 |