
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.25/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loli's that turn into women with big tits to fight disabled monsters
I can't tell if I've found love (Blanc my beloved) or found a newly-born fear of women (also Blanc). Probably both.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Hyperdimension Neptunia Re;Birth1 Review – A Charming, Self-Aware JRPG Adventure[/h1] Hyperdimension Neptunia Re;Birth1 is a delightful remake that breathes new life into the original Hyperdimension Neptunia, refining its gameplay while retaining the series' signature humor and charm. Set in the whimsical world of Gamindustri—a land divided among four goddesses representing gaming consoles—the game blends JRPG mechanics with sharp, self-referential comedy, making it a unique experience for fans of the genre. [b]A Playful Parody of Gaming Culture[/b] The story follows Neptune, the amnesiac goddess of Planeptune (a nod to the unreleased Sega Neptune), as she teams up with a quirky cast of characters—including personifications of game developers like Compa (Compile Heart) and IF (Idea Factory). The writing is packed with meta-humor, poking fun at gaming tropes, industry rivalries, and even itself. While the plot is lighthearted, it’s surprisingly engaging, with plenty of fourth-wall-breaking moments that keep the tone fun and fresh. [b]Refined Gameplay & Combat[/b] The remake overhauls the original’s clunky combat with a faster, more strategic system borrowed from Hyperdimension Neptunia Victory. Battles are turn-based but allow free movement within a limited area, letting players position attacks for maximum effect. Customizable combos, EXE finishers, and transformations (HDD mode) add depth, though the difficulty can spike unpredictably at times. The new Remake System is a standout feature, letting players modify dungeons, adjust enemy strength, and craft gear—adding welcome flexibility to progression. While grinding is occasionally necessary, the ability to tweak encounters helps keep pacing smooth. [b]Visuals & Presentation[/b] The game’s vibrant anime aesthetic holds up well, with expressive character designs and colorful environments. Though dungeon layouts can feel repetitive, the charm of the world and its inhabitants more than compensates. The voice acting (both English and Japanese) is excellent, bringing the cast’s exaggerated personalities to life. [b]A Few Quirks to Note[/b] While Re;Birth1 improves on its predecessor in nearly every way, it’s not without flaws. Some mechanics, like the relationship system, feel underdeveloped, and the localization has occasional awkward phrasing. The humor, while hilarious for gaming enthusiasts, might feel niche to those unfamiliar with industry references. [b]Final Thoughts[/b] Hyperdimension Neptunia Re;Birth1 is a love letter to gaming culture, wrapped in a solid JRPG package. Its witty writing, improved combat, and endearing characters make it a joy to play, even if a few rough edges remain. Whether you’re a longtime fan or new to the series, this remake offers a fun, lighthearted adventure that doesn’t take itself too seriously—and that’s part of its charm. [b]Score: 8/10[/b] A clever, humorous JRPG that shines brightest when embracing its absurdity.
第二章最后的迷宫二连boss不给存档点你是怎么想的?
mhm
Unyu. Este juego es extremadamente repetitivo, hay como 6 escenarios que se repiten todo el rato. Tiene curvas de dificultad de algunos puntos que hacen que el juego sea injusto por momentos. Y al final se convierte en el tipico rpg de matar a un mono chino 30 veces para que te de un objeto o plano para hacer un arma o armadura que hace 20+ de daño o +20 de defensa. Y por todas esas cosas y por sus personajes entrañables y un buen humor. Es de los mejores juegos que he jugado en mi vida y sin duda me ha marcado por completo. Consejo: No activeis los dlcs en vuestra primera partida.
It's a good time. Defo suffers from bad early game, and grindy at times, but it's a charming time, and you can get some good fun out of the combat and so. Don't expect something incredible, but with the price of admision, specially on sales, this is worth trying. Known side effects: you will develop brainrot towards either Neptune, Noire, Vert or Blanc (I did with Vert).
неп неп (меня держат в плену и накачивают наркотиками помогите)
很棒的一部作品,具体体现为: 要画质有诺瓦露 要游戏性有诺瓦露 要剧情有诺瓦露 由于本作极致的超级无聊刷子玩法和键盘的反人类键位等等原因,个人认为,这部作品并不适合所有人(我比较能接受这一类)是一部典型的粉丝向电波系作品,但如果你能忍受上面两个本作最大特点的话,我还是推荐你从这部作品入坑超次元游戏海王星系列的,毕竟谁又能拒绝听一首超级好听的的主题曲以及和可爱的诺瓦露一起冒险呢[cube_开心][cube_开心] 如果你决定入手了,那么在玩的过程中请务必注意以下几点: 1、注意即时存档 注意即时存档 注意即时存档!!!重要的事情说三遍;本作的死亡惩罚采取超拟真的设计,你只要是在任何一场战斗中死亡,游戏就会立刻给你送回主题界面,由于本作没有自动存档这个功能,那么你如果在没有存档的情况下死亡,那就真的是只能从头来过了(不要问我怎么知道的,血的教训[cube_哭泣]) 2、本作共有两个结局,分别是普通结局和真结局,真结局的触发条件与每个国家的信仰值有关,记得一定一定一定要在首次开完全部国家后存个档,不然到时候如果你想打第二个结局完全就是折磨,因为本作的二周目真的就是从头开始,相当于开启了一个新的存档,就跟你一周目打的时候一模一样[cube_哭泣][cube_哭泣](真结局不一定要二周目,一周目达到信仰值了也可以触发) 3、存档可以在两个地方进行,一是地图界面,二是迷宫内部,大部分迷宫内的存档点在迷宫深处,强烈建议在每次进地图之前都存个档,不然真的一不小心,进度就会付水东流(我就是全残血没注意后被偷袭,进度一下回到了好久之前[cube_哭泣][cube_哭泣]) 4、键盘按键提示:在地图界面和迷宫内按O可以进入菜单界面(地图界面按O可以编队,升级以及存档等;需要注意的是,迷宫内部按O呼出菜单是不可以存档的哦,只能选择读档和回到标题以及主题界面)wasd为正常的前进后退左转右转;空格和I是探测;H是打开游戏技巧提示;K是砍击和确认(偷袭!)L是跳跃和后退 5、需要注意的是,本作只有繁中,且游戏默认语言为英语,只要你不是英语人,我强烈建议你在下载前右击游戏,点属性,然后把语言里面的English改成繁体中文再下载游戏(已经下载的玩家也可以用这方法切换语言,不过也需要重新把游戏下载一次)
highly recommend if you like the halo games (before 4)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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