
Packed with fast-paced, turn-based RPG action, fourth-wall-breaking, trope-demolishing dialogue, and more item, weapon, and costume customization than you can shake a Lvl. 1 Stick at, Gamindustri is a world set on turning the concept of the JRPG on its head!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 0.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nep子可爱
very great game with great charcters and story
Neptastic
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 8.1K | 83% | $17.99 | |
| $5.1M | 55.8K | 85% | $3.99 | |
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 9.4K | 83% | $19.99 | |
| $5.1M | 10.2K | 86% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 3.3K | 94% | $19.99 | |
| $1.5M | 3.5K | 94% | $14.99 | |
| $1.4M | 3.4K | 92% | $14.99 | |
| $721.8K | 978 | 75% | $29.99 | |
| $426.8K | 1K | 92% | $19.99 | |
| $563.6K | 2.4K | 89% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
內建繁中,歡迎入涅普教,本傳的第一部, 有二結局,遊戲優缺點就不提了,地雷社不是浪得虛名的, 一周目不開DLC難度挺高的,懶得練等,每次都只能嗑藥扛過每次的BOSS連戰。 全成就超爆肝...,賺到1億信用點成就, 1場幾十萬,光是蒐集素材開啟隱藏迷宮+強敵就要先耗費多個小時了, 如果不買DLC要達成全成就大概不太可能吧 全成就時長 ~ 60小時+
1st one is my favorite bc you can get a mod that the other 2 characters follow you around
havent finished the game yet but peak gameplay hate grinding tho....
玩完了,雖然也有不少缺點,尤其是要解完STEAM成就就得要玩三周目,但是比起無印版,重製版修改後的劇情與結尾讓人看得很舒服~
Best game on steam 111!!1! I wish my playstation could talk to me.
このゲームが大好きでPS3でプレイしました それは私が当時初めてプレイした RPG ゲームであり、今でも私のお気に入りの RPG です。
Je viens de finir le jeu à 100% à l'instant et je dois dire que c'était une expérience très unique. Hyperdimension Neptunia Re;Birth1 c'est un jrpg qui a un gameplay plutôt unique, c'est comme un action rpg mais au tour par tour, c'est un peu compliqué à comprendre mais c'est le cas. Le jeu est très très axé sur l'humour avec ses blagues un peu nulles qui font quand même rire et ses scènes qui détruisent le 4e mur sans élaborer. Les personnages et le monde sont attachants, les devs ont parodié des éditeurs / consoles en leur donnant des personnages avec des personnalités différentes et c'est assez bien développé et plutôt marrant d'essayer de deviner la source d'inspiration. Il y a quand même quelques défauts que j'ai à donner. Le premier, le plus logique, c'est la répétition des donjons. Ce que je veux dire c'est que les layouts sont répétés, on a pas mal de fois la même map mais avec d'autres mobs. Autant moi ça m'a pas gênée mais je peux comprendre la frustration. Il y a aussi le fait qu'il faut vraiment grind la blinde pour l'xp. Encore une fois, pas un problème pour moi mais j'avoue que farm pendant plusieurs heures de l'xp ça peut démotiver. J'en fait un point à part aussi. Je m'y attendais quand j'ai lancé le jeu pour la première fois mais la quantité de fan service est énervée, je trouve que ce n'était pas nécessaire d'en mettre autant mais bon c'est comme ça. Mis à part ces points négatifs, j'ai passé un très bon moment sur le jeu, c'était une excellente surprise et j'ai hâte de découvrir les opus suivants. Je reviens après avoir commencé Re;Birth2, l'histoire de Re;Birth1 n'est pas canon ! Elle met seulement en place les persos et le monde afin que l'on puisse comprendre les jeux, gardez ça en esprit si vous vous y mettez !
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.