
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly the game isn't extremely bad but its definitely not the best. For a game that costs $15 you'd think it wouldn't feel so unfinished and meaningless There's basically no endgame other than tons of money or complete automation, not much progression cause you can go to the starter plot all the way to the "end" plot, the building system can be buggy and ugly to look at when you're trying to make a shack, dropping items is horrible cause tools are constantly one pixel into another object, the gardening sucks early on cause the plants need an ocean of water, the fishing feels so empty and pointless, automation sucks due to how much time it requires just to set up water pipes and pressure, I don't know man all I have to say basically is for a game that has finished development and has a DLC its horrible unfinished mess to me. I wish I never wasted my money on this game after watching someone play it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 11.5K | 94% | $59.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.7M | 36.1K | 96% | $19.99 | |
| $13.8M | 20.8K | 79% | $29.99 | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $13.9M | 286.4K | 96% | $4.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $326.3M | 279.6K | 97% | $39.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| $205.8M | 234.8K | 98% | $35.00 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $1.8M | 2.8K | 88% | $14.39 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 294ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Addicting game, I love the rebound physics when bumping people with vehicles, and Love the level of industrialization you can commit to once you gain the resources and credits required to make the initial purchase of starting equipment. I just wish there was a double 90 (ie: Cube Corner) pipe configuration along with the T Pipe native to the game
for a 'finished' game it lacks a lot of depth. if you want an automated mining game go play satisfactory.
Played Hydroneer a bit here and there, You could say I approve.
Possibly the worst factory style game I have ever tried. Tedious for the sake of being tedious, being different for the sake of being different. Any criticism is locked on the forums and people are just told to refund. And if you want a multiplayer game, this one only has remote play not actual multiplayer.
This game has a very small amount of content for the $15 price point, and the gameplay loop is extremely shallow. this game sells itself as a hydropunk 'Satisfactory' when it is closer to 'Cookie Clicker'. if this game was $5 then it would be reasonable, but you can see all of the gameplay in 5 hours.
Its a good time killer. My only problem with it is the performance in mid-late game. Anytime you try to move pans of massive amounts of ore, it will lag your game out really bad anytime you pick it up or put it down
placing objects is difficult and controls are awkward and unintuitive.
DIESE SPIEL MACHT MICH PSYCHICH KRANK IM KOPF
Tedious, buying items is a pain and maintaining the water filters is way to tedious.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.