
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 95 reviews with recorded playtime.
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
my brother plays this and he likes it
So ein schlechtes bausistem habe ich noch niehmalz gespilt
Dirt
Let me be very clear: I like the GAMEPLAY of this game; the part where I work to get money and then start to make my manual grindset become automated and I get to watch my creation go to work. I recommend hydroneer for that. HOWEVER. This game is a tedious running simulator. You have to pick up everything one by one. Every tool, every item, every building piece. Everything. I enjoy setting up my workplaces. I hate how they have to be set up. One by one. Building a new mine/ refinery line? Here's the step by step process of how to do it :D 1. Go to shop. 2. Move cart to position. 3. Spend 10 minutes, one by one, picking up a bunch of pipes and conveyors (this is excluding buying specific items like sorters, smelters, etc. 4. Buy them and bring them back. 5. Spend another 15 minutes offloading them and trying to poorly organize them. 6. Spend another 45 minutes running each individual piece, one at a time, back and forth, until I've completed the assembly line I had in mind. That's the SIMPLIFIED way of putting it, and I'm being really generous on how much time that actually takes to do; that's not even mentioning the fact that in order to get the miners, you have to bring resources to the forge in Icehelm, forge new miners one by one, and then transport them back and place them one by one. Final words: This is a great game that loses a LOT of points because for some reason, an inventory system, or in the very least the ability to hold more than ONE PIPE (or any building item) at a time is too much.
so this game is fun but it is very easy to get confused i know that i am giving it a yes but i was seriously considering a no this game i feel is more for some very specific target audiences
it is a good game with a balanced econoemy
Yes.
Das spiel macht echt fiel spass aber wenn man gute lösungen ferwenden will geht es nicht
ist ser gut
ist gut
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Diplomacy is Not an Option | $10.5M | 12.3K | 86% | $29.99 |
| The Elder Scrolls III: Morrowind® Game of the Year Edition | $10.5M | 28.3K | 95% | $14.99 |
| Day of Infamy | $10.5M | 22.1K | 82% | $14.99 |
| Loop Hero | $10.5M | 36.4K | 93% | $14.99 |
| Rise of Nations: Extended Edition | $10.5M | 15.8K | 95% | $19.99 |
| A Story About My Uncle | $10.4M | 29.2K | 92% | $14.99 |