
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 27.1Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 976 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
en son oyunu 6 yıl önce oynamışım eğer o zamandan beridir oyun aklıma gelmediyse demekki bok gibi.
Fish. Thousands of fish. 10/10
Very good game and concepts. tomatoes r going to make me kill my self because the never grow and my friend trapped me and wont let me out until one grows so... (update im freeeeee!!!!!!!!!!)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 294ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 981 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why can you scrap money, but not pallates. Also, pease let me rebind to mouse buttons.
It's fun for a few hours at best, I tried so hard to like it but its so clunky and tedious to get anything done that it just misses the mark, my first experience with the game was last year and it was a struggle to get anywhere or find out what you're supposed to do, the tutorial is basic, how to find resources and how to connect pipes, it doesn't tell you what the pipes are for or how they're used for powering machines, I didn't get very far so I left it, then I saw the new update and gave it another go, it was almost exactly the same, the core issue is your character doesn't have an inventory, you know, like every crafting/ base building game ever, you have to carry everything ONE ITEM AT A TIME, are you nuts, so every single piece of ore, every single item and the placement system for the items is a nightmare, you need to enter a placement mode to do that, WHICH IS ALWAYS ON, meaning that I accidently pick up the anvil instead of the item crafted constantly, or the machine instead of the bucket, its such a pain, if it wasn't for online tutorials I wouldn't have made it very far, I learned that you need to dig out the entire lot to place drills down or you won't mine anything useful, which takes hours, then everything is super expensive, just to make one simple factory that feeds the drill into the harvester costs over 2000 coins, combine that with carrying every single piece of ore, smelting it into bars, heating the bars back up and dropping them carefully on the anvil, making sure everything is lined up and you'll get a sword that might be worth 96 coins or 106 coins or 125 coins, the price fluctuates and is a complete gamble, the only way to ensure you get the max amount is to make dozens of items and sell them in bulk, the automation is a complete joke, you can automate mining, crushing and sorting of ores and that's it, it doesn't automatically pour the melted ore, it doesn't automatically make the bars and it doesn't autocraft, meaning I have to carry every single item one at a time over to the furnace, heat them up and carefully place them all down for crafting one item, it's so tedious, the game says that water will break machines without a filter but it doesn't, I never had one machine break in the 5 hours that I had them running, the fishing is pointless as you'll make three times as much by just drilling ores, as is the farming, meaning that part of the game is useless, why would I invest in something that has little to no benefit, when I can just sell all the ores I generate in just an hour for the price of an entire mining setup, which brings me to the last issue, why is the crafting for the machines so far away and so complex, if you want more machines, you need to craft them, how do you do that, the game doesn't tell you, I had to look up a walkthrough to find out where I need to go and what I need to do, which is, going into the mountains, go into a fortress, go all the way down to the bottom floor, bring 300 iron ore, which you have to count, BY HAND, 300 coins, buy a mini drill, take said drill to a casting machine in the middle of the room, pour in the ore and bam, you've got yourself a new drill, why, WHY DO I HAVE TO TRAVEL TO NARNIA TO MAKE A BASIC ITEM!, why can't the merchants sell them, they sell everything else, why not the machines. In the end, this game is tedious, drawn out and clunky, it is fun for a few hours but once you realise the core gameplay is you running around constantly to get the basics for any setup, the interest wears off very quickly, it just doesn't work, it needs an inventory system, have the merchants sell machines (even if it was for a marked up price), the building system needs to be a separate function, so I don't keep picking up the anvil, it needs teleporters and it needs a story, which it doesn't have, it feels like an early alpha of a game, not a fully finished game, I won't be playing it until those features have been reworked.
the only reason I dont like this game is because of the split-screen and multiplayer is kinda a scam since you have to just remote play, so its pointless for 2 people to buy the game. (If you want to play this game for multiplayer only 1 person buys it)
It has so many bugs, cannot complete the tutorial, cannot sell items even tough did everything alright, sold only 1 ore not all and couldn't sell more. Rejoining doesn't fix the problem. Performance is well done (600+ fps) I like this game but give it 3 years
Change coop tag into splitscreen
very fun game. lets game it out is the goat !
why no normal coop in game?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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