
All heroes got corrupted! Unlock a diverse cast of crafty professionals, use their unique skills, create your own builds and defend your home by eliminating hordes of monsters. Gather materials, rebuild your village and craft your way to the origin of this malignous curse!
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About
Select from a variety of upgrades in this Action Roguelite, to create unique builds catered to each character on each run. Are you going to be a Chef focused on serving deserts or roasting your foes? A Seamstress that will patch your enemies together or massacre them with yarn balls? Which material would you choose for your statues: wood or marble? Find your own crafty way to SURVIVE!
Choose from a variety of crafters and artisans with their own unique set of skills and mechanics, for different gameplay experiences. Between cooking your enemies, sewing them together or building statues that will crush your foes, there will always be a crafty way to defend your home!
Gather materials from enemies and use them to upgrade your village, unlocking new characters, extra buffs and grow your power even further.
Toggle skills between manual and auto casting individually! Find the ones that work best in each mode, mixing and matching to fit your own playstyle! Everything on manual? All Skills on auto? Or a mix of both? It is up to you!
Fight in a diverse set of different biomes, with their own challenges, added through updates;
A wide variety of crafters and artisans, with more being added through updates;
Different skill trees on each character for you to discover, with over 300 skills available in total;
Quick play sessions for busy gamers;
Food System allows you to customize your play even further;
Smithing and Weaving System bringing over 80 new passive skills to customize each character's playstyle.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I first started this game, it captured my attention, stole me from another game I purchased in a pack. I am a fanatic for the bullet-heaven genre, I play them all as I am able, steam, ps5, switch, anything I can reach. Crafty Survivors surprised me with some fresh ideas....Initially. Clocking a bit over 25 hours at the point of this review, it's safe to say that yes, you will get your value's worth of game play. However, this is a genre of game centered around the time sink, repeating runs to get a bit further, to grow stronger, to become an unstoppable demon on the field, only to find another level of being you must grind more to overcome. It's a study, a development both personal and casual, understanding mechanics, exploiting builds, all that dopamine crashing stuff. Crafty Survivors fails at this point. The levels are repetitive and pointless, leaving little to the imagination in terms of build and strategy. Some levels have multiple paths, which if main, you must finish the zone at least twice; others, there is an 'explorer' mode, meaning you can just run it again as a character that can unlock the next path with no opposition, a blank map to tediously rush through on the borders just to use a singular skill for an exit. There are quite a few characters to choose from, except they take so long to unlock, they may as well not exist at all, save for those 'explorer' mode unlockable paths. With Crafty Survivors, you gain a character named Sewvia fairly early on; there is no point in any capacity to use anyone but her. Dodge is so incredibly important in this game, and everyone I have seen thus far has ONE dodge....Sewvia starts with three, which also damages and ties in to other necessary skills that stun and decimate, and can get up to six dodges that have a good chance of not depleting, increasing her power with each. You do get the building options in your town to increase power, mats, all that good stuff....but it costs so much gold, so many new mats, that it's only ever efficient to progress as fast as possible. What's more, gold is the only true currency to ever care about; there are zone spawn that drop unique mats, but once you collect one, you can purchase it with a merchant that appears so frequently even at base level, why should you grind at all? You can use a bank that accrues interest per run, and you can get merchants that sell mats you have encountered as mentioned, some requiring different matter of payment. So obviously, prioritize the banking, and the game becomes incredibly trivial....Except for the fact that difficulty spikes to absurd and unexpected levels, upgrade cost becoming grossly unbalanced. You even receive buildings that automatically accrue pricey mats, so why do little else then dump your gold into them? There comes a moment where you unlock statues that can increase, decrease, or eliminate enemy spawn time; with Sewvia, the only option is to max enemy spawn just so you can complete the boring levels quicker for power; NO OTHER CHARACTER CAN SURVIVE THIS AS I HAVE SEEN REASONABLY THUS FAR. There is not a single reason to not use this spawn statue other than wanting to win as someone other than Sewvia, though this drags out the game play to unbearable levels of monotony. When you encounter bosses, known mostly as Corrupted Heroes, the unbalance begins to reel at your mind. No matter your health, no matter your strength, these bosses are so insanely balanced towards dodging, that your choice in Sewvia truly becomes apparent. I do enjoy this game, I will continue to grind until I've locked it all down...But it's a chore, a thing I do while the game is muted and my music is blaring. I did see some comments about rush, lack of proper funding, and that is truly disheartening. There is so much here to love, so much to look to for the genre's progression, and I wish only the best to the devs to build on this grand base of a game. However, there are existing titles that do it better, give you more for your time and life. Last comes builds. I do love that each character has their own pool, but....Honestly there is truly only one 'right' way to play each character. You do unlock the standard 'banish' 'reserve' and 'reroll', but there is barely a point to this, especially for how long it takes to unlock, and how you have no idea when these upgrades become available (buildings don't tell you what they unlock before upgrades, one at a time with increasing cost, only ever seeing what's next after you pay for the first). The pool of skills is so shallow, that you get what you want too easily. Further, there is no point at all in banishing 'skills' since you have five slots, and once they are filled, nothing else will show, save for an even smaller pool of passives, which you only need three points in. Passives are so limited as well as congruent per character, that banish two or three, and you have a clear choice every level. I write this as a negative review purely for the love of the genre, and those seeking more like me. It's worth it, honestly, play it if you can, have the stomach, the need as I do. I'm likely to sink another 25 hours myself....But I'm diehard, stubborn; there is too little here to recommend when there are more fleshed out options. I truly hope the devs become notable enough, supported, that their visions can be met. Because, in the end, why I am stuck playing this shell of a game, is it 'has' that spice, that idea, that scratch to the itch, that 'nothing a sequel can't fix' feeling that burns at your thoughts, that you wish for, wait for, yearn for.
This survivor-like does the same thing [b]Keeper's Toll[/b] does, where every character feels like they only have a couple of different builds - it's too limited. This is the problem with making all abilities character specific: Rather than the run progression becoming a wild ride to power, it's more like a predictable procession.
If you're a fan of Survivor games then this one is definitely worth checking out. Each character requires you to adapt a different playstyle, not only making each character feel unique, but greatly adding to the replayability of each level. It feels as if the game has much more potential to grow from here, so hopefully it does.
There are interesting mechanics and characters, but fighting the same enemies on the same map gets boring after 30 minutes, let alone 2 hours. It took me 2 hours to get to the next map and was pumped for some different looking enemies just to be greeted by the same purple slimes. At that point, any patience and hope I had for this game vanished and I just quit.
- short runs (about 10 mins), respects your time - easy to learn abilities for each character - upgradable town - plays well on Steam Deck
Ooookay, the first couple hours of this were kinda meh, became cooler unlocking first unlockable character...and only progressively getting more and more *AWESOME* . Every new building, new feature within the building, oh surprise there's secret paths that can find whole new features. Every new unlock just makes me grin. The variety in how each character plays really adds a nice amount of change, difficulty can vary in a great way. I really cannot glaze this game enough to express how happy it makes me. Great progression, great gameplay, beautiful art, great variety, cute story-esque bits. Adore <3
one of the best survivor roguelikes on steam. the character roster is incredibly unique with fun builds that create varied play styles. the controls and freedom to customize your build during each run is very well done on controller. its a little grindy but at least for a survivor roguelike it has a purpose with a storyline told through text. if you want to sink a ton of time into a roguelike with great art and game design this is it.
Crafty Survivors is an energetic action roguelite that takes the familiar horde-survival formula and reshapes it around creativity, manual skill use, and an unusually charming cast of profession-based heroes. Developed and published by Flannel Bear Games, the title immediately distinguishes itself by rejecting passive, auto-firing combat in favor of deliberate, hands-on control. Every run feels active and expressive, pushing the player to think, aim, and react rather than simply kite enemies while systems operate in the background. This design choice gives the game a distinctly arcade-like feel while still maintaining the long-term progression and build experimentation expected from the genre. At the heart of the experience is its roster of characters, each themed around a different craft or profession. Instead of traditional fantasy archetypes, players step into the roles of chefs, farmers, seamstresses, sculptors, fishermen, blacksmiths, and more, each wielding tools and abilities that reflect their trade. These are not cosmetic differences; every character plays fundamentally differently, with unique weapons, skill synergies, and positioning requirements. Switching characters dramatically changes how the game feels, encouraging experimentation and preventing the repetition that often plagues survival-style roguelites after extended play. Combat is fast, dense, and highly tactile. Enemies flood the screen in large numbers, but survival depends less on raw statistics and more on spatial awareness, timing, and intelligent skill usage. Abilities are generally activated manually, placing emphasis on player decision-making and mechanical execution. This results in tense encounters where juggling cooldowns, dodging threats, and prioritizing targets becomes a constant mental exercise. For players who prefer a slightly more relaxed approach, the option to automate certain skills offers flexibility without undermining the game’s core identity. Progression in Crafty Survivors extends beyond individual runs through a village rebuilding system that ties directly into its crafting theme. Resources earned during gameplay are used to upgrade buildings, unlock new characters, and enhance future runs with permanent bonuses. This meta-progression feels purposeful and rewarding, giving players clear goals to work toward even when a run ends prematurely. The sense of rebuilding a community alongside improving personal skill adds emotional weight and structure to what could otherwise be a purely arcade experience. Level design and enemy variety help sustain momentum across multiple sessions. While the number of environments is relatively modest, each area introduces distinct enemy behaviors and elite threats that demand adaptation. Boss encounters serve as skill checks, testing whether a player’s build and execution are strong enough to withstand sudden spikes in difficulty. Although some early runs can feel punishing before key upgrades are unlocked, this initial challenge reinforces the value of progression and mastery rather than feeling arbitrarily unfair. Visually, the game adopts a bright, colorful pixel-art style that complements its playful theme without sacrificing clarity. Even when the screen is packed with enemies, projectiles, and effects, the visual language remains readable, which is crucial for a game that relies heavily on player input and precise movement. Animations are lively and expressive, giving each character personality and making combat feel satisfying rather than chaotic. The sound design supports this with punchy effects and upbeat music that reinforces the game’s brisk pace. Despite its strengths, Crafty Survivors is not without limitations. Players who prefer fully automated survival experiences may find the emphasis on manual control demanding, and the learning curve can feel steep when switching to unfamiliar characters. Additionally, while character variety is excellent, long-term players may eventually wish for more environmental diversity or expanded enemy sets. Still, these concerns are relatively minor compared to the overall polish and personality on display. Ultimately, Crafty Survivors succeeds by embracing active play and creative identity in a genre often dominated by passive mechanics. Its blend of skill-driven combat, meaningful progression, and charming craft-themed characters results in a game that feels both familiar and refreshingly distinct. For fans of action roguelites who enjoy mastering systems, experimenting with builds, and staying constantly engaged moment to moment, it stands as a lively and rewarding addition to the horde-survival landscape. Rating: 8/10
隐藏出口需要特定角色开启,升级要特定素材,这是什么思路,打网游吗?
想请问一个像是锥形安全桶的道具哪里能获得呢?右上角建筑升级需要用的
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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