
Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.
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About

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.
Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest.
Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style.
Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.
Welcome to the grindhouse. Welcome to Overtime.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a big fan of the first Huntdown, that I play with a friend, this game makes a perfect solo alternative for me to play on my Steam Deck. Looking forward to see how this game progresses through it's early state, and seeing how many details this team adds to their previous game, I'm sure I will not be disappointed!
Pretty short if you're good at this sort of game, and isn't the hardest to pick up and learn. Its a good mix of progression with rng for the gear and stages, though the dropped items tend to be from a much smaller pool, leading to either needing a weapon vendor for unique items or maybe getting more lucky than me. The mods on weapons are also a nice system to make weapons more flashy and powerful, and hopefully more mod slots or ways to access them to make powerful synergies comes in the future.
This is what the Steam Deck was made for. These guys know how to make video games. 10/10 soundtrack Great combat and roguelite mechanics. Can't put it down.
If you liked the first Huntdown you'll like this. It's good. Just get it.
this game feels like an 80s and 90s action movie and I am here for it
Je n'avais pas accroché au premier épisode, mais c'était plutôt lié au gameplay lui même qui ne m'avait pas accroché. Mais la on a roguelike avec un univers tres sympa, des animations aux petits oignons, un gunplay incroyable ! Hate de voir la suite
absolute banger, unfortunately only has two locations as of now, consisting of 4-5 levels each. Can't wait for them to add more content.
Wow man, this game is a freaking masterpiece. I usually don't play action games, but I'm really glad I came across this one. The graphics are amazing, the refined pixel art, the animations, the lighting effects. Love it all. The voice acting and the personality of the bosses is awesome. The gameplay is perfect, and it strikes a good balance to make it challenging but not impossible. The music and ambient sound is also incredible. \m/ Instant classic. I absolutely love it, great job to the developers.
mega
Игра огонь! Предстоящих хит несомненно ЕСЛИ разрабы сделают отброс не к началу игры, а к началу каждой миссии ( 1,2,3 и т.д) Если нет, то словят хэйта и провал. Не рекомендую для большинства т.к пробежать первую миссию по десятку раз что бы победить первого боса-гитариста, добраться до второй миссии, проиграть там первому босу и начать вообще сначала...видеть уже ликвидированного гитариста, но при этом Джон купил кучу билдов(имплантов/расширений) на себя , это ломает суть истории. Задумка с тем, что с каждым поражением в бою Джон всё больше входит в азарт и всё больше становясь киборгом понятна и это идея супер. Как предложение к разработчикам игровой механики. В игре есть выбор пути, если арестовал микро босов, или ликвидировал мини босов, то на этих тропах их больше нет, и денег с них не получишь. Это рождает выбор у игрока: пойти быстрым путём к главному боссум (где арестованы и ликвидированных промежуточные босы) , или пойти не хоженными тропами и собрать денег с ещё не арестованных и не ликвидированных босов что бы прикупить барахлишко. Если разрабы оставят возврат к самому началу 1 миссии, то точно нет смысла покупать игру, спустя 8 часов игры становится скучно и первая миссия начинает раздражать. От игры я хочу удовольствие, а не раздражение как от silksong...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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