
YOU ARE THE FINAL BOSS. Brutal synergy arena roguelike. Pick your Final Boss character, equip boss patterns and combine tons of attacks to create unique builds. Play solo or in co-op!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 29 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Brutal synergy roguelike inspired by Brotato and The Binding of Isaac
You are the Final Boss of a MMORPG
45 Playable Characters with unique gameplay and effects (+ Character Merge feature)
70+ Weapons/Attacks with innovative mechanics (Equip Boss Patterns, Minions, Plants monsters you can grow with your watercan or a Cloud spell etc.)
150+ Items for infinite amount of synergies and combinations
138 Unlockables
Singleplayer & Multiplayer (Steam Remote Play Together)
4 players Local Co-op Mode
Infinite replay value
Create broken builds each run
5 Difficulties + Endless Mode
Banger OST
Twitch Streamer Mode: Destroy Your Chat (noobs takes usernames/msgs from chat)
Quick and Addictive Runs (under 30 minutes)
Steam Deck Verified ✅ official Valve certification
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'll preface this by saying I beat this game with all bosses on level 5 difficulty, and all characters in Brotato on level 5 for both base and DLC stages. The TLDR of my review is you should just play Brotato, and if you already played it, probably just play it some more. But there are a lot of unique things about this game which I will mention, and if they sound interesting to you, consider buy this. Starting with visuals, it has to be mentioned that the UI for this game is just straight taken from Brotato. Pause screen, shop screen, stat screen, character select screen, it's honestly shocking how much they took. This didn't really bother me, but it's so 1:1 it's hard to ignore. As for the game visuals, I think the boss art has a lot of charm, and the dungeon motif, basic as it is, is a nice change of pace from something like Brotato's plain floors. However, the commitment to the bit that you are a boss and the enemies are noobs means all enemies are super tiny. Readability suffers hard, and it's basically impossible to tell what is happening as things get more hectic. Their tiny size and fairly generic designs also makes it hard to remember what enemies do, though it mostly boils down to charging at you or some bullet pattern. Item icons are very poor. Unlike Brotato where item icons have unique colored art, this game opts for, as best as I can describe it, uncolored line art. Even after beating and unlocking everything, I still had to hover over and read most items. Also, as best as I can tell, there is no way to toggle the info bubble on weapons/items, which makes seeing what you have equipped a pain. The music is annoying, that's all I have to say about that. About half the bosses are copied from (or slightly modified versions of) Brotato characters, and the other half are not only new, but some have fairly unique mechanics. If there's one thing I really like about this game, it's the bosses. Also it's nice to not just be a potato all the time. All the stats are carried over from Brotato, but with some additions. There are some additional damage types, like magic and pet. Size and Amount are also carried over from games like Vampire Survivors. These add some fun new dimensions to the game, but there are some drawbacks which I will touch on in a bit. Weapon variety is also very nice. There is basically only one "gun" in the game, and everything else is quite unique. Disks which bounce off walls, wands which turn enemies into sheep, pets, soccer balls to kick, etc. There are weapons which spawn orbs which, when collected, let you use abilities like a giant leaping stop or turning you into a giant rolling death ball. There's an entire vegetable class which requires you to run around watering vegetables which act as summons. Sadly the weapon balance isn't very good, but honestly I think that's just kind of a given for the genre. Weapons often have multiple classes at once (fire, water, mystic, ability, kickable, etc) which give synergy bonus stats for having multiple of that class, and unlike Brotato the bonus often caps at around 3 or 4 tiers. This encourages you to take different weapons to maximize the free stat points, which I found pretty neat. Items are sadly very generic especially compared to Brotato. It's mostly just stat ups, not a lot of things which synergize with the unique weapon mechanics in interesting ways. The shop randomness is kinda whack. In a lot of rogue likes, the game kinda knows what you are trying to build for and will offer you those items more often. In this game it feels like this effect is lessoned the and game will just give you random stuff more often than not, and because there is more weapon variety and damage stats, there's actually more stuff you can't use. This also applies to the level up screen; damage, amount, and new damage types means lower chances of getting the stats you want. Often times, I didn't really feel like I had a build at the end of the run, just whatever the heck I picked up along the way. There is basically no (enemy) boss variety. I think there are maybe 5 (after 30 hours in the game I can only name 4 off the top of my head but I assume there's more) in the whole game, and they're all pretty meh. The game is super easy, and that's a huge reason I can't recommend this game. It didn't matter if I had a really good run with great weapons and good stats, or a run where the game just gave me garbage, I had no problem beating the game. It feels like because of the poor enemy visibility and item rng, they had to make the game easier. And so the lack to strong builds, generic enemies with poor readability, lack of bosses, and easy difficulty made the runs kinda bleed together. So for as much as this game brings to the table, Brotato just executes on everything much better. I wouldn't even say this is worth it if you are sick of Brotato, as this is just a lesser version of that game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well, it's like brotato; while I enjoyed this clone; there are tons of issues. [h2]Characters:[/h2] Some characters serve no purpose. Examples? Just look: - Killer of Demons has +25% damage and +10% enemy count. It's not that interesting. - Centilegs is just weaker Arakne - Succubus and Midas are not that interesting; they just have really one buff and that's it. - Grimoire and Nihil - both are masters of arcane damage technically; but Nihil is just better. That -20% armor will screw Grimoire over. - that Dark Panda character does have an interesting premise, but some weapon synergies are completely useless and some are much stronger. [h2]Damage types:[/h2] Having elemental damage be more scarce and rare is [b]dumb[/b]. Basically you should avoid building arcane or elemental damage on most characters, as there are not many items that increase said stat. Dexterity and strength are in general easier to build. Ranged weapons are not ranged, despite being called that; their range is barely better than melee (it should be at least 1.5 or 2x better than melee range). [h2]Bugs:[/h2] 1. Link weapons can get weird. Spring Punch gets stuck in my character sometimes and then I can't be harmed by contact damage (projectiles still can harm me). Fetus can sometimes freak out and scatter across the map. 2. (Rare Bug) Once wave ended, camera fixed on top-left corner and my character kept walking left-downwards. Next wave camera still was centered to top-left corner. After exiting and resuming - bug almost got resolved, BUT... special enemies - including elites and bosses - totally broke (most of them didn't shoot projectiles, didn't dash. Even tiny rogue didn't move; so any special opponent didn't work). Basic opponents that just followed me worked normally. 3. Weapon aiming gets iffy seldomly; for some reason they aim for one or two opponents instead aiming against clutter of enemies. [h2]Balance problem:[/h2] 1. Enemy damage makes no sense. Ramming enemies deal 3x more than any projectile. Some enemy attacks (like TNT, Freezing AoE attack and flower AOE attack deal almost always just 1 damage). 2. Secondary damaging weapon effects fall-off quickly. They can't benefit from critical chance; which means they will get overshadowed quickly if you go for a viable build (at least in strength and dexterity builds it's fairly easy to get decent crit chance). 3. Endless is pointless; its purpose is to get achievement, but be ware; you need to win 31st wave; otherwise game thinks you didn't make it to 30th wave. 4. NoLife guy is hard to damage for certain builds; he triggers dash too quickly; so you have to dodge after less than a second of DPS'ing him. And his dash deals immense damage of course, so if you don't have at least 35-40 hp, at least 15% armor, you might die one-hit here. 5. Fetus (A link weapon) is totally useless; you can't increase its count (Via Amount), it scales way worse than even Shaman Wand (Which is only used for its ricochet (enemy) synergy, its damage is bad). 6. Characters like Magnebro should get some boosts so they can encounter pickup range items more often. Magnebro is either overpowered if gets lucky or garbage if doesn't see such item. [h1]My rating:[/h1] [h2]4/10[/h2] - [b]Not much variety, many effects and weapons fall off quickly (although many melee weapons actually are good; but those that are swung rather than thrusted). Some unique weapons are really decent, but there is more useless weapons than useful or viable ones.[/b]
Its like brotato but just significantly worse (read: it literally IS brotato) because half the upgrades in the game feel completely useless. They copied Brotato down to the precise look of the UI, its bizarre.
I really like the game, but as it seems to be abandoned with many bugs and issues unresolved I cant in good conscience give it a positive review. If the dev returns to working on the game, I will change the review to positive like it deserves.
I love this game! Yes, it's clearly inspired by Brotato, but has enough of its own identity to make it feel fresh. I really love the quirkiness and colourful art style. There are lots of interesting builds and fun attacks/items. I highly recommend it. Whether it's content in the form of updates/dlc or a new project, I'm excited to see more from this developer.
I bought this game because a review said "Don't, it's just a Brotato clone." & that's what sold me on it. I have been enjoying it a lot. The weapons have been simple and fun to use, the stats are easy enough to learn, and i like the unique abilities given to some of the characters. Definitely recommend
[i]---See where this game landed on my Survivor Rogue-lite/like Tier List at the bottom of this rec!---[/i] Mixed feelings. It's a very close relative to [b]Brotato[/b]. I beat the 5 difficulties already (I beat the first 4 before experiencing my first death) ...so now what? I can keep replaying to unlock everything, but I've lost interest knowing that I've essentially beaten the game already. So what does unlocking new things get me? ...more characters and items. This would be good, but they might as well be cosmetics because I've already reached the end goal and thus have no need for them. At least in other games like [b]Halls of Torment[/b] there are many difficult achievements to aim for which made it compelling to keep playing, whereas the achievements here are just for beating the game with the different characters, or getting a specific stat to a high number - things that feel arbitrary moreso than challenging. As for unlocking more items, I never saw a way to banish or exclude items/attacks from showing up in my runs, meaning that unlocking more things can potentially make your pool of options worse. The game [i]is[/i] fun to play, just like [b]Brotato[/b] was. Trying different attacks and builds is good fun and the audio/visuals are solid. I feel like there are missed opportunities when it comes to the theme, humor and player dialogues. Seeing some enemies charge while shouting 'leeeeroy jenkins' is mildly amusing, but that's about the most I was ever amused by anything said. Maybe with more interesting lines and ideas this aspect could have been better. As it is, it feels more like a marketing angle than a convincing/impressive direction. Another thing that would make things better was if there were thousands of lines that players could say instead of the meagre 20 or so that are in the game. So while I have plenty of gripes with [b]Noobs are Coming[/b], it [i]is[/i] fun and that's why I want to leave it a positive rec. I just wish the game had a more compelling endgame because there's no lasting appeal for me. ===================== [b]My Survivor Rogue-lite/like Tier List (PC)[/b] ===================== [i]-Not an objective list, purely how much I enjoyed the games-[/i] [b]Loved it:[/b] Halls of Torment | Gunlocked* | [b]Great:[/b] Army of Ruin | Gunbot Diplomacy | Heretic’s Fork* | Slime 3K: Rise against Despot | Achilles: Survivor | [b]Good:[/b] Rogue: Genesia | Scarlet Tower^ | Wings of Seduction*@ | Elemental Survivors^ | [b]Okay[/b] Vampire Survivors | Brotato# | Orc Survivor | Vital Shell | Glory & Miserable Survivors DX*@ | 20 Minutes till Dawn | Talented | Nomad Survival | Void Scrappers* | Elewar: Fused Survivors | Swarm Grinder | Striving for Light: Survival# | [b]Noobs are Coming#[/b] | [b]”meh”:[/b] Keeper’s Toll | Twilight Survivors | Pesticide Not Required | Dark Fairy Tale: Dreamland Survivors | Spirit Hunters: Infinite Horde | Nordic Ashes | Soulstone Survivors | Deep Rock Galactic: Survivor | Kitty’s Last Adventure | Greedland | Horde Hunters | Kitty Survivors | I Am Legion: Stand Survivors | Nautical Survival# | [b]Very “meh”:[/b] Beat Invaders | Etaine: Magic Survivor | The Spell Brigade | Tower Tactics Arena | Genome Guardian | God of Weapons | Time Wasters* | Boneraiser Minions | Archons | Goobies | X Invader | Cast Out Colony | Crafty Survivors | Starship Scramble | Bounty of One | Holocure - Save the fans! | Cozy Space Survivors | Disfigure | SurvivalScape | Bio Prototype | Bloodshed* | Vampire Hunters* | The Nightwatch# | Choo Choo Survivors | Choo Choo Survivors 2 | Voids Vigil | Boons & Burdens# | Solar Survivors* | Picayune Dreams | Artifact Seeker: Resurrection | Karate Survivor | Tri Survive | Night Swarm | Holy Shot | Fantasy Survivors | Apocalypse Party | Neon Spellstorm* | Cosmic Carnage*^ | Raiden Nova* | Zombie Survivors | PhaigeX: Hyperspace Survivors* | Entropy Survivors | Skigill | [b]Awful or Overly basic:[/b] Hack & Shoot Heroes | Arcane Waves | Mutant Survivors# | Oonga Boonga* | Solomon’s Boneyard (PC version) | Level Tank | Agent Pigeon 7^ | ========================== [i]* = A misfit: Abnormal in some way or a fusion of genres.[/i] [i]# = More of a rogue-like than rogue-lite.[/i] [i]@ = Pornographic/Hentai/Lewd.[/i] [i]^ = Experienced some annoying bugs[/i]
It's just a worse carbon copy of Brotato down to the UI design and a lot of characters. There are some new mechanics compared to Brotato, but the design of the enemies (Noobs) is much less clear and there are some items of which I just don't unterstand the function even after getting most of the achievments. Also, if you played Brotato before, this game is far too easy. Even on the highest difficulty and having never played the characters before, I often manged to get a win on the first try. On the other side, if you like Brotato but the harder difficulties are too hard for you, this game might be for you.
is it a brotato copy? yes. its still good idiots jus play the damn game
Brotato just with crap background music.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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