
Corporations turned crime-infested streets into profit margins for bounty hunters and John Sawyer is going to make a killing. Hunt, die, upgrade, repeat in this explosive roguelite prequel where every strategic upgrade strips away more flesh and builds a cybernetic fighter one chrome limb at a time.
Modeled estimate, not a reported figure. How we estimate →
About

The world’s gone to hell, gangs run wild, and one bounty hunter keeps coming back. Hunt, die, upgrade, repeat in this explosive roguelite prequel to Huntdown where John Sawyer forges himself into a cybernetic legend.

Fast, violent run-and-gun action ripped straight from VHS-era blockbusters. Tight controls meet brutal firefights in a roguelite loop designed for pure adrenaline. Collect bounties and survive as long as you can. When you finally go down, Tony drags you back to his operating table and rebuilds you stronger.
Every run pushes you deeper into dangerous gang turf - from neon-soaked city streets to desolate wastelands. Choose your path, lock in on your targets, and adapt on the fly. Each death teaches you the patterns, each resurrection makes you deadlier. This is John Sawyer’s origin story: the transformation from man to cybernetic legend.

Crank up the heat with a powerful arsenal of firearms, melee weapons and tactical gear. And if heat isn’t your thing, go for a cryomod and let an electric baton do the rest.
Discover cybernetic upgrades and weapon licenses buried in enemy territory. Make your upgrades permanent by unlocking them between runs and reshape how Sawyer fights. Reinforced limbs and experimental combat mods - hundreds of combinations to forge Sawyer into the killing machine that fits your style.
Each run offers fresh opportunities. Bank your earnings, invest in permanent enhancements, then jump back in with new capabilities. Adapt your approach: go loud with heavy firepower or slice through with bladed brutality. The city’s scum won’t know what hit them.

Meticulous pixel art meets modern lighting in a stunning collision of retro craft and contemporary technique. This is pure early-80s B-movie aesthetics - bold reds on deep black and explosive contrasts. No pretty neon nostalgia, just VHS-era swagger.
Welcome to the grindhouse. Welcome to Overtime.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Most fun game ive played in a while. Totally addictive. Just wish it was a longer game. I could play this game endlessly!!!
Ever played a side-scroller in an arcade? Remember all those awesome NES games? This right here is pure gold. The level of detail in the animations and artwork is breathtaking, the atmosphere is pure rock 'n' roll, and you play as Doom Guy—but as a cyborg. A must-have if you were born around '86; for everyone else: take a look and see what "epic" really means—not the garbage they show in cinemas these days.
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Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
what if Huntdown but more? Sold.
This game is tons of fun. If you like cyberpunk side scrolling fast paced melee and firearm combat in an arcade shoot em up you will absolutely enjoy this game. Played the original Huntdown and then saw this available and was immediately hooked. Updates come pretty often with new cyber upgrades and its just a fun game to kill time with.
Что тут сказать, просто черт побери попробуй это! Бумерам брать даже без комментов! Идет на калькуляторе.
TIME TO WORK..... OVERTIME!
Really fun core gameplay and items, and allows for more fun strats than just run'n'gun than you'd think. Only issue is performance.
Wicked good game. Difficulty level may be a bit steep. Look, feel, design are stellar. Art is so nice.
Super fun. Great art and action. Excellent progression. Having a blast with this one.
Game isn't finished as of this post (its about 10 hours of playtime to complete all the content easily), but has some great core mechanics, feel and gameplay loop gimmicks. Really hope this gets finished and another few chapters and endgame content are added.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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