
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I stay away from anything with Modern blue haired women. She'd probably be disgusted with me liking Pragmata too.
在购入文明7和打开这个不知道什么时候白领的游戏当中,我选择了后者,这正是个明智的选择
背景:文明6重度PVP玩家(5000小時) 評價:點子很新鮮,但重玩性拉垮,所以樂意買新作,但不樂意買DLC 文明6我是反過來,重玩性有模組扛起來,但沒新點子沒必要出7代,所以我有補六代DLC但七代連基底都沒買 先說優點,遊戲很積極去嘗試解決一些文明重度玩家長期批判遊戲自身的機制問題,誠意很足,不像旁邊文明跟P社每代幾乎只會換皮。 而且這些點子都很新鮮,你要是只玩試玩30回合你肯定挑不出甚麼毛病。 但這些點子終究還是經不起新玩家的考驗,後期機制設計也挻偷懶的,我認識的文明6重度玩家都同一個意見,沒打征服是因為AI對爆兵的理解殘障,飛天的流程都是錘滾錘滾科滾科,最多爭論一下有沒有必要滾人口。由於裸種飛天幾乎每回合都是在舖學院,後期區域量大於質,都是在加法沒有機制做乘法,也就市政樹有給%數,所以到中期開始都沒做區域規劃。中期開始只有產能+科技+兵種有差,變相就只需要考慮種這三種數值相關的東西,而且同類之間的東西很好分優劣,就更沒意思了。 我在這個2026年初這個時間點看這遊戲挻惋惜的,要是這遊戲做好中後期機制,肯定有模組開發組願意微調幫忙整活了,偏偏就不長腦子搞了些賣不出去的換皮DLC。
Не буду повторять все доводы предыдущих комментаторов, скажу лишь, что они правдивы. Я начал в неё играть, понял что не моё, забросил, сейчас дал второй шанс. К сожалению, не стоило давать и первого. Игра попросту ни о чём. Ты строишь округа и здания ради строительства округов и зданий. Иногда строишь юниты. Тебе даже не хочется захватить соседа, потому что вместо буста экономики ты получишь ещё один город, где будешь строить здания и округа ради строительства зданий и округов. Хотите знать как убить любую 4-х игру? Ввести линейную прогрессию стоимости строительства ферм/заводов. Ты строишь завод, чтоб следующий завод построился МЕДЛЕННЕЕ предыдущего.
Interesting premise but a ton of features were removed according to faction balance, but none of them were reimplemented to actually be usable. A ton of factions are unusable, a few culture policies are unusable, and almost all events mean literally nothing when the numbers they impose on your cities are 10s in 1000s. One is to pay 200 gold or have unknown bad consequence, when non economic nations make twice that in a single turn District and city management is interesting, but the whole "one big city" thing doesn't work even remotely. District cost and food upkeep ramp up insanely fast per city, so it's not uncommon to add production regions to a city and the district takes longer to build than it would normally. This can be circumvented by releasing and re-merging cities (which is a weird exploit when feudalism rolls around to get all the infrastructure in a city, although probably not worth the cost), but the insane food consumption per pop per pop (not a typo) is not. Merging cities will turn 2 perfectly fine cities into a negative several thousand food famine that kills off half the population. If the one big city thing isn't viable then it would make a little sense, but there are AI modifiers in the create an AI character thing (which is incredibly pointless in itself) that specifically try to have your character make one big city Pilfering is just non functional. The times you can and can't do it are extremely random and the game never explains why you can and can't do it. They even added a whole faction around the mechanic, which just don't have a purpose because of this And now dev time has gone into, instead of fixing these issues, some limited conflict that 90% of the world didn't care about as a scenario. Safe to say none of this is getting fixed, which is a shame. Game had some interesting ideas but falls short on execution
The game is supposedly supported on Mac OS...well, it is not. I barely got to turn 100 and the game is now unplayable. Any interaction freezes the game and sometimes even resets the computer. I'm on a Mac Mini M4 and I am utterly disappointed. If you are on a Mac, do not trust the Mac logo here, it is not playable at all.
Я сыграл свою первую партию и я могу сказать что эта игра безумно похожа на серию Civilization, но именно Humankind мне зашёл намного больше. Очень порадовал визуал игры и отличная локализация. Геймплейно это тоже достаточно хорошо, но я ярый любитель стратегий и механики для меня были слишком лёгкие, хотя контента хоть отбавляй. Многие в обзорах пишут про кучу багов игры и ужасный баланс, но я за 16 часов игры не встретил ни одного бага. Остальные обзоры по поводу геймплея и не историчности крайне не понимаю. Короче игра хорошая и лёгкая в понимании. 😀[b] Геймплей: Хорошо, 7/10 [/b] 🤩[b] ИИ и Баланс: Превосходно, 9/10 [/b] 😀[b] Графика: Хорошо, 7/10 [/b] 🤩[b] Интерфейс: Превосходно, 9/10 [/b] 🙂[b] Реиграбельность: Неплохо, 6/10 [/b] 🤩[b] Атмосфера: Превосходно, 9/10 [/b] 😁[b] Техническая часть: Отлично, 8/10 [/b] 😁[b] Цена/Контент: Отлично, 8/10 [/b] [h3]😁 Итог: 8/10 [/h3]
So unnecesarily cumbersome. This game plays more like a school assignment. It is totally devoid of fun. the icon is still "Age Of" series. at some point the meandering has to stop and a skirmish or full out war must begin. I got to a skirmish with a rival tribe. was that it? where is the action?
civ 5 with jazz hands
I've replayed this a ton, and enjoyed the DLC. Highly recommended.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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