
Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 604 reviews with recorded playtime.
Reviews
Themes across 602 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
:)
超好玩!推薦!
Awesome game ! finally a civ-like that is doing as good as the original if not even better.
HUMANKIND понравилась мне практически сразу. Хотя основа здесь знакомая — развитие цивилизации от древности до современности, — игра не ощущается очередной копией Civilization. В ней хватает собственных идей, благодаря которым жанр воспринимается довольно свежо. Особенно понравилось обилие механик и разнообразие вариантов развития. В каждой эпохе можно выбирать новую культуру и постепенно собирать собственную цивилизацию из разных народов. Благодаря этому не приходится всю партию идти по одному заранее выбранному пути: можно менять направление развития в зависимости от ситуации, усиливать экономику, переходить к активным завоеваниям или делать упор на науку и влияние. Здесь постоянно есть чем заниматься. Нужно осваивать территории, развивать города, распределять население, выбирать общественные решения, взаимодействовать с другими государствами и участвовать в отдельных тактических сражениях. При этом многие механики отличаются от привычных решений Civilization, поэтому игру действительно интересно изучать. Больше всего мне понравилась система территорий. Карта заранее разделена на регионы, которые можно присоединять к городам или превращать в новые города. Благодаря этому границы государств выглядят логично и аккуратно. Нет ощущения хаотично разбросанных клеток, странных коридоров и отдельных участков земли посреди чужой территории. Когда расширяешь свою страну, действительно кажется, что создаёшь цельное государство, а не просто закрашиваешь случайные клетки карты. Понравились и сражения. Армии разворачиваются непосредственно на участке глобальной карты, а рельеф, высоты, реки и расположение войск имеют реальное значение. Даже одна встреча двух армий может превратиться в небольшую тактическую битву, а не просто в сравнение чисел. Конечно, HUMANKIND не является полной заменой Civilization — у обеих игр свой подход. Civilization местами понятнее и привычнее, но HUMANKIND предлагает достаточно оригинальных механик, чтобы восприниматься как самостоятельная стратегия, а не как подражатель. Для меня это достойный конкурент серии Civilization. Игра ощущается свежо, предлагает много механик и позволяет по-разному строить государство в каждой новой партии. Если вам нравятся глобальные пошаговые стратегии, но хочется попробовать что-то более необычное, HUMANKIND определённо заслуживает внимания.
Consigliatissimo a tutti gli amanti degli strategici. Il gioco si prefigge l'obiettivo di rivaleggiare con Civilization e ci riesce. Non è un semplice Civilization potenziato, è un altro gioco che secondo me lo riesce anche a superare. Gli aspetti migliori del gioco in confronto a Civilization sono la gestione dei territori e delle battaglie. Anzitutto, le battaglie sono molto più strategiche, non conta solo la posizione e forza delle unità, ma conta moltissimo il terreno e da che direzione arriva l'attacco. Le battaglie stesse funzionano a turni e possono anche beneficiare di rinforzi nel caso di svantaggio o necessità. Le città non crescono in funzione della popolazione del tempo, ma in funzione del numero di territori ad essa associati, il che rende il gioco più dinamico e competitivo con le civiltà rivali. La gestione del commercio e della diplomazia qua è sostanzialmente diversa, e a mio dire più elaborata e complessa. Si possono adottare molte strategie, dall'avere molta influenza, religione, andare tutto sul militare, o giocare pacifista. Inoltre, la possibilità di cambiare civiltà ad ogni epoca o di godere dei vantaggi nel caso si tenga la stessa lo rende molto variegato. Inoltre, se si attiva la possibilità che ogni civiltà sia unica, il tutto aggiunge anche quel pizzico di fretta nell'andare più veloce degli altri per scegliere la civiltà che si vuole. Ovviamente non è perfetto ed esistono difetti, come il fatto che sia molto più complesso sterminare un popolo a livello di dinamica di gioco. Si ottiene un grande malcontento quando l'avversario è stremato e si può risolvere la guerra, ma si decide di continuare.
Well designed game, fixes a lot of game design issues the civ games have. This was a bit buggy the first couple years but its a polished gem now. This is a top tier 4x game.
One of my favorite games, and one I keep coming back to play, despite some of the things that can be frustrating, such as early game boarding boats locking your units in a fight you already won just because the AI "still has units in combat", even when they cant even touch your units. I love how replayable and diverse the game is. The different game speeds, difficulties, and map generation and size really change the way the game feels and plays. The combat system really scratches something inside my brain. Some may dislike it, but I feel like it is one of the things that makes Humankind special. I've seen some reviews complaining about the Neolithic Era being useless, but in my opinion anyone saying that doesn't really understand the game. I mean, sure, the 100-300 fame on era stars probably isn't going to win you the game, but the trait choices you get for each of them provide a substantial bonus that scale decently well into the later eras, and are worthwhile staying in the Neolithic era for a few extra turns to get. That, and also getting a ton of tribesmen through food pickups is an amazing way to get early population, and can give you quick access to the civics screen and the first two civics, which can really boost your influence (and possibly faith) per turn and help you expand territories and build religion early on. Speaking of, I love the civics page for so many reasons. For one, the Ideology Axis is interesting in that you have a tradeoff not only between the different ends which give good empire (or even unit) bonuses, but also a tradeoff between those bonuses and the extra stability on your cities from staying in the middle. I also love how you can cancel civics and realign both your Ideology axis and the benefits you get from each civic choice, which allows for your culture to adapt to your empire's needs. Also I like how having low stability in your empire makes enacting/canceling civics more expensive, as it just adds another layer of interest and intractability in each game you play. All of these things help from making culture in the game feel just like a purple tech tree, like how it does in the Civ games. Honestly the civics mechanics are probably my favorite part about the game. So many fun and interesting parts about this game to love. Highly recommend if you are into these sorts of games, 10/10
Assez simple super sympa
Good game
HERMOSO
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
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Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean, Italian, Turkish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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