
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.4Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG太多了
O jogo é muito bom! Gostei! Mas depois de jogar 1.0 e agora a versão experimental, no meu ponto de vista precisa: - Mudar aquilo de comer e dar só uma semente. - Empilhar cogumelo e frutas - Mudar quando o boneco esta usando pé de cabra e aparece 1 zumbi , não tem a opção de parar a ação. - Kit médico deveria ser mais rápido a animação. - Craftar fita deveria usar itens mais iniciais, pois os atuais são de end game. - Podia ter a opção de ter mais de 1 cachorro, no jogo solo :) <3.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No lo puedo recomendar por el momento. el mapa siempre es el mismo y hay mecánicas absurdas, como la gran estupidez de no poder beber agua con las manos, ni con una lata vacía, ni un bidón...NADA, SOLO CON UNA BOTELLA DE PLÁSTICO, que por cierto ¡se usa para hervir el agua!. El juego se convierte en una carrera contra reloj para encontrar una botella de plástico por todo el mapa porque... sabes? NO LAS PUEDES FABRICAR, NI NINGÚN OTRO UTENSILIO PARA BEBER. Ni aunque tengas una piscina con 1000 litros puedes beber, así que mueres de sed justo al lado de un depósito de la misma... Hay algunas cosas más, pero ya solo con esto las partidas se convierten en penosas... Cuando lo vayan mejorando (y a ver cuándo porque he visto post de esto desde FEBRERO y estamos en agosto) cambiaré mi reseña. Mientras te recomiendo juegues a Zomboid, menos vistoso pero más realisya
Llevo en este momento unas 60 horas de juego. La verdad es que es fantástico, espero que acaben de pulir algunos bugs y sigan actualizando con algunas zonas y mejoras de construcción nuevas. Voy a seguir jugando mucho tiempo, ha superado muchos juegos de zombis habituales. 9/10 y no le doy el 10 porque entiendo que aun falta mucho contenido! Gracias equipo de Humanitz!
Ire directo al grano, el peor survival que jugue en mi vida y de los peores juegos que he jugado en general Un producto sin alma alguna, completamente hecho por gente que no tiene NI IDEA de como diseñar un jodido videojuego, solamente hecho para colgarse de la idea de "Zomboid 2" o "Zomboid con graficos RtX fOtO reALIstaS" Ni siquiera en graficos funciona, es horrible a la vista, la camara es una reverenda bosta que no para de moverse y de ponerse en los peores angulos posibles, las animaciones y modelos estan choreados de la tienda de unity hechos por el modelador mas novato posible PERO LA MEJOR PARTE! Como el juego es "ZOMBOID EN UNREAL ENGINE" OBVIAMENTE DEBE ESTAR OPTIMIZADO COMO EL O-J-E-T-E, Acompañado de BUGS VISUALES A MONTONES Y PERDIDAS DE COLISIONES CON EL ESCENARIO PORQUE, Y ESTO ME PASO, DESAPARECEN LOS OBJETOS, PORQUE? POS NOMAS, PA JODER La jugabilidad es como si jugaras al DayZ mientras tienes conectado una prensa hidraulica en las pelotas, el pj y los zombies tienen hitboxes inconsistentes, el sistema de infeccion esta CHOREADISIMO del Surroundead (Juego que es LITERALMENTE ESTE pero mejor en CADA ASPECTO, HECHO POR 1 PERSONA) pero almenos haya tenia la dignidad de ser una mecanica sencilla que te la quitas al toque, pero aca se hace pasar por mecanica pseudo compleja, jodidamente molesta y que encima NO TIENE PESO, PORQUE? PORQUE RESPAWNEAS Y YA ESTA Enserio debo hablar de la musica? ES UNA SOLA MUSICA AMBIENTAL QUE NUNCA CAMBIA, QUE TOCA 5 NOTAS Y SE REPITE CADA MINUTO El sistema de crafteo es otra bosta mal hecha, es directamente el sistema de crafteo del Unturned, pero en ese caso se puede entender al ser un jodido juego que venia de roblox hecho por un nene en su momento y que es gratis joder, GRATIS, aca te cobran unos preciosos 10 dolaritos para ESO SABES LA MEJOR PARTE? ESTO ES UNA 1.0, ES LA "VERSION DEFINITVA" DE ESTE PRODUCTO HECHO POR GENTE QUE SOLO QUIERE COLGARSE DEL FANDOM MAMADOR DE ZOMBOID QUE SE COME CUALQUIER MIIIIIIIIIIIII3RD4 PORQUE "AY CAMARA DE AGUILA ES AUTOMATICAMENTE ZOMBOID 2" La gente no entiende que Zomboid LLEGO porque sus desarrolladores son gente que trabaja con pasion, esfuerzo, durante 11 años en un solo juego Esto es una bosta, bosta hecha por gente sin talento ni con ganas de mejorar, solamente se demuestra eso al ver como sacaron la 1.0 de un juego que parece una demo tecnica de un juego de UE 5 Este juego nunca sera zomboid, nisiquiera sera una copia china, sera y es un juego hecho sin ganas, sin ningun tipo de futuro, porque? porque es un producto hecho sin ganas, sin amor, por gente que no tiene idea de lo que hace y que pretender competir con gente que, a pesar de sus errores, han sabido seguir adelante pese a todo Y escribo todo esto ASI porque este juego me da bronca lo malo que es, la gente se la pasaba tanto tiempo alabando este trozo de basura solamente para soltar a la hora y media porque, adivinaste! el juego es una reverenda bosta! Genuinamente una perdida de tiempo de juego, poco mas para decir
Много сравнений с Project Zomboid в отзывах, но я ничего такого не заметил, этой игре ещё расти и расти Интерфейс неудобный, камера кривая, лут тоже максимально странный За такой ценник к покупке не советую
过年的时候玩的之前四个人联机还不是很卡 现在更新以后 联机非常困难 就算连上了也时不时卡死 游戏还行但是不能联机的话还是不太推荐
HumanitZ is a sandbox survival game, so players should be free to choose how they survive and how they progress. A player might reasonably choose to stay near their starting area, slowly develop their base, chop wood, fish, hunt, craft, and gradually unlock the technology tree without ever wanting to travel into a major city. Unfortunately, the industrial progression around Cement undermines that freedom. Cement is required to build the Furnace, which is necessary to begin refining Iron Ore and progressing into the industrial technology tree. Later, the Cement Mixer allows the player to produce Cement themselves. This creates a very strange progression loop: You need Cement to unlock the technology that eventually allows you to produce Cement. Even if there is a guaranteed Cement somewhere in Hudson or another specific location, that does not solve the fundamental problem. The problem is that a sandbox player is effectively being told: “If you want to progress further, you must go to a specific part of the map and find this particular material.” What if my preferred playstyle is to stay near the starting area and slowly develop my survival setup? What if I want to be a nomadic hunter, fisherman, or wilderness survivor rather than a city explorer? A sandbox should support those playstyles rather than secretly requiring a specific trip to a specific location in order to unlock an entire branch of technology. This is not about Cement being rare. It is about basic logic and player freedom in a sandbox game. If Cement is the material that eventually allows me to manufacture Cement, then there should be a way to reach that first Cement through multiple legitimate progression paths. For example: a quest, trader, exploration, renewable resource, or another form of progression. I don't mind having to work for industrial technology. I do mind being forced to hunt for one specific pre-existing material before the game will allow me to develop the technology that makes me self-sufficient. Even if the legendary first bag of Cement is sitting somewhere on the map waiting for me, the underlying progression design is still backwards. A sandbox should let the player choose how to survive. It should not secretly require the player to follow one particular path just to obtain the key that unlocks the rest of the technology tree. Either the developers don't understand what “sandbox” means, or they have deliberately undermined the very freedom that defines it.
Прикольный выживач , где главным врагом иногда являешься ты сам Зомби ? Есть. Голод ? Есть. Жажда ? Есть. Холод ? Есть. А теперь добавьте сюда меня, который что то забыл и 20 минут вспоминал что именно , параллельно забыв еще кучу вещей 🤣 Это такой уютный симулятор выживания в мире, где цивилизация закончилась , а ты как то умудрился продолжится Исследуешь заброшенные дома , собираешь ресурсы , крафтишь оружие , строишь базу , охотишься , пытаешься не умереть и периодически задаёшь себе вопрос: «♥♥♥♥♥ , ♥♥♥♥♥ я сюда пришел 🤔 ?» Нравится атмосфера , мир ощущается действительно заброшенным , никаких толп NPC , которые рассказывают тебе истории сидя у костра. Только пустые здания , орды зомби и ощущение, что ты очень сильно опоздал на конец света Геймплей простой , но затягивает. Особенно когда начинаешь обустраивать свою базу и собирать всё необходимое для нормальной жизни Ну а дальше начинается классика: «Зайду в дом , быстро залутаю» через час: «Так , а где моя лошадка… ?» В общем , не революция в жанре , но очень приятная игра про выживание , исследование и вечное собирание всякого хлама , который «когда-нибудь точно на что то сгодится» Зомби переживём Голод переживём Главное запомнить куда положил задрипанный кусок металла для крафта , что бы с полчаса не перебирать все натасканные вещи и понять что он все это время лежал в рюкзаке слившись с другим придметом…
Неплохая игра, больше нравится Зомбоида.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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