
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #55 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just didn't have fun with it. Almost immediately lost all interest and found the game to be frustrating to even work past the very beginning of the game. Not sure how long it takes to get to the cool stuff shown in the trailers, but I didn't see any of it. 4/10
类僵毁的设计,但是没有僵毁的深度,操作有待简化,只能说未来可期,希望制作组继续优化。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's still an early access game, needs a lot of polishing, and hosting a server always have connection issues
Me > I would like to clarify: if players exploit the item duplication bug and use those items to destroy other players' bases on a rented server (community server), does that mean they will not receive any punishment from the developers at all? DEV > We have no control over private servers, that responsibility is on the private server owner Please keep bug tickets for bugs or reporting of players on official servers. THank you
El juego esta medio traducido al español, con el mando olvídate jugar ya que no esta bien implementado, los menus del juego .... le falta pulir muchas cosas para que sea 1.0 , por lo demás tiene mucho potencial para convertirse en un gran juego. Cuando mejoren todo esto ,cambiare mi recomendación.
Задумка хорошая, реализация,говно!!! Оптимизации ни какой,что бы в это нормально играть нужен топовый комп по цене автомобиля. Заявленные требования просто фикция!!! Мой комп мощнее рекомендуемых требований и играть я могу только на средней графики при заложенных 60 ФПС с постоянными просадками до 20 ФПС. При автосохранении игра просто зависает на 2-5-10 секунд. Включаешь фонарик или фары моментально - 10 ФПС. Пошел дождь,снег,метель - 20 ФПС. На автомобиле ездить вообще не возможно просто ежесекундные фризы!!! Строительство отдельная боль элементы просто не хотят стыковаться нормально,набор элементов очень скудный. Стены,потолок,пол,лестница,дверь и ВСЁёёёё!!! Описание предметов это просто жесть. Текст настолько мелкий,что нужно читать на расстоянии 15см от монитора,При этом текст уползает и половину просто не видно. Из описания оружия и экипировки по информации только оставшаяся прочность предмета. КАКОЙ СТВОЛ ИЛИ БРОНИЖИЛЕТ ЛУЧШЕ ПРИДУМАЙ СЕБЕ САМ, в игре описания нет.Это какая-то при альфа,а не релиз!!! Разработчики не смогли совладать с этим движком,чтож они не первые кто с ним обосрался!!!!!!!!! Уменьшайте детализацию мира она избыточна,заказывайте специалиста по работе с этим движком из Китая, только они умеют с ним работать. Проект мёртворождённый,разработчики не вытянут! Выпускать такое это просто позорище!!!!
The game concept is great. I love the world itself, the locations, the enemies, the loot, all the stuff there is to do and find. It's the kind of game I really want to get my teeth into. Unfortunately, the game makes me feel like I have no teeth and I'm wearing a gag, with one hand tied behind my back, and having to wear an eye patch. The point is, the game stops me from getting at all the things I've indicated I would enjoy. The controls are just plain awful, however you configure them. Movement is awful, interacting is awful, using a regular bow is awful. In what other game do you have to reload after every arrow shot? Most games you auto reload an arrow, don't you? Just chopping a tree you have to click, click, click, click...can't just hold the button. Devs never heard of repetitive strain injury, I guess. And the whole unnecessarily complicated process for equipping tools and weapons (which you have to do and change frequently) is needlessly frustrating, and potentially fatal if you haven't got it down and you're being attacked. For me, it's at the point I no longer want to push through the pain. I'm stopping playing, but will check back to see if things have changed. I hope they do because there's a good game here, but for me it's inaccessible. I don't want to fight the controls, I want to fight the zombies. C
Played 100 hours before 1.0 played 80 after 1.0, I would not recommend this game as it still feels early access. I was going to 100% it for acheivements but the fishing is just down right a nightmare, it takes RNG time for a fish to bite 10-120+ seconds, then its RNG if the fish stays on the line while you try to reel it in. I see why less then 1% of people have caught even 20 fish. I could go into way more like about the auto save lag (even when turned off), items glitching (both duping and disappearing), Zeek spawning on/in objects/cars/fences, and more... was fun and kinda different, but painful in the end and i do mean literally painful, you have to hold crtl for every item you want to transfer between you and a container causing actual pain to your pinky after hours of game play.
to many movement bugs, shaking camera, even when its off.
บั็คเซฟส์เกมส์หายโครตบ่อย ต้องกลับมาเริ่มฟาร์มใหม่บ่อยมากทั้งมที่ทำไปเยอะโครตๆๆๆ โคตรเซงงงง
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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