
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #55 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juego duro duro, como chota de novio en el día del matrimonio. Es básicamente un simulador de vivir en Argentina, ves un burro lo carneas, ves un amigo te lo comes, si pasas frío ...te vuelves a comer al amigo en el saco de dormir. lo malo, el sistema de construcción, poca agilidad en el tema abrir/cerrar puertas. En un PC master PAPA corre bien, dedito para arriba compra segura.
HumanitZ is a fun survival game, especially when playing PvE. Exploring, gathering resources, building you base, and surviving agianst the environment can be a lot of fun. The Pve experience is probably my favorite part of the game and can keep you coming back for more. Unfortunately, the PvP side has been a much more frustrating experience. Running into players who appear to be cheating or exploiting glitches, especially players glitching into bases, can really ruin the experience. Spending time building a fortress and protecting a base only to have someone bypass the defenses through an exploit takes away a lot of the fun and motivation to play PvP. Pros: -Fun and enjoyable Pve gameplay -Exploring and building are rewarding -Good survival experience Cons: -Pvp can be frustrating -Cheaters/exploiters can ruin the game -Players glitching into bases is a major issue Overall, I enjoyed Humanitz and think the Pve experience is a lot of fun. However, Pvp needs stronger anti'cheat measures and better protection against exploits. If those issues are addressed, the game could be much better experience for Pvp players.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HumanitZ me parece ter bastante potencial, porém tenho a impressão de que o jogo ainda precisa de mais refinamento. O sistema de craft, por vezes, é confuso e o combate não funciona tão bem quanto deveria. Os gráficos são ok e a variedade de itens, tanto para sobrevivência quanto de ferramentas e armas, é grande. Porém, tudo isso ainda precisa se conectar melhor. O jogo ainda não passa aquela sensação de estar realmente polido, como se todas as suas mecânicas ainda não conversassem entre si. A portabilidade para joystick é terrível, fazendo você ser praticamente obrigado a voltar para o mouse e teclado. Ações básicas, como abrir o mapa ou o menu de construção, simplesmente não existem no controle. E, quando você tenta voltar para o teclado e mouse, só reiniciando o jogo. No fim, é um game que vai divertir e fazer você passar o tempo por um curto período, até aparecer algo um pouco melhor na sua lista.
Weird when a bad dev shoots themselves in the foot.
-Dropping held items on the ground when the backpack is full is absolutely bonkers. -Inability to pick up backpacks from the ground and into your backpack. -Zeeks and animals can walk under water; you can't walk under water. -Cursor in winter is terrible, no matter what color or size you pick. -You can build storage containers on top of each other; good luck opening them afterwards. These are few things that bother me among many, and some are "expecting fixes/changes" for years now if you check the discussion threads on Steam. While I have nothing against these types of issues while games are in early access, this isn't in early access anymore, and it definitely should be.
Worse version of Zomboid
getting teleported back every few minutes on official servers while having 40 ping
Me > I would like to clarify: if players exploit the item duplication bug and use those items to destroy other players' bases on a rented server (community server), does that mean they will not receive any punishment from the developers at all? DEV > We have no control over private servers, that responsibility is on the private server owner Please keep bug tickets for bugs or reporting of players on official servers. THank you
类僵毁的设计,但是没有僵毁的深度,操作有待简化,只能说未来可期,希望制作组继续优化。
This game is fun for what it is. It is definitely one of the better zombie games in terms of crafting, survival, exploration, and even combat. I have found in my short two hours of exploring a couple of farms and a neighborhood that loot is neither plentiful nor scarce, zombies are around enough to be trouble but not yet a major concern, and the mechanics make sense. The camera angle isn't my favorite, but seems to be something I could get used to. I do find it odd (not really an isometric guy) that I can only see like 20 feet in front of me, which in a zombie game I find visibility to be one of the more important aspects of survival. Worth it on sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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