
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.4Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Feel like it may be too much for any "casual fun" solo (less with difficulty of enemies and more of the amount to do). I'm sure with settings you could make it so. But with 1-2 friends with me it's been a ton of fun! Really enjoying the systems in place and progression! My only concern is the "endgame". It'll just be harder areas to go clear but I'm not sure if the reward would be worth it besides completion/pride. Hope down the road they add more to end game that really incentivizes you to go do it! But overall, I'd definitely recommend this for you and friends! Tons of fun. Side note to the Devs, PLEASE add a way to do electric heaters or something in the house for winter as the heat is very unreliable as it is.
首先我是偏向于联机多人的玩家,基本上所有时间都在服务器渡过的。 画面我很满意因为我还是比较怀旧因为玩过H1Z1这个画风我玩起来比较舒服,整体建筑格局场景布设也很符合末日风格。 游玩我从最开始就是从联机多人服务器开始玩,享受市区附近到处是其他玩家可以在末世互帮互助的感觉,当然也有很多人萌新进服务器要啥给啥,虽然我喜欢萌新给自己打工hhh 敌人AI目前游戏就只有少量几种特殊感染者,还有敌对的幸存者简称土匪,建议后续加入boss级的土匪,加入boss无法卡bug击杀的机制,让boss随机拿上独特的枪支是不错的新枪发布选择(比无脑新枪放地堡好)。总之目前的敌对AI都很蠢。除了堆数量能让你感到压力以外都特别的好打。 打击体验对我来说就是可以接受,可以加强的就是断肢效果,血腥效果和枪支弹道效果,因为一直游玩多人服务器享受着延时和卡顿等等,所以不知道单机体验会不会好。 生存方面就简单多了,不管你玩什么难度你都可以站在车上,隔墙砍,隔墙烧丧尸。可能官方是怕萌新玩的活不下去留的人性bug。反正不管怎么样你都可以在没有任何基础情况下无脑上最高难度,不用担心自己存活不下去,简单的难度只会大幅度提升你的成长速度,不是很推荐。总之物资在联机多人永远是丰富够用的。 就视角问题一定要在刚开始玩的时候找个自己舒服的视角操作!目前游戏没有放出低姿态视角可能也是怕优化和建筑物卡视角问题。不过我认为急需渲染距离自定义,不然拉低视角的时候会很不舒服。毕竟他给了一个可以在不同维度切换的视角体验,建议用官方给的自带视角,因为你打了半天MOD最后还是会回到官配视角。 游戏进程方面就是目前主要优化选项,主要是游戏偏向非线性,不同幸存者营地之间任务较多较杂,且任务没有标注主线支线,正经要做主线还要翻阅攻略不然会被一堆支线干扰。而且任务奖励低,一个任务找半天东西给的经验不如一波土匪或者僵尸给的多。建议弄整合的大型交易营地,不想因为交易满地图跑。 总之经过一系列游玩发现主要还是有大量内容可以丰富,个人感觉这是个很有潜力的游戏,不管是联机游玩,上手难度,都会更偏娱乐向,当然有高倍僵尸和土匪也会让服务器变得硬核。不过无论如何这都取决于游戏的后续更新。无论如何我都会持续关注这个游戏的吧。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im Moment herrscht ein Kleinkrieg eines Spielers der gebannt wurde und nun die Leute aufhetzt was einige der negativen Reviews erklärt und ja, es gibt auch Dinge über die man sich beschweren kann. Ein kleines Team hat sein erstes Spiel entwickelt und dabei leider ein paar wirklich unglückliche Entscheidungen getroffen aber sie bleiben dran, sind im Forum aktiv und die letzten die es leugnen. Nennen wir als erstes das Negative, ja es gibt hin und wieder Bugs wobei ich als Single Player davon recht wenig mitbekomme da sie überwiegend im MP auftreten. Meine größten "Beschwerden" sind zwei Dinge: 1; die Perspektive Eine der dummen Entscheidungen. Da basteln die eine schöne handgemachte Map, viele Details, die Zombies sehen gut aus, die Grafik ist gut und dann hat man diese halbgare TopDown Sicht und ist immer weitestmöglich rausgescrollt um von seiner Umgebung genug mitzubekommen das man davon nichts hat. Ja, man kann an der Sicht manches einstellen aber es wirkt trotzdem etwas hakelig, die automatische Umstellung der Sicht die du wenn du ein Haus betritts nervt und es sind schonmal Bäume und Wände im Weg die einem die Sicht versperren was zu unangenehmen Überraschungen führen kann. 2; komplett random Loot Das kann einem schonmal den Zahn ziehen wenn du hundert Tage in einem Save überlebt hast aber ums verrecken ein dringend benötigtes Teil nicht findest das du in einem neuen Save dann nach zwei Tagen schon dreimal hast. Genug geschimpft, kommen wir zum positiven......... Eine schöne Grafik (wenn man sich die Zeit nimmt sie wahrzunehmen), im SP viele Einstellmöglichkeiten, NPCs die Aufgaben haben obwohl es eine open World/Sandbox ist, man kann sie machen, muß aber nicht. Banditen, Pferde, jede Menge verschiedene Autos und alles was man sich von einem Survival Spiel wünscht, angeln, anbauen, jagen, looten bis der Arzt kommt, man kann vorhandene Häuser umbauen oder sich eine eigene Basis bauen usw.... Es gibt auch Szenarios die man neben der Sandbox mal spielen kann... Der Preis von unter 20€... Und wie auch schon weiter oben erwähnt, aktive Devs die nicht nur im Forum aktiv sind sondern auch das Spiel weiter entwickeln und versuchen ihre Fehler wieder gut zu machen. Demnächst sollen rekrutierbare NPCs kommen, einen Hund kann man sich jetzt schon halten für jene die darauf wert legen. Man will auch eine Third Person Perspektive einbauen was diese Spiel zumindest für mich zu etwas machen würde von dem DayZ nur träumen kann. Ja, dieses Spiel kann einen schonmal nerven aber es macht andererseits auch echt Laune, vor allem für den Preis.
購入して約3週間になります。全体的には満足しているが、あちこち出歩いてもう170日になっても大きなバッグと、動く車を一台も見つけることが出来ていません(部品は揃っています)。馬は沢山いて現在使っています。不安になってきましたが、根気よく探すしかないのでしょうか。
Turkcer dil destegi gelecek dediler gelmedi
Шикарная игра, напомнила мобильную LDOE. Дай бог будет развиваться, будет еще лучше!
hmgckhg
Le jeu dépasse a 100% Project zomboid je trouve que c'est un banger absolu. Par contre j'adorais le fait que nous puissions dementler les vêtements pour obtenir des chiffons et la possibilité de craft des fils électriques avec du fil et du cuivre ! Petit détail graphique que j'adorais voir ans le futur c'est le démembrement des zombies 🙂
I've put almost 300 hrs in HumanitZ throughout early access, so easily worth the money. Now with the new updates going live, very happy I bought this when I did. Recent review bombing seems contrived (mostly by people with <10hrs in the game, many with <3...), going from thousands of mostly positive to negative. Stop being lemmings, post good review if you think value is good, post bad one if not. Nothing based on some random comment online.
Great game, nice graphics, huge landscape where you can spend days exploring the land, build bases, fight zombies etc. I read some negative comments about multiplayer banning, but as I play the single player campaign, I had no issues nor bugs and enjoy it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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