
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.4Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ta culero, saludos al papaleta culon
really great game, its like a mix of a bunch of games like project and dayz. love the idea of random NPCs raiding your base lol
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Some of the most frustrating controls I've ever experienced in any game ever. Feels like KBM was an afterthought, and controller isn't much better. Just not worth the constant frustrations for a paper thin story and repetitive gameplay with weapons that break every 2 minutes.
Pelas minhas 45,1 horas registradas em HumanitZ, dá para perceber que eu não joguei apenas algumas partidas para testar o jogo. Eu realmente entrei na experiência de sobrevivência. E isso combina muito com o meu perfil de jogador. Eu sempre gostei de jogos em que preciso explorar, sobreviver, administrar recursos, enfrentar perigos e evoluir aos poucos. Em HumanitZ, encontrei exatamente esse tipo de experiência. Cada hora jogada representa exploração, coleta de recursos, construção, combate e decisões para continuar vivo em um mundo hostil. 🧟 45 horas é bastante tempo para um survival, e isso mostra que o jogo realmente conseguiu prender minha atenção. Ele entrega justamente aquilo que procuro no gênero: a sensação de estar em um mundo pós-apocalíptico, onde preciso me virar com os recursos disponíveis e enfrentar ameaças constantemente. O jogo combina muito com o meu gosto por Resident Evil, jogos de zumbis, apocalipse e sobrevivência. A diferença é que aqui eu não estou apenas seguindo uma história pronta: eu crio a minha própria história dentro daquele mundo. Cada abrigo, cada exploração e cada situação de perigo acaba se tornando uma experiência diferente. 🎮 Olhando para o meu perfil através dessas 45,1 horas, fica claro que eu não sou um jogador que gosta apenas de jogos rápidos e lineares. Eu gosto de imersão e progressão. Gosto de sentir que estou construindo algo, ficando mais forte e sobrevivendo em um mundo que, no início, parece completamente contra mim. E, como eu também gosto muito de conquistas e de platinar os jogos, minha intenção é continuar jogando HumanitZ até conquistar 100% das conquistas e platinar o game. Isso torna a experiência ainda mais interessante, porque além de sobreviver e explorar o mundo, eu também tenho um objetivo extra para alcançar. Por isso, HumanitZ funciona tão bem para mim. É exatamente o tipo de jogo que combina com alguém que ama passar horas explorando um mundo pós-apocalíptico, coletando recursos, enfrentando zumbis e pensando: “só vou jogar mais um pouco” — e, quando percebe, já se passaram horas. 😅🔥 Minhas 45,1 horas em HumanitZ mostram que o jogo realmente me conquistou. Para alguém que ama o gênero survival e o universo de zumbis, essa experiência vai muito além de simplesmente jogar um jogo: é praticamente viver uma sobrevivência em um mundo pós-apocalíptico — e agora meu próximo objetivo é continuar essa jornada até conquistar a tão desejada platina. 🏆🧟♂️ 🏆 Nota final: 10/10
Oynayamadım çünkü oynamak için, En sevdiğim arkadaşlarım ingiliz Kaşarı Mert, Didim sürtüğü Oğuzhan ve Bayrampaşalı Sahtekar Ömer'in almasını bekliyorum :D
this is a good zombie game
รถกูจมหายไปกับพื้นpolygonโง่ๆ ห่วยแตก ตัวเต็มจริงดิหว่าา
123 saat oynadıktan sonra şunu rahatlıkla söyleyebilirim: Oyunun gerçekten büyük bir potansiyeli var ve geleceği oldukça açık. Zombi çeşitliliği ve özellikle zombi sürüleri başarılı olmuş. Atmosferi de gayet iyi hissettiriyor. Bence oyunun en çok ihtiyaç duyduğu şey kesinlikle mod atölyesi (Steam Workshop) desteği. Oyuncuların kendi içeriklerini oluşturabilmesi ve oyunu istedikleri gibi kişiselleştirebilmesi oyunun ömrünü yıllarca uzatır. Geliştirici ekip her fikri tek başına ekleyemez, ancak mod desteği sayesinde topluluk bunu başarabilir. Oyunda at var ama bence motor da kesinlikle olmalı. Ayrıca motora çanta veya ek depolama gibi yükseltmeler eklenebilir. Base sistemi de geliştirilebilir. Etraftan kurtardığımız insanları üsse getirip onlara görev verebiliriz. Örneğin çiftçi, keresteci, araba tamircisi gibi NPC'ler olabilir. Çiftçi ürünlerin büyüme hızını artırır, keresteci daha fazla odun üretir, tamirci ise araç bakımında avantaj sağlar. Böylece üs boş hissettirmez ve daha canlı olur. Hatta üs çevresindeki kulelere silahlı NPC'ler yerleştirerek savunma sistemi kurulabilir. Bu NPC'leri kurtarma görevlerinden kazanabiliriz. Ancak bize katılmaları için bazı ihtiyaçları olabilir. Örneğin çiftçi için bir yatak ve bir kürek hazırlamamız gerekebilir. Böyle küçük görevler oynanışı daha anlamlı hale getirir. Karavanlar da şu an çok eksik hissettiriyor. Karavan var ama içine giremiyoruz, üst olarak kullanılabilmesi harika olurdu. Olumsuz taraflara gelirsek; bazı kamera açıları kör nokta oluşturuyor ve görüşü engelliyor. Ayrıca hâlâ çeşitli buglar mevcut. Ben birkaç kez haritanın dışına veya gölet kenarına düştüm ve ancak uğraşarak çıkabildim. Sonuç olarak oyun hâlâ geliştirme aşamasında olduğu için eksikleri normal. Ancak bana göre en önemli özellik kesinlikle Steam Workshop / mod atölyesi desteği. Bu oyunun potansiyeli çok yüksek ve mod desteğiyle yıllarca oynanabilecek bir zombi hayatta kalma oyunu haline gelebilir.
I have tried so hard to enjoy this game, but there is a serious issue when it comes to things as simple as save data. The game will seemingly, and randomly set itself to act like a multiplayer lobby, despite selecting offline mode. Pressing escape will pause the game as usual, showing that its still an offline lobby but you will be unable to save manually, as well as the auto-save will not trigger at all. As the saving (when it works) is pretty subtle you can miss the notifications, meaning you can lose hours of progress when you have to quit out the game regardless if you manually hit save or you hit save when exiting, it will just refuse to work. When checking my local appdata folders there were no saves there, it was also set to read-only for whatever reason, so I checked the cloud save area and to my surprise, same thing, empty. So I have no idea how the save system works in this game but I cannot recommend it at this point in time with an issue that renders it essentially unplayable. In terms of the gameplay, its okay, the aiming system is very annoying but you can get used to it, throwing grenades/explosives is more dangerous to the player than enemies as it uses the same aiming system as everything else, so there's no clear mark to where your grenade will go. Shooting is frustrating, if you're aiming at an enemy that's behind a fence, your rounds or arrows will hit anything in the way. you have to make sure you're either standing higher than the cover, or have nothing in the way, there's no method of telling if your shots will hit anything in the way when it appears you have a clear shot. Farming doesn't make much sense, obtaining seeds seems very backwards as you have to eat the produce you grow rather than getting seeds from the harvest naturally.
Fun, cheap, and lots of depth for those who like zombie survival game. Also, devs are constantly patching and updating the game, and the roadmap looks promising. Defenitly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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