
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Garbage Mechanics.
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 5.6K | 93% | $19.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9.8K | 86% | $14.99 | |
| $5.2M | 7.9K | 85% | $20.99 | |
| $5.2M | 3.3K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 78 | 77% | $4.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | 49% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not bad
Arkadaşla oynayınca zamanın nasıl geçtiğini anlamıyorsunuz. Ancak oyunda hatrı sayılır miktarda bug ile karşılaştım, yine de oynanışı çok felç edecek yapıda değildi. Sağlam yenilikler getirmeye devam ederlerse oyun uçar.
Feel like it may be too much for any "casual fun" solo (less with difficulty of enemies and more of the amount to do). I'm sure with settings you could make it so. But with 1-2 friends with me it's been a ton of fun! Really enjoying the systems in place and progression! My only concern is the "endgame". It'll just be harder areas to go clear but I'm not sure if the reward would be worth it besides completion/pride. Hope down the road they add more to end game that really incentivizes you to go do it! But overall, I'd definitely recommend this for you and friends! Tons of fun. Side note to the Devs, PLEASE add a way to do electric heaters or something in the house for winter as the heat is very unreliable as it is.
really great game, its like a mix of a bunch of games like project and dayz. love the idea of random NPCs raiding your base lol
Fun exploration with quite a few jump scares, shattering glass or gunshots makes me jump in my chair almost every time! I've enjoyed exploring the map and collecting stuff need bigger bags and more carry weight, always having to decide which item is more important! I barely got into the quests at first because it was just so cool seeing where things were; looking for parts to repair a car or fashion a saddle, find food, etc. Once I started the quests it added more story to the basic survival and exploration. I dont particularly care for the delay between quests "check back later", so I have to kill time (or zombies) before they will give me the next step of the quest. Just tell me already! but overall really enjoying the game, especially once I discovered Bunkers and toxic zones. extra level of nerves!
美中不足就是操控不太好,像僵尸毁灭工程那样就好了
Si buscas un Project Zomboid pero mas "light", es decir sin tanto realismo, es muy bueno.
First review I have ever done so here are my honest thoughts. I have been playing for over a week and accumulated over a 100 hours by the time I've made this review. In my opinion, this is a great game, a breath of fresh air if you will. This is a game that I would recommend if you wanna take a break from PvP games to just sit back and chillax. I haven't try multiplayer/co-op but maybe soon. I can't say anything between this and Project Zomboid since I haven't try the latter, but by the time I posted this review, you have to remember that HumanitZ is still in its "infancy" stage (yes I know the game is in early access since 2023 and just became official by early 2026), which means more room for improvements. And speaking of improvements, these are the list of things I hope the developers would work on: 1. For some reasons, when driving vehicles, the framerate goes haywire (which ultimately crashed my game one time btw) 2. The Dog companion have the tendency to get stuck, and they tend to be so close to you that when looting, you can accidently open the vest storage (if you have the dog vest). 3. When dismantling Furniture, the stuffs that are on it tend to just float once the furniture is gone. 4. Show or have a way to toggle and show NPC names to avoid going through all NPCs in a camp just to talk to the specific one. 5. Enable the use of other firearms while riding horses (not just limited to melee weapons, bows, crossbows, and sidearms)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.