
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo top demais... Parecido com Zomboid porém mais dinâmico e menos simulação. Exemplo fácil são as janelas, veículos, aprendizado, enfim, é um jogo mais pra conquista de território, monta base, farma, se fortalece e vai pra cima. O gráfico é massa, as interações bem feitas. Joguinho legal e viciante. Valeu cada centavo que paguei, porque vou jogar algumas horas ainda até enjoar.
Great zombie survival game. Super fun to play with friends
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun until you cant see even with the gamma turned up
I actually enjoyed HumanitZ, and strangely enough, I found myself thinking about the game again even after refunding it. The survival mechanics, scavenging, and the satisfaction of solving problems one by one can be genuinely fun. My biggest issue is that I don’t feel like I have anything meaningful to look forward to in the long run. You can spend a lot of time solving basic survival problems: finding clean water, securing food, building a safe base, getting better weapons, finding vehicles, and eventually becoming strong enough to deal with zombies comfortably. Solving each of these problems feels rewarding at first. But every now and then, I suddenly ask myself: “What am I putting all this time and effort into?” The ultimate reward seems to be simply becoming a well-established survivor. I will have a safe home, enough food and water, good equipment, and protection from zombies. That’s certainly progression, but it doesn’t give me a larger goal to aspire to. In most games, even repetitive or difficult tasks feel worthwhile when I know they are leading toward something bigger. I might be building toward a powerful character, discovering a new world, defeating major enemies, advancing a story, unlocking entirely new systems, or reaching some ambitious end goal. Here, it sometimes feels like I’m putting a huge amount of effort into recovering basic necessities that I already take for granted in real life. The journey itself can be enjoyable, but when I think about where that journey ultimately leads, the motivation suddenly disappears. I don’t think HumanitZ is a bad game at all. In fact, the fact that I still think about playing it again probably says something about how enjoyable its core gameplay can be. I just wish there were stronger long-term goals or a greater sense that survival is the foundation for something bigger, rather than survival itself being the ultimate destination.
The game is GOOD very GOOD! highly recommend for those who love to play slow paced survival mode.
Great game, loving the grind and early game progression systems sadly there are a few building choices that are missing from this game to make it feel whole, such as half floors or quarter floors also a way for floors or roofs to snap to the stairs would be great. been running into a difficulty being able to build up higher than one floor. other than that i love the game and cant wait to see what else you guys put out for content on here in the future
quite fun
Я не могу сказать ничего плохого. Наши ожидания - наши проблемы. Похожа на State of Decay? Нет, это не она, и не ProjectZomboid, ничего общего. Стилистика, принцип, подход, тема, история. Игру надо воспринимать как отдельное творение, не пародию, не аналог. Нормальная игра, адекватно играется, простая, по своему интересная и сложная. Кому то не нравиться? Ну что поделать, так бывает) Если откинуть предвзятое отношение и просто отдохнуть, поиграть в удовольствие - отличный продукт разработки игровой индустрии.
This game is a grind but it's rewarding. I like the skill tree and I think the pacing of progression is solid. I really like the fact that you can edit every aspect of the world you'll be dropped into. The game is pretty immersive. One of the only things that breaks the immersion is the fact that not everything is lootable in the game. I wish there was a way to interact with every single closet, storage container, etc.
I really like this game but unfortunately I cannot recommend while it has a bug that causes items in your inventory to disappear IMO this is game breaking
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $5.2M | 5.6K | 93% | $19.99 | |
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