
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Engagement
Hours played at review time, across 141 reviews with recorded playtime.
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Even after tweaking every available option, the camera and controls remain clunky. Not worth it.
ตอนขับรถ(ทุกครั้ง)กระตุกจนปวดหัว แล้วรถดันเป็นส่วนสำคัญในการเล่นอีก สเปค Notebook I9 Gen13 , 4060mobile , Ram 32 แม้ว่าสเปคไม่ได้สูงแต่เล่นเกม AAA ปรับสูงได้แต่เกมนี้ประต่ำยังกระตุก รอทีมงานอับเดตให้เกมลื่นไหลมากกว่านี้ในอนาคต(วันไหนจะมีรึป่าวนะ 555) อัปเดตเคยบัคม้าหายด้วยแต่แก้โดยการเสกม้า555 เน้นเล่นคนเดียว สรุป...สนุกแต่ไม่ขอไปต่อตอนนี้
This game is a grind but it's rewarding. I like the skill tree and I think the pacing of progression is solid. I really like the fact that you can edit every aspect of the world you'll be dropped into. The game is pretty immersive. One of the only things that breaks the immersion is the fact that not everything is lootable in the game. I wish there was a way to interact with every single closet, storage container, etc.
[h1] Uma excelente alternativa ao Project Zomboid para os caçadores de conquistas! [/h1] O jogo é bem divertido para quem gosta do estilo "Project Zomboid-like". Ele traz várias mecânicas parecidas, mas é um pouco mais dinâmico e menos punitivo. Por exemplo: enquanto no Zomboid você precisa tirar os cacos de vidro de uma janela quebrada antes de passar, no HumanitZ você pode simplesmente pular direto. [h2] O Grande Diferencial (E como sobreviver) [/h2] O maior destaque do jogo são os diferentes tipos de zumbis e a possibilidade de ter animais como **cães** e **cavalos**. Eles me ajudaram muito a platinar o jogo de forma legítima, sem usar cheats: * [b]Cavalo:[/b] Foi a minha principal forma de sobrevivência. Subir no cavalo permite evitar muitas das mecânicas perigosas do jogo e se mover rápido. * [b]Cão:[/b] Excelente para ajudar a controlar a multidão de zumbis quando as coisas apertam. [h2] 🏆 Dicas para a Platina (Modo Pesadelo e as 10k Kills) [/h2] Se você quer platinar, prepare-se: terá que jogar no [b]Modo Pesadelo[/b]. Como fiz todas as conquistas em um único save, a maior dificuldade disparada foi conseguir a marca de **10.000 zumbis mortos**. [spoiler] [b]DICA DE OURO PARA AS KILLS:[/b] Configure a IA dos zumbis para spawnar em [b]10x[/b] e diminua o tempo do dia para [b]10 minutos[/b]. Mas cuidado: se o seu PC for fraco (como o meu notebook), o jogo vai travar. Eu precisei terminar essa parte das 10k kills no Desktop. [/spoiler] [hr][/hr] [h3] Veredito [/h3] O jogo começa muito difícil. Depois você domina a situação, aprende a jogar, fica forte e ele acaba perdendo um pouco da graça no final (o que é normal do gênero). Ainda assim, recomendo muito, principalmente para jogar com amigos! [b]Nota:[/b] 8.5/10 👍
Genuinely great survival game, i recommend starting on the hardest difficulty permadeath and learning the hard way it makes it more fun
This game is fun for what it is. It is definitely one of the better zombie games in terms of crafting, survival, exploration, and even combat. I have found in my short two hours of exploring a couple of farms and a neighborhood that loot is neither plentiful nor scarce, zombies are around enough to be trouble but not yet a major concern, and the mechanics make sense. The camera angle isn't my favorite, but seems to be something I could get used to. I do find it odd (not really an isometric guy) that I can only see like 20 feet in front of me, which in a zombie game I find visibility to be one of the more important aspects of survival. Worth it on sale.
Игра шикарная. Поиграли с другом примерно 150 часов(с учетом демо и тд). Да, есть минусы и недоработки, но куда без них? Всегда есть куда расти. Лаги и баги присутствуют, но надеюсь, что разработчики всё исправят и доработают. К слову, понравилось больше, чем Zomboid. Однозначно стоит потраченных денег. Ждём доработок и исправления ошибок, а после с удовольствием пройдём ещё раз.
Off the bat, I won't write a review for a game that I love (because I'm too busy trying to play it). I'd rather YOU build your own impressions of it and fall in love with said game for yourself. That said.... Recently my wife and I both bought a copy of this game because Zomboid is lacking in some immersion that we both felt this game may have. We ran into some problems though. I'm constantly getting stuck on flat pieces in the environment leading to death. Sometimes we both feel like if you're having a great run and the game does something that seems oddly like the game throws something at you that's a bit unfair and about impossible to survive through. I can explain some situations if you care to hear it later. The reticle starts doing some crazy stuff randomly and it's been like that since we bought the game. Sometimes in custom settings you load up a setup that would naturally be a bit easier (ie. more this or that and less this or that) so that we can have a run that's more fun and can last longer. Keep in mind we're both still somewhat new. Then when starting the game with these custom setups, it's very clear that the custom settings do the exact opposite. For example I wanted more loot for us and when the settings were applied we spawned into the beginners spawn and there were almost NOTHING for the entire run to loot. It wasn't an operator error either. It was clear that the game just failed to spawn anything to loot. Minus a shirt here and there. There are a ton of other issue's but all of these could be overlooked because there is fun to be had playing with friends BUT.... Here's the main problem. If you manage to put together an amazing run and put in a 6 plus hour play session then it means absolutely nothing. Because at any point when you log out and come back, the game for no reason whatso ever can decide to ERASE EVERYTHING YOU'VE DONE and delete your file. Hours gone. Of course you can read go into your %appdata file and delete this or that but what you'll find is that if you manage to somehow TRIP THE GAME OUT to finally load the file then you've now been reset back to level 1 and all of your stuff is gone, all that you've built or done gone, any missions you completed gone, yet this game has the nerve to smear that into your face by saying "you survived for "X" amount of days" but then treats you like you didn't survive at all. That's infuriating as you could imagine. Here's my FK this game moment. Recently I was looking into why this "save file" problem was happening because I had no clue this was an actual thing and I see a dev responding. I think that's cool so I click on the devs profile and find that the dev here has put only 6 hours into HIS OWN GAME over the last 2 weeks. If fact he only has 700 hours into this game total. With so many problems that will NEVER be addressed with this game you start realizing that 6 hours in 2 weeks isn't crap. I see that this Dev has put more time into Sims4 (a free to play game) and has played Fishing Planet (a free to play game) more than his own game and it dawns on me that they've pretty much given up and said fk it. If that isn't nuts to you then I don't know what else to say. I get a Dev has to take a break here and there but to release a "road map" of disappointment of things that they'll do that won't matter but not even playing their game is fubar. These problems I've mentioned should be simple enough to "fix". Making this a twin stick shooter/survivor would fix a ton of issue's when talking about the gun play. Focusing on controller support NOW instead of AFTER a console launch would be better for the game... but they won't do that. I'd argue that NOTHING is going to change but they'll just release a console version for a quick money grab and a year later vanish. Here's my suggestion Dev team. Sell or hand over your dev files to The Indie Stone so that they can merge your game and Zomboid. At least your time would then be better spent making this the game that you'll NEVER be able to create. It's sad because you could have replaced Zomboid but now you're holding your place as a Temu knockoff of a game you could have surpassed.
There's two reasons why you might be interested in humanitz: 1- Like any normal, sane person, you like zombie games 2- You played the utterly trash zombie game, project zomboid, and are looking for a better alternative Regarding 1, you'll definitely like this game. Not much else to say. A complete experience, not really deep, but complete. Humanitz is a 3rd person, fully 3d zombie survival game with rpg elements that allows on-the-fly savegame configuration, with a main storyline. It has nice mechanics and good gameplay, and requires juggling resources and scavenging and building. There are a few quality of life mods out there, but they're not really necessary unless you want to some depth to the building system, basically to facilitate the game. Regarding 2, PZ is unfinished garbage, that's literally unplayable without dozens of mods, and still, the only thing that is beter at, is depth. Definitely the key difference, that. Sure it feels cool to have to micromanage the character sheet... but that's all there is, since the RPG aspect is ways more developed, but the ridiculous shortcomings of the base version, are simply unacceptable, when you can play this as an alternative. Because Humanitz is simply a better zombie surival rpg base game, that also works very well as a zombie survival sandbox. Want to play in a world where there'z hundreds of zombies everywhere you turn, and zombies respawn every day? Ok. Want to spawn all the zombies once, and never see them again? Ok. Same for resources, allies, companions, resources... etc. It doesn't disappoint.
It's kinda like Project Zomboid except better
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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