
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #56 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1297 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting setup, horrible execution. Could be a good game, but as usual they released broken and unpolished game. Plenty of bugs, at some point i lost bunch of building on exiting game. Moreover, one of the worst combat mechanics I had experienced. Game lags even when playing single player in offline mode.
The game has the potential to be extremely good, but right now is ruined by a single half-baked mechanic that can literally spell the end of a playthrough in a matter of seconds with no way for the player to prevent the character's death. The horde spawning mechanic can randomly kick in at specific time intervals during the day or night cycle in the game, causing up to tens of zombies to suddenly spawn all around the player and immediately converge on the player character himself. There is no foreshadowing and most of these hordes include runners (that is fast zombies) that can close the distance with the character before the player has a chance to realize that a horde just spawned. This usually leads to an utterly unfair and quick demise and to the sudden end of any playthrough that contemplates permadeath. The horde spawning can be deactivated in the server settings menu, but doing so also deactivates zombie hordes assault on the player base (because they are managed by the same mechanic), de facto forcing the player to choose between activating an option that will likely lead to an unfun and unfair sudden conclusion of the playthrough or giving up one of the most interesting and exciting part of the game( base defense). I lost multiple game playthroughs (one of them 55 hours into the game) in about ten seconds because of this issue and I won't touch the game again unless the whole horde spawn system is redesigned or changed in a way that makes it fair and exciting.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Comprei com alguns amigos, na primeira jogatina, começamos sábado à noite e jogamos ininterruptamente até domingo de manhã. Foram quase 8 horas jogando. Detalhe, nessas 8 horas não exploramos se quer 20% do mapa! O jogo é bom, mas tem seus defeitos, o que mais me incomoda é o sistema de mira e o ângulo da câmera que é travado, que em certas situações atrapalham demais. Mas dá pra se divertir, pelo preço promocional, vale a pena.
Игра неплохая, в ПВП возможно интересней (не играл). НО в пве после 20 часов игры становится скучно. прокачка глупая.........!!!!!!!!!! Не хватает рейдов на твое поселение чтобы был смысл что то защищать стенами, Нет больших боссов которых фармить, Боты тупые, с лука как дичь отстреливать не интересно. В целом задумка хорошая побольше бы контента.
我不明白也不理解 都2026年了 为什么一款游戏的视角还这么让人难受 根本看不到远处 如果想让视角舒服一点还需要去外网下载mod 什么时候游戏开发商才能明白 不是让顾客适应你们的游戏 而是你们需要去适应顾客 吃过细糠的我无法忍受一个游戏的视角看不到远处 可惜不能退款 否则我一定退款 跟吃了一坨蚀一样难受
It has potential but it's far from ready. Singleplayer is nice for several hours until you hit the boredom of nothing to do. Multiplayer I played today on official servers. Laggy, buggy, annoying, you lose your stuff, you get logged out every few minutes. I'm curious to see what this will become in the future but currently I can't recommend to buy it yet.
戏称3D版僵尸毁灭工程,但内容并没有僵毁那么丰富并且打击感非常软,打击像在打棉花 逆天视角控制直接走路与互动都不方便 声音系统更是完全听不清方位,一只丧尸的叫声能让你感觉四处都是丧尸
可玩性很高的丧尸生存建造类游戏,联机挺快乐的,内容很多地图很大。接下来是不足和建议, 1、视角不太好需要打mod, 2、优化不好,感觉游戏引擎太老了,我联机当主机很吃显存, 3、另外有一些设计不太合理:不能一键存放物资,得一个一个移动,这个很浪费时间,希望出一个一键存放物资的功能; 4、基地可建造的建筑太少了,建家党感觉没玩爽; 5、个别物品堆叠不合理一个格子只能堆叠一个(土豆、萝卜等等)
Easily the best purchase I've made on Steam in years. This game is completely awesome. The balance between exploration, looting, crafting, building, hunting, fishing, survival and combat is great. I have all the freedom I want in-game and more. It's absolutely intuitive in both controls and gameplay and I was up and running 100% within 10 minutes of install. I cannot emphasize enough how satisfying it is to club the zeek's brains in with the plethora of melee weapons available to your player. Headshots with firearms--chef's kiss. The chainsaw? Yes! Proof that the devs love us. I was driving my G Wagon down the highway just mowing down zombies cackling at the 'thud's and splats. If you enjoy isometric games you're going to love this one. I hate to make the comparison, but it is very much like an isometric DayZ--but without the bugs and hate. tldr; buy this &*%$ing game without delay.
最初期からプレイをしていますが車の消失バグがひどい。 頑張ってパーツを集めた車をやっと利用できるようになったのに、次プレイ時には消えている。 これだけで萎えます。また数年後にプレイすると思います。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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