
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.1Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #55 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ตอนขับรถ(ทุกครั้ง)กระตุกจนปวดหัว แล้วรถดันเป็นส่วนสำคัญในการเล่นอีก สเปค Notebook I9 Gen13 , 4060mobile , Ram 32 แม้ว่าสเปคไม่ได้สูงแต่เล่นเกม AAA ปรับสูงได้แต่เกมนี้ประต่ำยังกระตุก รอทีมงานอับเดตให้เกมลื่นไหลมากกว่านี้ในอนาคต(วันไหนจะมีรึป่าวนะ 555) อัปเดตเคยบัคม้าหายด้วยแต่แก้โดยการเสกม้า555 เน้นเล่นคนเดียว สรุป...สนุกแต่ไม่ขอไปต่อตอนนี้
Overall its a very fun and cool Game. But if you have the Savebug you lose progress, for me it was two hours of gaming and the game did not save at all, and I could not save manualy. I will wait for patch that solve this mature problem and then thumb up
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So I played Last Day on Earth on mobile, and this is exactly what I wanted that game to be, without all those mini transactions from that other game. This game is so fun. Music is so beautifully sad, like in Fallout. I think this will be one of my favorite games of all time.
I gave it a real shot, but it’s impossible to play this game without losing your mind. It’s a bit like DayZ. I tested several official servers and experienced constant lag—even on servers with few players—plus tons of bugs: infinite-loot boxes, items you pick up but can't drop, horses that only eat from the front, teleporting zombies, animals vanishing into thin air (even on open plains), and so on. I tried, but after the game glitched and I died for no apparent reason, I lost *all* the loot I’d gathered over five missions—weapons, ammo, everything. That’s it for me. Fix the game. You can't expect to keep a dedicated player base like this.
很失望,买前看steam说和泰拉,饥荒类似就买了,玩了一会发现问题很大,首先BUG多,互动手感奇怪,其次僵尸行动逻辑很呆,难度基本靠僵尸数量和基础数值堆。
HumanitZ wants to be the isometric zombie survival game that finally dethrones Project Zomboid, and the foundations are genuinely there. From wilderness to dense cities, scavenging, crafting, base-building, companion animals, and a skill tree to shape your survivor all sit ready and waiting to become something special. My friends and I poured hundreds of hours into this game on the strength of that potential, extending it chance after chance, and what we got in return was an education in how thoroughly bad-balancing can sabotage good ideas. Consider the progression, which someone presumably designed while actively resentful of the people who would have to play it. You earn a single skill point per level, and the perk that grants a whopping 10% extra health demands four of those points, meaning four full levels of grinding for a bonus so marginal you will forget you have it. Levelling itself requires thousands of experience points, while quests reward you a pitiful 300XP, so the only realistic path forward is slaughtering zeeks by the truckload. Then you die, your accumulated experience evaporates back to zero, and you discover that the standard respawn mode inflicts most of the agony of permadeath while withholding any of the bragging rights that might have justified it. The weapons deserve their own indictment, because the game flatly refuses to tell you anything useful about them. The Lorry revolver and the Desert Vulture share an ammo type, yet there is no stat sheet anywhere explaining which one actually hits harder, leaving you to guess your way through firefights via vibes and superstition. This is a game built on combat that cannot be bothered to quantify its own guns. The quest design, meanwhile, achieves a special kind of catastrophe. My friend lost the USB drive required to download data inside the lab, and because there is no mechanism anywhere to reset a quest, returning to the quest giver accomplished precisely nothing. His questline simply ended there, permanently bricked, for the remainder of our time with the game. Adding insult to that injury, finishing a quest does not prompt the giver to hand you the next one immediately. You have to come back tomorrow, in-game, which incentivizes plopping an outpost beside every quest giver purely so you have somewhere to stand around burning time while the game decides it is ready to acknowledge your existence again. There is a real and frequently-lovely game flickering somewhere beneath all of this, which is exactly what makes the experience so maddening. HumanitZ had everything it needed to surpass its inspiration and chose instead to drown those ideas in bugs, baffling design decisions, and balancing math that nobody appears to have tested. Hundreds of hours of giving It the benefit of the doubt: 3/10
Really enjoying this game atm, definitely needs optimised and ability to zoom the camera in and out as well as some other QOL features (currently using mods to achieve these!) but looking forward to future updates.
如果更新了视角问题可以说下,更新了我再入~
Everything is real and you are a Joke, so survive and gather resources and build as much as you can!
I thought the last stand aftermath and atom RPG was the best isometric game i have ever played until i stumbled on this game, this game tops them. I like the idea that this will take you forever to play. I have just want to see this done: please polish more how the character interact with things like cutting trees. gassing cars, etc as this game focus on character. I have a recommendation: like if you invite a real people to play this, and you both have bases, you can visit each other's bases but you can not loot their build storage's only the common lootable things like any other buildings and that is vice versa, and you can do trade, if they log out or out of connection while you are together their character will go home or something. Second recommendation: please can you make trees grow again for example they start small and with amount of time they grow big and can be cut again, cause i play this game and kinda deforest around my base. My most concern and my wish to be optimize: I have the new valve steam machine, this is the unit I am playing this game, can you please optimize the device. I played the tutorial 3 times before playing the actual game and it is in max settings, 2k, all ultra, 60 fps, no stutters or lag. I am very happy I can play this great game on max settings but when i try to play the actual game, i can only put it to high, 2k resolution and it stutters, barely hit the 60 fps. If i go any lower, it will be a crime for me. Since the tutorial is optimize on my device maybe you can optimize it on the actual game. Its ok if the above statements can not be done but just this to optimize on my device, I will appreciate it a lot. maybe this is just me asking this but I hope to be heard. Thanks for these amazing games though, I am seeing myself playing this for a very long time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 78 | 77% | $4.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $1.3M | 5.4K | 78% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 5.2K | 49% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $19.99 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 10.5K | 80% | $14.99 |