
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #55 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1304 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Off the bat, I won't write a review for a game that I love (because I'm too busy trying to play it). I'd rather YOU build your own impressions of it and fall in love with said game for yourself. That said.... Recently my wife and I both bought a copy of this game because Zomboid is lacking in some immersion that we both felt this game may have. We ran into some problems though. I'm constantly getting stuck on flat pieces in the environment leading to death. Sometimes we both feel like if you're having a great run and the game does something that seems oddly like the game throws something at you that's a bit unfair and about impossible to survive through. I can explain some situations if you care to hear it later. The reticle starts doing some crazy stuff randomly and it's been like that since we bought the game. Sometimes in custom settings you load up a setup that would naturally be a bit easier (ie. more this or that and less this or that) so that we can have a run that's more fun and can last longer. Keep in mind we're both still somewhat new. Then when starting the game with these custom setups, it's very clear that the custom settings do the exact opposite. For example I wanted more loot for us and when the settings were applied we spawned into the beginners spawn and there were almost NOTHING for the entire run to loot. It wasn't an operator error either. It was clear that the game just failed to spawn anything to loot. Minus a shirt here and there. There are a ton of other issue's but all of these could be overlooked because there is fun to be had playing with friends BUT.... Here's the main problem. If you manage to put together an amazing run and put in a 6 plus hour play session then it means absolutely nothing. Because at any point when you log out and come back, the game for no reason whatso ever can decide to ERASE EVERYTHING YOU'VE DONE and delete your file. Hours gone. Of course you can read go into your %appdata file and delete this or that but what you'll find is that if you manage to somehow TRIP THE GAME OUT to finally load the file then you've now been reset back to level 1 and all of your stuff is gone, all that you've built or done gone, any missions you completed gone, yet this game has the nerve to smear that into your face by saying "you survived for "X" amount of days" but then treats you like you didn't survive at all. That's infuriating as you could imagine. Here's my FK this game moment. Recently I was looking into why this "save file" problem was happening because I had no clue this was an actual thing and I see a dev responding. I think that's cool so I click on the devs profile and find that the dev here has put only 6 hours into HIS OWN GAME over the last 2 weeks. If fact he only has 700 hours into this game total. With so many problems that will NEVER be addressed with this game you start realizing that 6 hours in 2 weeks isn't crap. I see that this Dev has put more time into Sims4 (a free to play game) and has played Fishing Planet (a free to play game) more than his own game and it dawns on me that they've pretty much given up and said fk it. If that isn't nuts to you then I don't know what else to say. I get a Dev has to take a break here and there but to release a "road map" of disappointment of things that they'll do that won't matter but not even playing their game is fubar. These problems I've mentioned should be simple enough to "fix". Making this a twin stick shooter/survivor would fix a ton of issue's when talking about the gun play. Focusing on controller support NOW instead of AFTER a console launch would be better for the game... but they won't do that. I'd argue that NOTHING is going to change but they'll just release a console version for a quick money grab and a year later vanish. Here's my suggestion Dev team. Sell or hand over your dev files to The Indie Stone so that they can merge your game and Zomboid. At least your time would then be better spent making this the game that you'll NEVER be able to create. It's sad because you could have replaced Zomboid but now you're holding your place as a Temu knockoff of a game you could have surpassed.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like state of decay youll love this honestly scratching that zombie survival base building itch amazingly 10 out of 10 my only greivance is not being able to scope down while using snipers etc but 18hrs in and im hooked
Ich hatte mehr erwartet. Mehr Lebenssimulation, aber am Ende blieb die Erkenntnis, dass dieses Spiel kein Spiel ist – es ist reine Beschäftigungstherapie. Ein gutes Spiel entspannt mich und hinterlässt ein ehrgeiziges, positives Gefühl in mir. HumanitZ war einfach nur Arbeit, die ich schlichtweg nicht vermisse. Das übertrieben schnelle Kaputtgehen jeglicher Ausrüstung erzwingt ein permanentes Grinding. Das ist so intensiv, dass selbst Black Desert neidisch werden würde. Ich bin es gewohnt, meine Basis als ein Zuhause zu genießen, aber das passiert hier einfach nicht. Die Basis ist nur da, weil sie nützlich ist – nichts anderes als eine Werkstatt. Heute war ich einkaufen und dachte über das Spiel nach. Ich versuchte mich an Augenblicke zu erinnern, die mir wirklich Freude bereitet haben. Augenblicke, die ich nicht so schnell vergesse und von denen ich begeistert bin, wie es in so vielen anderen Spielen der Fall ist. Ich wollte mich freuen! Aber da war einfach nichts.
So I played Last Day on Earth on mobile, and this is exactly what I wanted that game to be, without all those mini transactions from that other game. This game is so fun. Music is so beautifully sad, like in Fallout. I think this will be one of my favorite games of all time.
DONT BUY THIS GAME!!! It is buggy as hell, camera is a headace , loot spawn is a chaos some maps dont even spawn what u need for even the quvests. it crashes a lot , save files disapears after a few days. devs dont care about you, like i made a ticket for my crashes thay just asked for my crash code and told me to re check my files in steam wich didnt solved the problem so thay told me the problem is my computer anc closed the ticket. tried to get my money back but "no way!!!" i played a lot! well actually i just tried to play but i got is crash in the game but steam couts that as i played so again DONT BUY THIS GAME AT ALL!!!
To be honest, I’m shocked. I actually bought this game once before and refunded it. I only picked it up again because it was on discount, thinking, Come on, I’ll play it for 3 4 hours, have a laugh, and uninstall it. But damn… the game is actually not bad at all. It has come a LONG way. Especially the survivor recruitment system !!! wow. That part is awesome and honestly made the game feel much more alive than I expected. It still needs a little polish here and there, but nothing major. The biggest thing I think it needs now is more late game activities especially things to do inside your base with the other survivors. More interactions, activities, events, or anything that makes the base feel more like a living community would add a lot. Other than that, I’m genuinely impressed. Good luck to the dev team. You guys have really improved this game, and I’m glad I gave it another chance. Recommended.
one of the best zombie games i did ever play and whit frings its a lot of fun i love it
Server are trash Rubberbanding Time goes to quick Settings keep reseting Quest are useless Trash angle camera
This is not State of Decay. The UI is horrible. There is no direct interaction, like dropping purification tablets into a dirty water bottle. Nothing in the videos prepares you for the frustrating time you will have to spend fighting the UI instead of zombies, while survival itself becomes a challenge. Everything you want to do is buried in drop-down menus. If you want to build, there is no highlighting of what you can currently craft with your items. There is no close-proximity building using items from your storage. This game and its interactions feel ancient. There is a free demo—I have not played it. I wish I had. I can’t refund anymore. I will have to push through to get some value, or just leave it. I wanted to look into some know-how, but it seems the only good thing is combat, which is why players mention strong support for PvP and so few mentions of the areas that are so poorly designed. __________ Played some more. Camera angles are limited, I gues the reson was to limit the view so that the game would not stutter in rural areas so much as it does. Bad choice. Same as walking in front of a high building, the building does not get blended out instead you get a red silhuet and no visibility what is happening. I would recoment you skill the broken tutorial, this was the original rage moment for me, that made me almost ban the game. It is broken, has limited functunality, can't do everything like place tent, but can't pack it up again. There is not enough explaining that an hidden interaction is possible like fress F for filling water if you are knee deep into water. Or how to lockpick, using same interaction. So once you figure this out, the game became playable mess. It's not good, same problems with item interaction exsists. If you want to install a mod to a weapon, you have to have that weapon in hand, the go right klick item mod and choose install. Withought this, you can't even do it and won't know if attachment can be placed unless the discription mentioned it. Freindly and enemy NPC are indistinquishable till they start shooting at you or not. And then you know, alright it is now safe to approch them. In a way you can tell, by seeing agressive always carry their guns, at least this is how I spot them, but if they fight of some close by zieks, they you are left with choice to help them and see if they fight you after the zieks are dead. Also there is a spawn of a hunting party near you chosen location every view days. First a hord then they came after, look like normal friendly trader NPC ony to draw weapons and start shooting you on site. I hope the there is some story at least I did some quest, so far no real development... hope to see something worth doing.
лагающий, багованный кал-калыч с неудобным управлением и пустом от лута мира
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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