
Welcome to Imoshima - an island floating in the clouds! Run a cozy intergalactic hotel where everyone wants to return. Build, decorate, cook, and discover the stories of your cosmic guests. It's a game about friendship set in a hand-drawn world inspired by iconic Japanese animation.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create a Home Away from Home
Looking for a place where you can just take a breath? Welcome to Hotel Galactic! It's a tale of friendship, trust, and creating a space where everyone – no matter what corner of the galaxy they come from – feels safe.
Settle on the cloud-drifting Island of Imoshima and build a hotel that will become the true heart of this world, welcoming travelers from across the endless galaxy. Who knows what story the next guest crossing your threshold will bring?
Forget about cold spreadsheets or demanding management and immerse yourself in a warm, magical world to take a breath and feel truly friendly warmth.
Build and Decorate Your Way
With the help of your trusty crew of workers, the island will quickly fill with new rooms. Design everything from scratch: cozy guest bedrooms, spacious dining rooms filled with the smell of delicious food, game rooms with arcades, and even a relaxing spa with massage tables and a sauna!
Play with styles and colors - you have a whole host of unique furniture and cozy decorations at your disposal to give the interiors exactly the vibe you want.
Meet Guests from Across the Galaxy
Wanderers from all kinds of fantastic races will knock on your door. Each of them has their own deep backstory, unique character, and... specific requirements. Win their appreciation by tailoring rooms to their needs. When an object they know so well from their own planet appears in their room, they'll surely feel better right away. Show them heart and hospitality, and they'll share their stories and bonds of friendship with you.
The Way to the Heart is Through the Stomach
What would a good hotel be without delicious food? Start a garden, take care of it, get a variety of seeds and grow cosmic plants to get ingredients that guarantee the best quality dishes served in the hotel restaurant. Cook dishes that will perfectly hit the cosmic palates of your guests, taking into account their culinary preferences. After all, nothing brings people together like a shared, warm meal!
Expand Your Possibilities
Discover new technologies that will help you meet hotel challenges. New styles, furniture, decorations, and even staff uniforms - it's all at your fingertips thanks to a network of merchants who are always ready to help you and provide the necessary raw materials or extra hands to work!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 109 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
恶性bug,旅客堵在电梯里不出来,退了重进也无法解决,不推荐买
很好玩,推荐。 BUG有一些,差点想删档重来,新档都玩了几天了,还好重新读了一次档发现BUG消失了。 画风很好。内容再多些就好了。
Charming, low-pressure management sim with a nice vibe and art style. I don't usually play this type of game but I'm glad I gave it a try; I think it has great poitential.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很好玩,什么时候更新完整版?
Right off the bat, I love this game. It's incredibly cute, I love everything about it. It's been a long time since I've had a game that gave me such a clear hyperfocus. However, there are a few things currently keeping me from continuing to play: for one, I seem to have played through the story quest as far as it goes, and now I have no current quests left except being told to wait for a mysterious photo. Okay, fine, so far so good. But can we please talk about why I actually need to hire and keep staff in this game, if I have to do everything myself anyway? The guests want to order food? The bed needs fresh sheets? The crops are ready to harvest, the laundry needs washing, the rooms need cleaning? The snack machines need refilling? Oh great, I have a team for that — oh wait, no, actually I don't. I have to do every single task myself. Shame. None of the staff do anything on their own. I have to click on EVERYTHING and assign it as a task. That's not COZY, that's absolute STRESS! Because of this, I never get around to building, crafting, decorating, recoloring, renovating, etc., because it feels like every 30 seconds someone wants something. What's the point of staff having specific skills and specializations if literally NOTHING gets handled independently? Even the simplest things — watering plants, picking up trash on their own, wiping up puddles, making beds, taking and serving food orders — all have to be coordinated by me. Maybe I've overlooked something, or maybe I just don't understand the staff list and its priorities, but it doesn't seem like assigning something there actually makes staff do anything on their own. The only thing that works automatically is the cooking, once an order has been manually taken — although I don't even understand why the cook then also serves the order, when I have people for that too... At least the guests leave on their own if they're not checked out quickly enough. Nevertheless, this game is and remains incredibly exceptional and made with so much love, and I hope the next update brings new things to discover again. :D
[h2] Miglior gioco di Hotel sul mercato [/h2] Gioco fantastico, mi piace molto la dinamica di gioco, chiara e ben organizzata con tanti elementi e difficoltà incrementale. Le [b]grafiche[b] sono a dir poco belle, rispecchiano in pieno il proposito e assolutamente carine le [b]dinamiche di interazione[b] fra personaggi e con il giocatore. Trovo speciali le varie specie aliene, molto ben costruite. Gioco a mio avviso [b]ben progettato[b] e [b]rilassante[b].
Level 5 vibes
After not being excited by a game for a long time, I bought this one on sale, and it was a really pleasant surprise. The graphics and atmosphere are beautifully designed. Managing the hotel is great fun, and the pacing is spot-on for my taste. There are occasional minor bugs, but I was able to fix them by simply restarting the game. I look forward to many more hours of play!
Auch wenn ich noch in dem Einführungsszenario stecke und noch viel zu entdecken ist, nach 9 Stunden und weil das Spiel wohl einen "Bruchstart" hingelegt hatte, will ich mich jetzt schon an eine Rezension machen. Vorab: Das Spiel läuft stabil, es wurde Ende 2025 im Kern überholt. Ich selbst habe keine kritischen Probleme erlebt und nur ein paar kleinere Bugs, von denen einige inzwischen auch behoben sind. Die Entwickler arbeiten aktiv an der weiteren Entwicklung. Ganz unten gibt es ein FAZIT für den kurzen Leser. Im Kern ist "Hotel Galactic" erst mal ein Diner- und Serving Game: Wir verwalten ein Hotel, müssen Gäste einquartieren, ihre Essenwünsche entgegen nehmen und ihren Unrat wegräumen. Das ploppt regelmäßig als Bedarf auf und muss simpel angeklickt werden, damit sich einer unserer Angestellten darum kümmert. Im Spielverlauf werden die Ansprüche und Möglichkeiten, diese zu erfüllen komplexer und eben anspruchsvoller. Aber darüber hinaus ist Hotel Galactic viel, viel mehr. Es hat eine lebendige Geschichte und reichlichen Hintergrund. Hotel Galactic steht auf einer schwebenden Insel, die Wesen könnten aus einem Studio-Ghibli-Film oder auch aus "Der Schatzplanet" stammen. Sie haben ihre eigenen Vorlieben und Abneigungen. Sie haben Hintergrund, der laufend in der "Wiki" freigeschaltet und sogar weiter entwickelt und aktualisiert wird, wenn die Geschichte voranschreitet. Wir managen das Hotel, bauen es aus, erforschen neue Techniken, um mehr und hübscher dekorieren zu können, bessere Gerichte zu servieren, die Zutaten selber anzubauen und am HImmelshafen Handel zu treiben. Das ist alles wunderschön gemacht und - zumindest bisher - trotz steigendem Anspruch eher gemütlich, wenn auch nicht völlig trivial (man muss viele Aufgaben zwar "abklicken", kann aber bei der Entwicklung bessere und weniger gute Entscheidungen treffen). Das alles sieht toll aus, verbreitet eine gute Stimmung und ist - wenn man diesen Stil mag - einfach schön. Mit 9 Stunden stecke ich dennoch in der Einführungsstory drin. Zum einen, weil das Spiel halt eher gemütlich ist, zum anderen aber auch, weil die Einführung spielmechanisch gesehen durchaus besser sein könnte. Über die Geschichte werden zwar ein paar wichtige Aufgaben vorgegeben, aber viel wird auch nicht erzählt - dass die Mitarbeiter essen müssen, dass es weitere wichtige Meilenstein-Technologien gibt. Von Anfang an waren da bestimmte Ressourcen abzubauen, die fortgeschrittenes Werkzeug brauchen. Die entsprechenden Aufträge stehen immer noch mit "Werkzeug fehlt" im Raum. Meine ersten Ausbauten waren - weil ich ja keine Ahnung habe, was man braucht - weitestgehend planlos und das Hotel ist aktuell eher ineffizient gebaut. Das sollte noch einmal überarbeitet werden. Aber wirklich schlimm ist es nicht, ich scheine so für manchen Fortschritt länger zu brauchen und die Story fühlt sich dadurch etwas unrund an, aber nu... da gibt es schlimmeres. Und nach der Einführungsstory (in der auch noch viele Optionen aktuell als gesperrt gekennzeichnet sind), folgt ja dann noch.. das eigentliche Spiel? Nachdem der üble Start dem Ruf des Spiels wohl sehr geschadet hatte, ist es jetzt voll da. Soweit ich es bisher beurteilen kann, ist es auch im Vollpreis jeden Cent wert und wird sich noch weiter entwickeln. FAZIT: Hotel Galactic ist ein Spiel, in dem wir zwar zunächst vor allem nur regelmäßig Aufgaben abklicken und gelegentlich Entscheidungen für die weitere Entwicklung treffen müssen, das vor allem aber herzallerliebst eine liebevolle (einfache) Geschichte voller lebendiger Charaktere, eine fantastischen Welt und wahnsinnig viel Liebe zum Detail erzählt. Das Spiel läuft einwandfrei, spielmechanisch gibt es durchaus noch Verbesserungspotenzial, aber wer sich für ein eher entschleunigtes Hotel-Management-Serving Game in einer "Studio-Ghilbi/Der Schatzplanet"-Welt erwärmen kann, wird hier wohl Feuer und Flamme sein.
被畫風吸引,很看好這個遊戲,所以早期Kickstarter的時候就有參與了,但剛開始比較不順利,BUG有點多所以就暫時放置了,最近開始認真玩,幾乎沒有遇到BUG,整體玩下來的評價是真的好玩,雖然目前還在搶先體驗階段?但可玩的內容滿多的,也很期待接下來的更新
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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