
Welcome to Imoshima - an island floating in the clouds! Run a cozy intergalactic hotel where everyone wants to return. Build, decorate, cook, and discover the stories of your cosmic guests. It's a game about friendship set in a hand-drawn world inspired by iconic Japanese animation.
Modeled estimate, not a reported figure. How we estimate →
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About
Create a Home Away from Home
Looking for a place where you can just take a breath? Welcome to Hotel Galactic! It's a tale of friendship, trust, and creating a space where everyone – no matter what corner of the galaxy they come from – feels safe.
Settle on the cloud-drifting Island of Imoshima and build a hotel that will become the true heart of this world, welcoming travelers from across the endless galaxy. Who knows what story the next guest crossing your threshold will bring?
Forget about cold spreadsheets or demanding management and immerse yourself in a warm, magical world to take a breath and feel truly friendly warmth.
Build and Decorate Your Way
With the help of your trusty crew of workers, the island will quickly fill with new rooms. Design everything from scratch: cozy guest bedrooms, spacious dining rooms filled with the smell of delicious food, game rooms with arcades, and even a relaxing spa with massage tables and a sauna!
Play with styles and colors - you have a whole host of unique furniture and cozy decorations at your disposal to give the interiors exactly the vibe you want.
Meet Guests from Across the Galaxy
Wanderers from all kinds of fantastic races will knock on your door. Each of them has their own deep backstory, unique character, and... specific requirements. Win their appreciation by tailoring rooms to their needs. When an object they know so well from their own planet appears in their room, they'll surely feel better right away. Show them heart and hospitality, and they'll share their stories and bonds of friendship with you.
The Way to the Heart is Through the Stomach
What would a good hotel be without delicious food? Start a garden, take care of it, get a variety of seeds and grow cosmic plants to get ingredients that guarantee the best quality dishes served in the hotel restaurant. Cook dishes that will perfectly hit the cosmic palates of your guests, taking into account their culinary preferences. After all, nothing brings people together like a shared, warm meal!
Expand Your Possibilities
Discover new technologies that will help you meet hotel challenges. New styles, furniture, decorations, and even staff uniforms - it's all at your fingertips thanks to a network of merchants who are always ready to help you and provide the necessary raw materials or extra hands to work!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 57 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Right off the bat, I love this game. It's incredibly cute, I love everything about it. It's been a long time since I've had a game that gave me such a clear hyperfocus. However, there are a few things currently keeping me from continuing to play: for one, I seem to have played through the story quest as far as it goes, and now I have no current quests left except being told to wait for a mysterious photo. Okay, fine, so far so good. But can we please talk about why I actually need to hire and keep staff in this game, if I have to do everything myself anyway? The guests want to order food? The bed needs fresh sheets? The crops are ready to harvest, the laundry needs washing, the rooms need cleaning? The snack machines need refilling? Oh great, I have a team for that — oh wait, no, actually I don't. I have to do every single task myself. Shame. None of the staff do anything on their own. I have to click on EVERYTHING and assign it as a task. That's not COZY, that's absolute STRESS! Because of this, I never get around to building, crafting, decorating, recoloring, renovating, etc., because it feels like every 30 seconds someone wants something. What's the point of staff having specific skills and specializations if literally NOTHING gets handled independently? Even the simplest things — watering plants, picking up trash on their own, wiping up puddles, making beds, taking and serving food orders — all have to be coordinated by me. Maybe I've overlooked something, or maybe I just don't understand the staff list and its priorities, but it doesn't seem like assigning something there actually makes staff do anything on their own. The only thing that works automatically is the cooking, once an order has been manually taken — although I don't even understand why the cook then also serves the order, when I have people for that too... At least the guests leave on their own if they're not checked out quickly enough. Nevertheless, this game is and remains incredibly exceptional and made with so much love, and I hope the next update brings new things to discover again. :D
好玩,很治愈
Level 5 vibes
目前感觉还不错,就是扩大酒店后繁琐的重复性工作太多了,比如拆包、换床单、点菜、浇水收获,挨个点下来非常累。后续或许可以出一个可以一键换床单之类的的研究,不然很难想象多盖几层酒店会多出多少令人疲倦的工作 看到有评价说,剧情对话里面那个视角转来转去的问题,深有同感,真的要晕死了!!!从来不会晕3d但是真的给我整成洗衣机了我能不晕吗!!!!
i liked the game. but got an bug with the elevator not moving and so guests and the like can not leave or move between floors, which have rendered the game unplayable. so i would not recommend this game as it is now since it could mean you are buying a game that you can´t even play right now
tbd
è un gioco cozy molto libero e divertente, benchè manchi la lingua italiana, anche con una lieve conoscenza dell'inglese si capisce e ci si gioca benissimo.
Let me start by saying that this game is gorgeous. The art is easily the best part of the game, especially the textures and character design. They've really nailed down their design language which makes the world feel vivid. I'm so glad they went with a hand-drawn style. The story mode is excruciatingly slow and very particular though. The game is too slow to be a resource management game and too quick to be an idler. The quests are more like guardrails forcing me to play a very specific way and failure to do so correctly is catastrophic. For example, after a while you unlock a work bench that is essentially a skill tree. I didn't realize that the game wanted me to unlock a specific skill so I unlocked the one I would choose for my style of gameplay. That ended up stalling out progress so significantly that after a while, I just reloaded a save that set my progress back a couple of in-game days because it seemed like less of a hassle to replay all that lengthy content then wait an indeterminate amount of time to fix my mistake. I'm sure it picks up once more things are unlocked. More rooms, more staff, more tasks to manage probably balances the game out eventually. It's like I can see how fun it could be but to get to that, I would have to trudge through the narrow linear path of being told exactly what to click and when and that just isn't a game to me. I thought maybe I'd try sandbox mode instead to avoid the restrictions but I've since learned it's been disabled by the devs. I'll try the game out again when full release happens, hopefully with sandbox mode back.
还是有bug
本来看评价说bug很多有点纠结要不要买,还是决定尝尝咸淡因为确实很喜欢这种美术风格。还好买了,运行起来很流畅目前没有遇到过什么bug,非常好玩啊推荐推荐,我觉得是最近玩的最好玩的经营模拟类了这个美术风格太治愈了。。。
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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